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* Move all unit tests to Engine/Tests * Fix Margin.EdgeSubtract * Fix Capsule.Contains * EnvironmentVariables.Remove if it's null * Fixed ray trace never returning startedsolid * Fix HistoryList.Navigate on empty list * Fix GameObject.WorldPosition accepting NaNs * Fix flex: initial expanding to the wrong grow/shrink * Translation.TryConvert shouldn't throw on invalid enum strings * Skip sound file tests on machines with no audio device
18 lines
311 B
C#
18 lines
311 B
C#
using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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namespace TestPackage;
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public record Example( int Property );
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public class Program : CompilingTests.IProgram
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{
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public int Main( StringWriter output )
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{
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output.Write( Assembly.GetExecutingAssembly().FullName );
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return 1;
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}
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}
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