mirror of
https://github.com/Facepunch/sbox-public.git
synced 2025-12-23 22:48:07 -05:00
697 lines
18 KiB
C#
697 lines
18 KiB
C#
|
|
namespace Editor.MeshEditor;
|
|
|
|
partial class EdgeTool
|
|
{
|
|
public override Widget CreateToolSidebar()
|
|
{
|
|
return new EdgeSelectionWidget( Tool, GetSerializedSelection() );
|
|
}
|
|
|
|
public class EdgeSelectionWidget : ToolSidebarWidget
|
|
{
|
|
private readonly MeshEdge[] _edges = null;
|
|
private readonly List<IGrouping<MeshComponent, MeshEdge>> _edgeGroups;
|
|
private readonly List<MeshComponent> _components;
|
|
readonly MeshTool _tool;
|
|
|
|
public EdgeSelectionWidget( MeshTool tool, SerializedObject selection ) : base()
|
|
{
|
|
AddTitle( "Edge Mode", "show_chart" );
|
|
|
|
{
|
|
var group = AddGroup( "Move Mode" );
|
|
var row = group.AddRow();
|
|
row.Spacing = 8;
|
|
tool.CreateMoveModeButtons( row );
|
|
}
|
|
|
|
_tool = tool;
|
|
|
|
_edges = selection.Targets
|
|
.OfType<MeshEdge>()
|
|
.ToArray();
|
|
|
|
_edgeGroups = _edges.GroupBy( x => x.Component ).ToList();
|
|
_components = _edgeGroups.Select( x => x.Key ).ToList();
|
|
|
|
{
|
|
var group = AddGroup( "Modify" );
|
|
|
|
var row = new Widget { Layout = Layout.Row() };
|
|
row.Layout.Spacing = 4;
|
|
|
|
CreateButton( "Dissolve", "blur_off", "mesh.dissolve", Dissolve, CanDissolve(), row.Layout );
|
|
CreateButton( "Collapse", "unfold_less", "mesh.collapse", Collapse, CanCollapse(), row.Layout );
|
|
CreateButton( "Connect", "link", "mesh.connect", Connect, CanConnect(), row.Layout );
|
|
CreateButton( "Extend", "call_made", "mesh.extend", Extend, CanExtend(), row.Layout );
|
|
|
|
group.Add( row );
|
|
}
|
|
|
|
{
|
|
var group = AddGroup( "Construct" );
|
|
|
|
var row = new Widget { Layout = Layout.Row() };
|
|
row.Layout.Spacing = 4;
|
|
|
|
CreateButton( "Merge", "merge_type", "mesh.merge", Merge, CanMerge(), row.Layout );
|
|
CreateButton( "Split", "call_split", "mesh.split", Split, CanSplit(), row.Layout );
|
|
CreateButton( "Snap Edge to Edge", "compare_arrows", "mesh.snap-edge-to-edge", SnapEdgeToEdge, _edges.Length == 2, row.Layout );
|
|
CreateButton( "Fill Hole", "format_color_fill", "mesh.fill-hole", FillHole, CanFillHole(), row.Layout );
|
|
CreateButton( "Bridge", "device_hub", "mesh.bridge-edges", BridgeEdges, CanBridgeEdges(), row.Layout );
|
|
|
|
row.Layout.AddStretchCell();
|
|
|
|
group.Add( row );
|
|
}
|
|
|
|
{
|
|
var group = AddGroup( "Normals" );
|
|
var row = new Widget { Layout = Layout.Row() };
|
|
row.Layout.Spacing = 4;
|
|
|
|
CreateButton( "Hard Normals", "crop_square", "mesh.hard-normals", HardNormals, _edges.Length > 0, row.Layout );
|
|
CreateButton( "Soft Normals", "blur_on", "mesh.soft-normals", SoftNormals, _edges.Length > 0, row.Layout );
|
|
CreateButton( "Default Normals", "trip_origin", "mesh.default-normals", DefaultNormals, _edges.Length > 0, row.Layout );
|
|
|
|
row.Layout.AddStretchCell();
|
|
|
|
group.Add( row );
|
|
}
|
|
|
|
{
|
|
var group = AddGroup( "UV" );
|
|
var row = new Widget { Layout = Layout.Row() };
