mirror of
https://github.com/Facepunch/sbox-public.git
synced 2026-08-04 09:43:37 -04:00
* Enable CA2000 in editorconfig * Remove unused CaptureStdOut class * Add missing dispose calls in Sandbox.Tools * Add missing dispose calls in tests * Add missing dispose calls in launchers * Add missing dispose calls in Topten.RichtTextKit * Add missing dispose calls in Engine * Add missing dispose calls in SboxBuild * Add nullchecks to a few dispose calls * Fix more missing disposal calls and leaks * Disable CA2000 for Textures * Fix disposing too early in ImageFileTextureGenerator * Fix disposing codec, ownership is transferred to animation * Add missing using in ByteStream benchmark
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using System.Text.Json.Serialization;
|
|
using System.Threading;
|
|
|
|
namespace Sandbox.Resources;
|
|
|
|
[Title( "Gradient - Radial" )]
|
|
[Icon( "vignette" )]
|
|
[ClassName( "gradientradial" )]
|
|
[Expose]
|
|
public class RadialGradient : TextureGenerator
|
|
{
|
|
public Vector2Int Size { get; set; } = 128;
|
|
|
|
[Range( 0, 2 )]
|
|
public bool IsHdr { get; set; } = false;
|
|
|
|
[Range( 0, 2 )]
|
|
public float Scale { get; set; } = 1;
|
|
|
|
[Range( 0, 1 )]
|
|
public Vector2 Center { get; set; } = 0.5f;
|
|
|
|
[KeyProperty]
|
|
public Gradient Gradient { get; set; } = new Gradient( new Gradient.ColorFrame( 0.0f, Color.Cyan ), new Gradient.ColorFrame( 0.2f, Color.Red ), new Gradient.ColorFrame( 1.0f, Color.Yellow ) );
|
|
|
|
[Header( "Normal Map" ), Title( "Height to Normal" )]
|
|
public bool ConvertHeightToNormals { get; set; }
|
|
|
|
[ShowIf( "ConvertHeightToNormals", true )]
|
|
public float NormalScale { get; set; } = 1;
|
|
|
|
[Hide, JsonIgnore]
|
|
public override bool CacheToDisk => true;
|
|
|
|
protected override ValueTask<Texture> CreateTexture( Options options, CancellationToken ct )
|
|
{
|
|
var w = Size.x.Clamp( 1, 1024 * 4 );
|
|
var h = Size.y.Clamp( 1, 1024 * 4 );
|
|
|
|
using var bitmap = new Bitmap( w, h, IsHdr && !ConvertHeightToNormals );
|
|
bitmap.Clear( Color.Transparent );
|
|
|
|
bitmap.SetRadialGradient( bitmap.Rect.Size * Center, Scale * bitmap.Width, Gradient );
|
|
bitmap.DrawRect( bitmap.Rect );
|
|
|
|
if ( ConvertHeightToNormals )
|
|
{
|
|
using var normalMap = bitmap.HeightmapToNormalMap( NormalScale );
|
|
return ValueTask.FromResult( normalMap.ToTexture() );
|
|
}
|
|
|
|
return ValueTask.FromResult( bitmap.ToTexture() );
|
|
}
|
|
}
|