Files
sbox-public/engine/Sandbox.Engine/Platform/VR/VRSystem.Generated.cs
2026-02-03 18:29:40 +00:00

64 lines
1.8 KiB
C#

using Facepunch.XR;
namespace Sandbox.VR;
internal static unsafe partial class VRSystem
{
//
// BooleanAction functions
//
private static InputBooleanActionState GetBooleanActionStateInternal( string path, InputSource inputSource )
{
FpxrCheck( Input.GetBooleanActionState( path, inputSource, out var state ) );
return state;
}
public static InputBooleanActionState GetBooleanActionState( BooleanAction action, InputSource inputSource )
{
return GetBooleanActionStateInternal( BooleanActionStrings[ (int)action ], inputSource );
}
//
// Vector2Action functions
//
private static InputVector2ActionState GetVector2ActionStateInternal( string path, InputSource inputSource )
{
FpxrCheck( Input.GetVector2ActionState( path, inputSource, out var state ) );
return state;
}
public static InputVector2ActionState GetVector2ActionState( Vector2Action action, InputSource inputSource )
{
return GetVector2ActionStateInternal( Vector2ActionStrings[ (int)action ], inputSource );
}
//
// FloatAction functions
//
private static InputFloatActionState GetFloatActionStateInternal( string path, InputSource inputSource )
{
FpxrCheck( Input.GetFloatActionState( path, inputSource, out var state ) );
return state;
}
public static InputFloatActionState GetFloatActionState( FloatAction action, InputSource inputSource )
{
return GetFloatActionStateInternal( FloatActionStrings[ (int)action ], inputSource );
}
//
// PoseAction functions
//
private static InputPoseActionState GetPoseActionStateInternal( string path, InputSource inputSource )
{
FpxrCheck( Input.GetPoseActionState( path, inputSource, out var state ) );
return state;
}
public static InputPoseActionState GetPoseActionState( PoseAction action, InputSource inputSource )
{
return GetPoseActionStateInternal( PoseActionStrings[ (int)action ], inputSource );
}
}