|
|
row.Layout.Spacing = 4;
|
|
|
|
CreateButton( "Weld UVs", "scatter_plot", "mesh.edge-weld-uvs", WeldUVs, _edges.Length > 0, row.Layout );
|
|
|
|
row.Layout.AddStretchCell();
|
|
|
|
group.Add( row );
|
|
}
|
|
|
|
{
|
|
var group = AddGroup( "Selection" );
|
|
var row = new Widget { Layout = Layout.Row() };
|
|
row.Layout.Spacing = 4;
|
|
|
|
CreateButton( "Select Loop", "all_out", "mesh.select-loop", SelectLoop, CanSelectLoop(), row.Layout );
|
|
CreateButton( "Select Ring", "data_array", "mesh.select-ring", SelectRing, CanSelectRing(), row.Layout );
|
|
CreateButton( "Select Ribs", "timeline", "mesh.select-ribs", SelectRibs, CanSelectRibs(), row.Layout );
|
|
|
|
row.Layout.AddStretchCell();
|
|
|
|
group.Add( row );
|
|
}
|
|
|
|
{
|
|
var group = AddGroup( "Tools" );
|
|
|
|
var grid = Layout.Row();
|
|
grid.Spacing = 4;
|
|
|
|
CreateButton( "Bevel", "straighten", "mesh.edge-bevel", Bevel, CanBevel(), grid );
|
|
CreateButton( "Edge Cut Tool", "content_cut", "mesh.edge-cut-tool", OpenEdgeCutTool, true, grid );
|
|
|
|
grid.AddStretchCell();
|
|
|
|
group.Add( grid );
|
|
}
|
|
|
|
Layout.AddStretchCell();
|
|
}
|
|
|
|
[Shortcut( "mesh.edge-cut-tool", "C", typeof( SceneDock ) )]
|
|
void OpenEdgeCutTool()
|
|
{
|
|
var tool = new EdgeCutTool( nameof( EdgeTool ) );
|
|
tool.Manager = _tool.Manager;
|
|
_tool.CurrentTool = tool;
|
|
}
|
|
|
|
private void SetNormals( PolygonMesh.EdgeSmoothMode mode )
|
|
{
|
|
using ( SceneEditorSession.Active.UndoScope( "Set Normals" )
|
|
.WithComponentChanges( _components )
|
|
.Push() )
|
|
{
|
|
foreach ( var edge in _edges )
|
|
edge.EdgeSmoothing = mode;
|
|
}
|
|
}
|
|
|
|
[Shortcut( "mesh.edge-weld-uvs", "CTRL+F", typeof( SceneDock ) )]
|
|
private void WeldUVs()
|
|
{
|
|
if ( _edges.Length < 1 )
|
|
return;
|
|
|
|
using var scope = SceneEditorSession.Scope();
|
|
|
|
using ( SceneEditorSession.Active.UndoScope( "Weld UVs" )
|
|
.WithComponentChanges( _components )
|
|
.Push() )
|
|
{
|
|
foreach ( var group in _edgeGroups )
|
|
{
|
|
var component = group.Key;
|
|
var mesh = component.Mesh;
|
|
mesh.AverageEdgeUVs( group.Select( x => x.Handle ).ToList() );
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool CanBevel()
|
|
{
|
|
return _edges.Length != 0;
|
|
}
|
|
|
|
[Shortcut( "mesh.edge-bevel", "ALT+F", typeof( SceneDock ) )]
|
|
private void Bevel()
|
|
{
|
|
if ( !CanBevel() )
|
|
return;
|
|
|
|
using ( SceneEditorSession.Active.UndoScope( "Bevel Edges" )
|
|
.WithComponentChanges( _components )
|
|
.Push() )
|
|
{
|
|
var bevelEdges = new List<BevelEdges>();
|
|
|
|
foreach ( var group in _edgeGroups )
|
|
{
|
|
var component = group.Key;
|
|
var mesh = component.Mesh;
|
|
|
|
var newMesh = new PolygonMesh();
|
|
newMesh.Transform = mesh.Transform;
|
|
newMesh.MergeMesh( mesh, Transform.Zero, out _, out var newEdges, out _ );
|
|
var edges = group.Select( x => newEdges[x.Handle].Index ).ToList();
|
|
|
|
bevelEdges.Add( new BevelEdges()
|
|
{
|
|
Component = component,
|
|
Mesh = newMesh,
|
|
Edges = edges,
|
