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sbox-public/engine/Sandbox.Engine/Scene/Components/Particles/Renderers
sboxbot 49443fc842 [Particles] Add localspace following bones with ModelEmitter (#5023)
* Particle follow bone
* Add SkinnedModelRenderer.BoneWorldTransforms, PreviousBoneWorldTransforms
* Batch parent space bone reads instead of one call per bone
* Add nogc to the bone setters and parent space read too
* Cache the bone parent array in the world space loop
* Store skinned model renderer on the particle instead of trying to resolve them all, all the time

Co-authored-by: Pol <polepie@gmail.com>
2026-06-13 18:34:37 +01:00
..
2025-11-24 09:05:18 +00:00