Files
sbox-public/engine/Sandbox.Reflection/Assembly.cs
Garry Newman d95169d8fa Unit Test Cleanup (#5064)
* Move all unit tests to Engine/Tests
* Fix Margin.EdgeSubtract
* Fix Capsule.Contains
* EnvironmentVariables.Remove if it's null
* Fixed ray trace never returning startedsolid
* Fix HistoryList.Navigate on empty list
* Fix GameObject.WorldPosition accepting NaNs
* Fix flex: initial expanding to the wrong grow/shrink
* Translation.TryConvert shouldn't throw on invalid enum strings
* Skip sound file tests on machines with no audio device
2026-06-12 13:23:50 +01:00

19 lines
677 B
C#

global using Sandbox.Diagnostics;
global using System;
global using System.Collections.Generic;
global using System.Linq;
global using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo( "Sandbox.Test.Unit" )]
[assembly: InternalsVisibleTo( "Sandbox.Test.Engine" )]
[assembly: InternalsVisibleTo( "Sandbox.Test.Integration" )]
[assembly: InternalsVisibleTo( "Sandbox.Engine" )]
[assembly: InternalsVisibleTo( "Sandbox.AppSystem" )]
[assembly: InternalsVisibleTo( "Sandbox.Tools" )]
[assembly: InternalsVisibleTo( "Sandbox.Menu" )]
[assembly: InternalsVisibleTo( "Sandbox.GameInstance" )]
[assembly: InternalsVisibleTo( "Benchmark" )]