mirror of
https://github.com/Facepunch/sbox-public.git
synced 2026-04-22 15:28:46 -04:00
* Some dead config vars * ShadowMapper work directly with SceneLight, we can't reliably create derived light types from native because the lightdesc is modified later * Unused on light_environment
Class Attributes: [Handles:Sandbox.ManagedTypeName] Set a class to use a handle system. A good example here is Sandbox.PhysicsBody. On creation we call a managed function to get a handle (an int) and we store that in the IPhysicsBody in native. Any time we pass a IPhysicsBody from native to managed, we pass the int and look up the real object. In the constructor of the physics object in native we call into native to destroy the handle. Which ensures that the pointer is cleared and can't try to be used.