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mirror of https://github.com/Facepunch/sbox-public.git synced 2026-08-03 01:09:29 -04:00
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b92a67f8e14e2d07ddbd50e0920b5e8aa0331b86
sbox-public/engine/Sandbox.Engine/Scene
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Lorenz Junglas dade410655 Lazily init component list (#4217)
Avoids list allocation for GameObjects that have no components
2026-03-06 12:42:02 +01:00
..
Components
Avoid allocations when deserializing RenderOptions (#4206)
2026-03-06 11:30:20 +01:00
Events
add IScenePhysicsEvents.OnFellAsleep (#4243)
2026-03-06 08:41:44 +00:00
GameObject
Lazily init component list (#4217)
2026-03-06 12:42:02 +01:00
GameObjectSystem
GameObjectSystem configuration supports collections properly
2026-02-24 10:10:48 +00:00
GameObjectSystems
add IScenePhysicsEvents.OnFellAsleep (#4243)
2026-03-06 08:41:44 +00:00
Networking
Time/RealTime.NowDouble (#4090)
2026-02-22 14:56:54 +00:00
Scene
Cache type.GetInterface results (#4212)
2026-03-05 08:24:33 +01:00
DamageInfo.cs
Open source release
2025-11-24 09:05:18 +00:00
SceneUtility.cs
Add Scene.BatchGroup(), Obsolete SceneUtility.RunInBatchGroup -- batch network spawns in this method
2026-02-23 20:13:10 +00:00
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