Files
sbox-public/engine/Definitions/engine/IResourceCompilerSystem.def
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

41 lines
1.2 KiB
Modula-2

#include "resourcesystem/iresourcecompiler.h"
native static accessor g_pResourceCompilerSystem as IResourceCompilerSystem
{
inline bool GenerateResourceFile( string path, void* pData, int size )
{
CUtlBuffer inputData( pData, size );
ResourceCompileSettings_t compileSettings;
compileSettings.m_pOverrideInputData = &inputData;
return g_pResourceCompilerSystem->GenerateResourceFile( path, compileSettings );
}
inline bool GenerateResourceFile( string path, string text )
{
CUtlBuffer inputData( 0, 0, CUtlBuffer::TEXT_BUFFER );
inputData.PutString( text );
ResourceCompileSettings_t compileSettings;
compileSettings.m_pOverrideInputData = &inputData;
return g_pResourceCompilerSystem->GenerateResourceFile( path, compileSettings );
}
inline CUtlBuffer GenerateResourceBytes( string path, void* pData, int size )
{
CUtlBuffer inputData;
inputData.Put( pData, size );
CUtlBuffer* outputData = new CUtlBuffer();
ResourceCompileSettings_t compileSettings;
compileSettings.m_pOverrideInputData = &inputData;
if ( !g_pResourceCompilerSystem->GenerateResourceBytes( path, *outputData, compileSettings ) )
{
delete outputData;
return nullptr;
}
return outputData;
}
}