|
} );
|
|
}
|
|
|
|
var tool = new BevelTool( [.. bevelEdges] );
|
|
tool.Manager = _tool.Manager;
|
|
_tool.CurrentTool = tool;
|
|
}
|
|
}
|
|
|
|
private bool CanMerge()
|
|
{
|
|
if ( _edges.Length != 2 )
|
|
return false;
|
|
|
|
var edgeA = _edges[0];
|
|
if ( !edgeA.IsValid() )
|
|
return false;
|
|
|
|
var edgeB = _edges[1];
|
|
if ( !edgeB.IsValid() )
|
|
return false;
|
|
|
|
if ( !edgeA.IsOpen )
|
|
return false;
|
|
|
|
if ( !edgeB.IsOpen )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
private static MeshEdge MergeMeshesOfEdges( MeshEdge edgeA, MeshEdge edgeB )
|
|
{
|
|
if ( edgeB.Component != edgeA.Component )
|
|
{
|
|
var meshA = edgeA.Component;
|
|
var meshB = edgeB.Component;
|
|
|
|
var transform = meshA.WorldTransform.ToLocal( meshB.WorldTransform );
|
|
meshA.Mesh.MergeMesh( meshB.Mesh, transform, out _, out var newHalfEdges, out _ );
|
|
|
|
meshB.DestroyGameObject();
|
|
|
|
edgeB = new MeshEdge( meshA, newHalfEdges[edgeB.Handle] );
|
|
}
|
|
|
|
return edgeB;
|
|
}
|
|
|
|
[Shortcut( "mesh.merge", "M", typeof( SceneDock ) )]
|
|
private void Merge()
|
|
{
|
|
if ( !CanMerge() )
|
|
return;
|
|
|
|
using var scope = SceneEditorSession.Scope();
|
|
|
|
var edgeA = _edges[0];
|
|
var edgeB = _edges[1];
|
|
|
|
var undoScope = SceneEditorSession.Active.UndoScope( "Merge Edges" );
|
|
|
|
if ( edgeA.Component != edgeB.Component )
|
|
{
|
|
undoScope = undoScope.WithComponentChanges( edgeA.Component )
|
|
.WithGameObjectDestructions( edgeB.Component.GameObject );
|
|
}
|
|
else
|
|
{
|
|
undoScope = undoScope.WithComponentChanges( [edgeA.Component, edgeB.Component] );
|
|
}
|
|
|
|
using ( undoScope.Push() )
|
|
{
|
|
edgeB = MergeMeshesOfEdges( edgeA, edgeB );
|
|
var mesh = edgeA.Component.Mesh;
|
|
|
|
if ( mesh.MergeEdges( edgeA.Handle, edgeB.Handle, out var hEdge ) )
|
|
{
|
|
mesh.ComputeFaceTextureCoordinatesFromParameters();
|
|
|
|
var selection = SceneEditorSession.Active.Selection;
|
|
selection.Set( new MeshEdge( edgeA.Component, hEdge ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool CanSplit()
|
|
{
|
|
return _edges.Length != 0;
|
|
}
|
|
|
|
[Shortcut( "mesh.split", "ALT+N", typeof( SceneDock ) )]
|
|
private void Split()
|
|
{
|
|
if ( !CanSplit() )
|
|
return;
|
|
|
|
using var scope = SceneEditorSession.Scope();
|
|
|
|
using ( SceneEditorSession.Active.UndoScope( "Split Edges" )
|
|
.WithComponentChanges( _components )
|
|
.Push() )
|
|
{
|
|
var selection = SceneEditorSession.Active.Selection;
|
|
selection.Clear();
|
|
|
|
foreach ( var group in _edgeGroups )
|
|
{
|
|
var mesh = group.Key.Mesh;
|
|
mesh.SplitEdges( group.Select( x => x.Handle ).ToArray(), out var newEdgesA, out var newEdgesB );
|
|
if ( newEdgesA is not null )
|
|
{
|
|
foreach ( var hEdge in newEdgesA )
|
|
selection.Add( new MeshEdge( group.Key, hEdge ) );
|
|
}
|
|
if ( newEdgesB is not null )
|
|
{
|
|
foreach ( var hEdge in newEdgesB )
|
|
selection.Add( new MeshEdge( group.Key, hEdge ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[Shortcut( "editor.delete", "DEL", typeof( SceneDock ) )]
