Files
sbox-public/engine/Sandbox.Engine/Resources/Animation/AnimationGraph.cs
Garry Newman ca96c2a945 Make Inventory, BaseWeapon, AmmoResource, Screenshake first party (#5245)
https://sbox.game/dev/doc/gameplay/inventory-weapons/

Added

InventoryComponent - a slot based inventory, hotbar or shared bucket slots, with a starting loadout
BaseInventoryItem - base class for inventory items, with hooks to veto switching, holstering and dropping
BaseWeapon - a GMod style base weapon - fire modes, magazines and reserve ammo, reloading, dry fire, ballistics, spread, crosshair and HUD
BaseWeaponModel - view/world model base with muzzle flash, brass ejection, tracers and animation hooks
Ammo types are resources (.ammo) - weapons share reserve pools by type, clamped to a max reserve
BaseWeapon.ShootBullets / ShootBullet - bullet tracing with damage, impulse and hitbox tags
Weapon hold types editor
Animgraph enum parameters can be set by option name - Renderer.Set( "holdtype", "pistol" )
NpcUsage on BaseWeapon - engagement range and burst behaviour so NPCs can use any weapon
ICameraModifier - cameras compose their view through an ordered modifier chain, read the result from CameraComponent.View
CameraEffectSystem - screen shake, directional punches and tilts, with world epicenter falloff - camera.AddShake / AddPunch / AddTilt
EnvShake component - shakes the view, rumbles controllers, kicks physics
TracerEffect - an animated tracer line, ITargetedEffect for effects that fly at a target
SceneAnchor - a world position that can follow an object or bone
SkinnedModelRenderer.GetClosestBone( worldPosition )
Vector3.WithAimCone can take a custom Random for reproducible spread
Improve/Fix

PlayerController searches parents for IPressable when pressing
PlayerController camera runs through the modifier chain - IEvents.PostCameraSetup is obsolete
SoundPlayer preview uses shortcuts - Space toggles playback, Ctrl+Space restarts
Fixed Radius( 0 ) traces missing everything
Fixed NRE in AssetPreviewWidget
Removed

Removed CameraComponent.ISceneCameraSetup (obsolete since October, nothing uses)
2026-07-04 12:46:59 +01:00

216 lines
5.2 KiB
C#

using NativeEngine;
namespace Sandbox;
/// <summary>
/// Anim param values contain any value for a limited set of types
/// </summary>
public struct AnimParam<T>
{
public string Name;
public T MinValue;
public T MaxValue;
public T DefaultValue;
public string[] OptionNames;
}
public sealed partial class AnimationGraph : Resource
{
internal HAnimationGraph native;
public override bool IsValid => native.IsValid;
/// <summary>
/// Whether the animation graph is invalid, or has not yet loaded.
/// </summary>
public override bool IsError => native.IsNull || !native.IsStrongHandleValid();
/// <summary>
/// Animation graph file name.
/// </summary>
public string Name { get; internal set; }
/// <summary>
/// Private constructor, use <see cref="FromNative(HAnimationGraph, string)"/>
/// </summary>
private AnimationGraph( HAnimationGraph native, string name )
{
if ( native.IsNull ) throw new Exception( "Animation Graph pointer cannot be null!" );
this.native = native;
Name = name;
UpdateNameToIndexMapping();
RegisterWeakResourceId( Name );
}
internal override void OnReloaded()
{
base.OnReloaded();
UpdateNameToIndexMapping();
}
private void UpdateNameToIndexMapping()
{
_nameToIndex.Clear();
_enumOptions?.Clear();
for ( var i = 0; i < ParamCount; i++ )
{
_nameToIndex[GetParameterFromList( i ).GetName()] = i;
}
}
private Dictionary<string, Dictionary<string, int>> _enumOptions;
/// <summary>
/// Find the index of a named option on an enum parameter, case insensitive. False when the
/// parameter doesn't exist, isn't an enum, or has no option with that name.
/// </summary>
internal bool TryGetEnumOptionIndex( string parameterName, string option, out int index )
{
index = default;
if ( string.IsNullOrEmpty( parameterName ) || string.IsNullOrEmpty( option ) )
return false;
_enumOptions ??= new( StringComparer.OrdinalIgnoreCase );
if ( _enumOptions.TryGetValue( parameterName, out var options ) )
return options.TryGetValue( option, out index );
var param = GetParameterFromList( parameterName );
if ( !param.IsValid || param.GetParameterType() != AnimParamType.Enum )
return false;
options = new( StringComparer.OrdinalIgnoreCase );
for ( var i = 0; i < param.GetNumOptionNames(); i++ )
{
options[param.GetOptionName( i )] = i;
}
_enumOptions[parameterName] = options;
return options.TryGetValue( option, out index );
}
internal override void Destroy()
{
if ( !native.IsNull )
{
var n = native;
native = default;
MainThread.Queue( () => n.DestroyStrongHandle() );
}
base.Destroy();
}
internal IAnimParameterList ParameterList => native.GetParameterList();
internal IAnimParameter GetParameterFromList( int index ) => ParameterList.GetParameter( index );
internal IAnimParameter GetParameterFromList( string name ) => ParameterList.GetParameter( name );
/// <summary>
/// Number of parameters in this animgraph
/// </summary>
public int ParamCount => ParameterList.Count();
private Dictionary<string, int> _nameToIndex = new();
private static readonly Type[] _types =
[
null,
typeof( bool ),
typeof( byte ),
typeof( int ),
typeof( float ),
typeof( Vector3 ),
typeof( Rotation ),
];
/// <summary>
/// Get value type of parameter at given index
/// </summary>
public Type GetParameterType( int index )
{
return _types[(int)GetParameterFromList( index ).GetParameterType()];
}
/// <summary>
/// Get value type of parameter with the given <paramref name="name"/>, or <see langword="null"/> if not found.
/// </summary>
public Type GetParameterType( string name )
{
if ( GetParameterFromList( name ) is not { IsValid: true } param )
{
return null;
}
var parameterType = param.GetParameterType();
return _types[(int)parameterType];
}
/// <summary>
/// Get name of parameter at given index
/// </summary>
public string GetParameterName( int index )
{
return GetParameterFromList( index ).GetName();
}
internal AnimParam<T> GetParameterInternal<T>( IAnimParameter param )
{
if ( !param.IsValid )
{
throw new ArgumentException( $"Invalid parameter" );
}
var parameterType = param.GetParameterType();
var type = _types[(int)parameterType];
if ( type != typeof( T ) )
{
throw new ArgumentException( $"Invalid parameter type {typeof( T )}, expected {type}" );
}
return new()
{
Name = param.GetName(),
MinValue = param.GetMinValue().GetValue<T>(),
MaxValue = param.GetMaxValue().GetValue<T>(),
DefaultValue = param.GetDefaultValue().GetValue<T>(),
OptionNames = parameterType == AnimParamType.Enum ? Enumerable.Range( 0, param.GetNumOptionNames() )
.Select( param.GetOptionName )
.ToArray() : null
};
}
/// <summary>
/// Try to get parameter index at given name
/// </summary>
public bool TryGetParameterIndex( string name, out int index )
{
return _nameToIndex.TryGetValue( name, out index );
}
/// <summary>
/// Get parameter at given name
/// </summary>
public AnimParam<T> GetParameter<T>( string name )
{
return GetParameterInternal<T>( GetParameterFromList( name ) );
}
/// <summary>
/// Get parameter at given index
/// </summary>
public AnimParam<T> GetParameter<T>( int index )
{
return GetParameterInternal<T>( GetParameterFromList( index ) );
}
}