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* Fix calling managed AssetScanComplete to early Editor::AssetSystem::AssetScanComplete(); was called at the end of PruneStaleAssets() in the UpdateMods() path. Before BuildDependencyData() ran, which is unsafe since AssetScanComplete() needs full dependency infomration * Restore some menu transients that shouldnt have been pruned * Don't orphan assets if they have a parent * Dont Oprhan menu transients, they may be referenced by otehr projects (yikes)