|
|
private void DeleteSelection()
|
|
{
|
|
var groups = _edges.GroupBy( face => face.Component );
|
|
|
|
if ( !groups.Any() )
|
|
return;
|
|
|
|
var components = groups.Select( x => x.Key ).ToArray();
|
|
|
|
using ( SceneEditorSession.Active.UndoScope( "Delete Edges" ).WithComponentChanges( components ).Push() )
|
|
{
|
|
foreach ( var group in groups )
|
|
group.Key.Mesh.RemoveEdges( group.Select( x => x.Handle ) );
|
|
}
|
|
}
|
|
|
|
private bool CanConnect()
|
|
{
|
|
return _edges.Length > 1;
|
|
}
|
|
|
|
[Shortcut( "mesh.connect", "V", typeof( SceneDock ) )]
|
|
private void Connect()
|
|
{
|
|
if ( !CanConnect() )
|
|
return;
|
|
|
|
using var scope = SceneEditorSession.Scope();
|
|
|
|
using ( SceneEditorSession.Active.UndoScope( "Connect Edges" )
|
|
.WithComponentChanges( _components )
|
|
.Push() )
|
|
{
|
|
var selection = SceneEditorSession.Active.Selection;
|
|
selection.Clear();
|
|
|
|
foreach ( var group in _edgeGroups )
|
|
{
|
|
var mesh = group.Key.Mesh;
|
|
mesh.ConnectEdges( group.Select( x => x.Handle ).ToArray(), out var newEdges );
|
|
foreach ( var hEdge in newEdges )
|
|
selection.Add( new MeshEdge( group.Key, hEdge ) );
|
|
|
|
mesh.ComputeFaceTextureCoordinatesFromParameters();
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool CanExtend()
|
|
{
|
|
return _edges.Any( x => x.IsOpen );
|
|
}
|
|
|
|
[Shortcut( "mesh.extend", "N", typeof( SceneDock ) )]
|
|
private void Extend()
|
|
{
|
|
if ( !CanExtend() )
|
|
return;
|
|
|
|
using var scope = SceneEditorSession.Scope();
|
|
|
|
var amount = EditorScene.GizmoSettings.GridSpacing;
|
|
|
|
using ( SceneEditorSession.Active.UndoScope( "Extend Edges" )
|
|
.WithComponentChanges( _components )
|
|
.Push() )
|
|
{
|
|
var selection = SceneEditorSession.Active.Selection;
|
|
selection.Clear();
|
|
|
|
foreach ( var group in _edgeGroups )
|
|
{
|
|
if ( !group.Key.Mesh.ExtendEdges( group.Select( x => x.Handle ).ToArray(), amount, out var newEdges, out _ ) )
|
|
continue;
|
|
|
|
if ( newEdges is not null )
|
|
{
|
|
foreach ( var hEdge in newEdges )
|
|
{
|
|
selection.Add( new MeshEdge( group.Key, hEdge ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[Shortcut( "mesh.bridge-edges", "ALT+B", typeof( SceneDock ) )]
|
|
private void BridgeEdges()
|
|
{
|
|
if ( !CanBridgeEdges() )
|
|
return;
|
|
|
|
using var scope = SceneEditorSession.Scope();
|
|
|
|
var edgeA = _edges[0];
|
|
var edgeB = _edges[1];
|
|
|
|
using ( SceneEditorSession.Active.UndoScope( "Bridge Edges" )
|
|
.WithComponentChanges( [edgeA.Component, edgeB.Component] )
|
|
.Push() )
|
|
{
|
|
if ( edgeA.Component.Mesh.BridgeEdges( edgeA.Handle, edgeB.Handle, out var hFace ) )
|
|
{
|
|
var selection = SceneEditorSession.Active.Selection;
|
|
selection.Clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool CanBridgeEdges()
|
|
{
|
|
if ( _edges.Length != 2 )
|
|
return false;
|
|
|
|
var edgeA = _edges[0];
|
|
if ( !edgeA.IsValid() )
|
|
return false;
|
|
|
|
var edgeB = _edges[1];
|
|
