Files
sbox-public/game/editor/ShaderGraph/Code/Nodes/Viewport.cs
Garry Newman 6dd88c736b Better drops (#4874)
* Tweak EventManager sampling logic
* Update Services to latest
* Handle backend notices
* comment out local api usage
* dotnet format
2026-05-20 16:03:01 +01:00

29 lines
1.0 KiB
C#

namespace Editor.ShaderGraph.Nodes;
/// <summary>
/// Info about the current viewport.
/// </summary>
[Title( "Viewport" ), Category( "Variables" ), Icon( "tv" )]
public sealed class ViewportNode : ShaderNode
{
[Output( typeof( Vector2 ) ), Title( "Size" )]
[Hide]
public static NodeResult.Func ViewportSize => ( GraphCompiler compiler ) => new( 2, "g_vViewportSize" );
[Output( typeof( Vector2 ) ), Title( "Inverse Size" )]
[Hide]
public static NodeResult.Func ViewportInverseSize => ( GraphCompiler compiler ) => new( 2, "g_vInvViewportSize" );
[Output( typeof( Vector2 ) ), Title( "Offset" )]
[Hide]
public static NodeResult.Func ViewportOffset => ( GraphCompiler compiler ) => new( 2, "g_vViewportOffset" );
[Output( typeof( float ) ), Title( "Min Z" )]
[Hide]
public static NodeResult.Func ViewportMinZ => ( GraphCompiler compiler ) => new( 1, "g_flViewportMinZ" );
[Output( typeof( float ) ), Title( "Max Z" )]
[Hide]
public static NodeResult.Func ViewportMaxZ => ( GraphCompiler compiler ) => new( 1, "g_flViewportMaxZ" );
}