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* Move all unit tests to Engine/Tests * Fix Margin.EdgeSubtract * Fix Capsule.Contains * EnvironmentVariables.Remove if it's null * Fixed ray trace never returning startedsolid * Fix HistoryList.Navigate on empty list * Fix GameObject.WorldPosition accepting NaNs * Fix flex: initial expanding to the wrong grow/shrink * Translation.TryConvert shouldn't throw on invalid enum strings * Skip sound file tests on machines with no audio device
14 lines
132 B
Plaintext
14 lines
132 B
Plaintext
@inherits Panel
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<root>
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<div>Test</div>
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</root>
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@code
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{
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protected override int BuildHash()
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{
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return 0;
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}
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}
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