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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
60 lines
2.1 KiB
C#
60 lines
2.1 KiB
C#
namespace Editor.MapEditor.EntityDefinitions;
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/// <summary>
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/// An entity that places an overlay on the world
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/// </summary>
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[Library( "info_overlay" )]
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[EditorModel( "models/editor/overlay_helper" )]
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[HammerEntity]
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[Title( "Overlay" ), Icon( "layers" )]
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[Sphere( "fademindist" )]
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[Sphere( "fademaxdist" )]
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[SimpleHelper( "overlay" )]
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sealed class InfoOverlayEntity : HammerEntityDefinition
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{
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[Property( "width", Title = "Overlay Width" ), DefaultValue( "-1.0" )]
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public float OverlayWidth { get; set; } = -1.0f;
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[Property( "height", Title = "Overlay Height" ), DefaultValue( "-1.0" )]
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public float OverlayHeight { get; set; } = -1.0f;
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[Property( "material", Title = "Material" ), DefaultValue( "materials/decals/decalgraffiti001c.vmat" )]
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public Material Material { get; set; }
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[Property( "RenderOrder", Title = "Render Order" ), DefaultValue( "0" )]
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public int RenderOrder { get; set; } = 0;
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[Property( "sequence", Title = "Sequence Index" ), DefaultValue( "-1" )]
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public int SequenceIndex { get; set; } = -1;
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[Property( "depth", Title = "Overlay Depth" ), DefaultValue( "1.0" )]
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public float OverlayDepth { get; set; } = 1.0f;
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[Property( "startu", Title = "U Start" ), DefaultValue( "0.0" )]
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public float UStart { get; set; } = 0.0f;
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[Property( "endu", Title = "U End" ), DefaultValue( "1.0" )]
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public float UEnd { get; set; } = 1.0f;
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[Property( "startv", Title = "V Start" ), DefaultValue( "0.0" )]
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public float VStart { get; set; } = 0.0f;
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[Property( "endv", Title = "V End" ), DefaultValue( "1.0" )]
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public float VEnd { get; set; } = 1.0f;
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[Property( "centeru", Title = "Center U" ), DefaultValue( "0.5" )]
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public float CenterU { get; set; } = 0.5f;
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[Property( "centerv", Title = "Center V" ), DefaultValue( "0.5" )]
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public float CenterV { get; set; } = 0.5f;
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[Property( "fademindist", Title = "Start Fade Dist" ), DefaultValue( "-1" )]
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public float StartFadeDist { get; set; } = -1.0f;
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[Property( "fademaxdist", Title = "End Fade Dist" ), DefaultValue( "0" )]
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public float EndFadeDist { get; set; } = 0.0f;
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[Property( "rendercolor", Title = "Color (R G B)" ), DefaultValue( "255 255 255" )]
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public Color32 RenderColor { get; set; }
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}
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