wheatleymf
7b37d22cae
Make refraction stencil layer handle backfaces properly ( #5410 )
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- Add a dynamic combo for backface rendering so it can be controlled from render pipeline
- Remove static combo for render backfaces, doesn't look like it was doing anything anyway
- Remove D_CULL_FRONT, Hammer's FFD was controlling this but I don't think FFD was ever actually used by anything
- Disable backface culling on RefractionStencilLayer, should fix an issue with blurred frame buffer on backfaces
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