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64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
using Facepunch.XR;
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namespace Sandbox.VR;
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internal static unsafe partial class VRSystem
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{
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//
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// BooleanAction functions
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//
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private static InputBooleanActionState GetBooleanActionStateInternal( string path, InputSource inputSource )
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{
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FpxrCheck( Input.GetBooleanActionState( path, inputSource, out var state ) );
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return state;
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}
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public static InputBooleanActionState GetBooleanActionState( BooleanAction action, InputSource inputSource )
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{
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return GetBooleanActionStateInternal( BooleanActionStrings[ (int)action ], inputSource );
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}
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//
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// Vector2Action functions
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//
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private static InputVector2ActionState GetVector2ActionStateInternal( string path, InputSource inputSource )
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{
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FpxrCheck( Input.GetVector2ActionState( path, inputSource, out var state ) );
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return state;
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}
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public static InputVector2ActionState GetVector2ActionState( Vector2Action action, InputSource inputSource )
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{
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return GetVector2ActionStateInternal( Vector2ActionStrings[ (int)action ], inputSource );
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}
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//
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// FloatAction functions
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//
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private static InputFloatActionState GetFloatActionStateInternal( string path, InputSource inputSource )
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{
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FpxrCheck( Input.GetFloatActionState( path, inputSource, out var state ) );
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return state;
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}
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public static InputFloatActionState GetFloatActionState( FloatAction action, InputSource inputSource )
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{
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return GetFloatActionStateInternal( FloatActionStrings[ (int)action ], inputSource );
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}
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//
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// PoseAction functions
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//
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private static InputPoseActionState GetPoseActionStateInternal( string path, InputSource inputSource )
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{
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FpxrCheck( Input.GetPoseActionState( path, inputSource, out var state ) );
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return state;
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}
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public static InputPoseActionState GetPoseActionState( PoseAction action, InputSource inputSource )
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{
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return GetPoseActionStateInternal( PoseActionStrings[ (int)action ], inputSource );
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}
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}
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