if ( !edgeB.IsValid() )
|
|
return false;
|
|
|
|
if ( edgeA.Component != edgeB.Component )
|
|
return false;
|
|
|
|
if ( !edgeA.IsOpen )
|
|
return false;
|
|
|
|
if ( !edgeB.IsOpen )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool CanDissolve()
|
|
{
|
|
return _edges.Length != 0;
|
|
}
|
|
|
|
[Shortcut( "mesh.dissolve", "Backspace", typeof( SceneDock ) )]
|
|
private void Dissolve()
|
|
{
|
|
if ( !CanDissolve() )
|
|
return;
|
|
|
|
using var scope = SceneEditorSession.Scope();
|
|
|
|
using ( SceneEditorSession.Active.UndoScope( "Dissolve Edges" )
|
|
.WithComponentChanges( _components )
|
|
.Push() )
|
|
{
|
|
var selection = SceneEditorSession.Active.Selection;
|
|
selection.Clear();
|
|
|
|
foreach ( var group in _edgeGroups )
|
|
{
|
|
var mesh = group.Key.Mesh;
|
|
mesh.DissolveEdges( group.Select( x => x.Handle ).ToArray(), false, PolygonMesh.DissolveRemoveVertexCondition.InteriorOrColinear );
|
|
mesh.ComputeFaceTextureCoordinatesFromParameters();
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool CanCollapse()
|
|
{
|
|
return _edges.Length != 0;
|
|
}
|
|
|
|
[Shortcut( "mesh.collapse", "SHIFT+O", typeof( SceneDock ) )]
|
|
private void Collapse()
|
|
{
|
|
if ( !CanCollapse() )
|
|
return;
|
|
|
|
using var scope = SceneEditorSession.Scope();
|
|
|
|
using ( SceneEditorSession.Active.UndoScope( "Collapse Edges" )
|
|
.WithComponentChanges( _components )
|
|
.Push() )
|
|
{
|
|
var selection = SceneEditorSession.Active.Selection;
|
|
selection.Clear();
|
|
|
|
foreach ( var group in _edgeGroups )
|
|
{
|
|
group.Key.Mesh.CollapseEdges( group.Select( x => x.Handle ).ToArray() );
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool CanFillHole()
|
|
{
|
|
return _edges.Any( x => x.IsOpen );
|
|
}
|
|
|
|
[Shortcut( "mesh.fill-hole", "P", typeof( SceneDock ) )]
|
|
private void FillHole()
|
|
{
|
|
using var scope = SceneEditorSession.Scope();
|
|
|
|
using ( SceneEditorSession.Active.UndoScope( "Fill Hole" )
|
|
.WithComponentChanges( _components )
|
|
.Push() )
|
|
{
|
|
foreach ( var edge in _edges )
|
|
{
|
|
edge.Component.Mesh.CreateFaceInEdgeLoop( edge.Handle, out var _ );
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool CanSelectRibs()
|
|
{
|
|
return _edges.Length != 0;
|
|
}
|
|
|
|
[Shortcut( "mesh.select-ribs", "CTRL+G", typeof( SceneDock ) )]
|
|
private void SelectRibs()
|
|
{
|
|
if ( !CanSelectRibs() )
|
|
return;
|
|
|
|
using var scope = SceneEditorSession.Scope();
|
|
|
|
using ( SceneEditorSession.Active.UndoScope( "Select Edge Ribs" ).Push() )
|
|
{
|
|
var selection = SceneEditorSession.Active.Selection;
|
|
selection.Clear();
|
|
|
|
foreach ( var group in _edgeGroups )
|
|
{
|
|
var mesh = group.Key.Mesh;
|
|
if ( mesh is null )
|
|
continue;
|
|
|
|
mesh.FindEdgeIslands( group.Select( x => x.Handle ).ToArray(), out var edgeIslands );
|
|
|
|
foreach ( var edgeIsland in edgeIslands )
|
|
{
|
|
var numRibs = mesh.FindEdgeRibs( edgeIsland, out var leftEdgeRibs, out var rightEdgeRibs );
|
|
for ( var i = 0; i < numRibs; ++i )
