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sbox-public/engine/Sandbox.Engine/Scene/Components/Clutter
Antoine Pilote d6a63a1b07 Optimize scatterers (#5317)
* dont calculate scane bounds for every trace

* add trace ground parallel

* Use Jittered Grid instead of random points

- Less placement misses(more performant)
- More uniforma placement
+ Added TraceParallel to place clutter all at once instead of sequentially
https://files.facepunch.com/antopilo/1b1011b1/UQcbpBEvwg.png

* Save proxy recreation with transform physics body

- Add clutter tag to physics body itself

* forgot this part

* TerrainScatterer now uses traceGroundParallel

* Clean up some garbage in scatterer functions

* dotnet format

* rename TraceGroundParallel -> BatchTraceGround
2026-07-15 14:25:15 -07:00
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