mirror of
https://github.com/Facepunch/sbox-public.git
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157 lines
3.3 KiB
C#
157 lines
3.3 KiB
C#
namespace Sandbox;
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/// <summary>
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/// Adds a 2D skybox to the world
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/// </summary>
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[Title( "2D Skybox" )]
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[Category( "Rendering" )]
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[Icon( "visibility" )]
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[EditorHandle( "materials/gizmo/2dskybox.png" )]
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public class SkyBox2D : Component, Component.ExecuteInEditor
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{
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SceneCubemap _envProbe;
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[Property]
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public Color Tint
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{
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get;
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set
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{
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if ( field == value ) return;
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field = value;
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_sceneObject?.SkyTint = value;
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_envProbe?.TintColor = value;
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}
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} = Color.White;
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[Property, Description( "Whether to use the skybox for lighting as an envmap probe" ), DefaultValue( true )]
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public bool SkyIndirectLighting
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{
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get;
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set
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{
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if ( field == value ) return;
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field = value;
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if ( Active )
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UpdateEnvProbe();
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}
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} = true;
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[Property]
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public Material SkyMaterial
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{
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get;
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set
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{
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if ( field == value ) return;
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if ( value.native.IsNull ) return;
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// Only allow sky materials
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if ( !value.ShaderName.Contains( "sky" ) ) return;
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field = value;
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_sceneObject?.SkyMaterial = value;
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_envProbe?.Texture = SkyTexture;
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}
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} = Material.Load( "materials/skybox/skybox_day_01.vmat" );
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public Texture SkyTexture => SkyMaterial.GetTexture( "g_tSkyTexture" );
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SceneSkyBox _sceneObject;
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protected override void OnAwake()
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{
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Tags.Add( "skybox" );
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base.OnAwake();
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}
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protected override void OnEnabled()
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{
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if ( SkyMaterial is null ) return;
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Assert.True( !_sceneObject.IsValid() );
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Assert.NotNull( Scene );
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_sceneObject = new SceneSkyBox( Scene.SceneWorld, SkyMaterial );
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_sceneObject.SkyTint = Tint;
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_sceneObject.Tags.SetFrom( Tags );
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OnTransformChanged();
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Transform.OnTransformChanged += OnTransformChanged;
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UpdateEnvProbe();
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}
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protected override void OnDisabled()
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{
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Transform.OnTransformChanged -= OnTransformChanged;
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_sceneObject?.Delete();
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_sceneObject = null;
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_envProbe?.Delete();
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_envProbe = null;
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}
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private void OnTransformChanged()
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{
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if ( _sceneObject.IsValid() )
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_sceneObject.Transform = WorldTransform.WithScale( 1.0f );
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if ( _envProbe.IsValid() )
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_envProbe.Transform = WorldTransform.WithScale( 1.0f );
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}
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internal static void InitializeFromLegacy( GameObject go, Sandbox.MapLoader.ObjectEntry kv )
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{
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var component = go.Components.Create<SkyBox2D>();
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var skyMaterial = kv.GetResource<Material>( "skyname" );
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var tintColor = kv.GetValue<Color>( "tint_color" );
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var usesIbl = kv.GetValue<bool>( "ibl", true );
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if ( skyMaterial is null )
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{
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Log.Warning( $"Failed to load skybox material \"{kv.GetValue<string>( "skyname" )}\"" );
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return;
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}
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component.Tint = tintColor;
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component.SkyMaterial = skyMaterial;
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component.SkyIndirectLighting = usesIbl;
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}
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/// <summary>
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/// Tags have been updated
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/// </summary>
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protected override void OnTagsChanged()
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{
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_sceneObject?.Tags.SetFrom( Tags );
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if ( _envProbe.IsValid() )
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{
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_envProbe.Tags.SetFrom( Tags );
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_envProbe.RenderDirty();
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}
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}
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void UpdateEnvProbe()
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{
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_envProbe?.Delete();
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_envProbe = null;
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// Set up our global env probe
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// -5 means it's of lowest priority in ordering
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if ( SkyIndirectLighting )
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{
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_envProbe = new SceneCubemap( Scene.SceneWorld, SkyTexture, BBox.FromPositionAndSize( Vector3.Zero, int.MaxValue ), WorldTransform.WithScale( 1 ), Tint, 0.01f );
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_envProbe.Tags.SetFrom( Tags );
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_envProbe.Priority = -5;
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}
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}
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}
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