Files
sbox-public/engine/Sandbox.Engine/Systems/Physics/PhysicsEngine.cs
2026-02-21 19:59:07 +00:00

17 lines
466 B
C#

namespace Sandbox.Physics;
internal static class PhysicsEngine
{
internal static void OnActive( PhysicsBody physicsBody, Transform transform, Vector3 velocity, Vector3 linearVelocity, bool fellAsleep, bool wentOutOfBounds )
{
physicsBody.OnActive( transform, velocity, linearVelocity, fellAsleep, wentOutOfBounds );
}
internal static void OnPhysicsJointBreak( PhysicsJoint joint )
{
if ( !joint.IsValid() ) return;
joint.InternalJointBroken();
}
}