|
|
{
|
|
var leftRib = leftEdgeRibs[i];
|
|
var rightRib = rightEdgeRibs[i];
|
|
|
|
foreach ( var rib in leftRib )
|
|
selection.Add( new MeshEdge( group.Key, rib ) );
|
|
|
|
foreach ( var rib in rightRib )
|
|
selection.Add( new MeshEdge( group.Key, rib ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool CanSelectRing()
|
|
{
|
|
return _edges.Length != 0;
|
|
}
|
|
|
|
[Shortcut( "mesh.select-ring", "G", typeof( SceneDock ) )]
|
|
private void SelectRing()
|
|
{
|
|
if ( !CanSelectRing() )
|
|
return;
|
|
|
|
using var scope = SceneEditorSession.Scope();
|
|
|
|
using ( SceneEditorSession.Active.UndoScope( "Select Edge Ring" ).Push() )
|
|
{
|
|
var selection = SceneEditorSession.Active.Selection;
|
|
selection.Clear();
|
|
|
|
foreach ( var hEdge in _edges )
|
|
{
|
|
if ( !hEdge.IsValid )
|
|
continue;
|
|
|
|
hEdge.Component.Mesh.FindEdgeRing( hEdge.Handle, out var edgeRing );
|
|
foreach ( var hNewEdge in edgeRing )
|
|
selection.Add( new MeshEdge( hEdge.Component, hNewEdge ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool CanSelectLoop()
|
|
{
|
|
return _edges.Length != 0;
|
|
}
|
|
|
|
[Shortcut( "mesh.select-loop", "L", typeof( SceneDock ) )]
|
|
private void SelectLoop()
|
|
{
|
|
if ( !CanSelectLoop() )
|
|
return;
|
|
|
|
using var scope = SceneEditorSession.Scope();
|
|
|
|
using ( SceneEditorSession.Active.UndoScope( "Select Edge Loop" ).Push() )
|
|
{
|
|
var selection = SceneEditorSession.Active.Selection;
|
|
selection.Clear();
|
|
|
|
foreach ( var group in _edgeGroups )
|
|
{
|
|
group.Key.Mesh.FindEdgeLoopForEdges( group.Select( x => x.Handle ).ToArray(), out var edgeLoop );
|
|
foreach ( var hNewEdge in edgeLoop )
|
|
selection.Add( new MeshEdge( group.Key, hNewEdge ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
[Shortcut( "mesh.snap-edge-to-edge", "I", typeof( SceneDock ) )]
|
|
private void SnapEdgeToEdge()
|
|
{
|
|
if ( _edges.Length != 2 )
|
|
return;
|
|
|
|
var edgeA = _edges[0];
|
|
if ( !edgeA.IsValid() )
|
|
return;
|
|
|
|
var edgeB = _edges[1];
|
|
if ( !edgeB.IsValid() )
|
|
return;
|
|
|
|
using var scope = SceneEditorSession.Scope();
|
|
|
|
using ( SceneEditorSession.Active.UndoScope( "Snap Edges" )
|
|
.WithComponentChanges( [edgeA.Component, edgeB.Component] )
|
|
.Push() )
|
|
{
|
|
var meshA = edgeA.Component.Mesh;
|
|
var meshB = edgeB.Component.Mesh;
|
|
|
|
meshB.GetEdgeVertices( edgeB.Handle, out var hVertexA, out var hVertexB );
|
|
var targetPosA = edgeB.Transform.PointToWorld( meshB.GetVertexPosition( hVertexA ) );
|
|
var targetPosB = edgeB.Transform.PointToWorld( meshB.GetVertexPosition( hVertexB ) );
|
|
var edgeDirB = targetPosB - targetPosA;
|
|
|
|
meshA.GetEdgeVertices( edgeA.Handle, out hVertexA, out hVertexB );
|
|
var currentPosA = edgeA.Transform.PointToWorld( meshA.GetVertexPosition( hVertexA ) );
|
|
var currentPosB = edgeA.Transform.PointToWorld( meshA.GetVertexPosition( hVertexB ) );
|
|
var edgeDirA = currentPosB - currentPosA;
|
|
|
|
if ( edgeDirA.Dot( edgeDirB ) < 0 )
|
|
(targetPosA, targetPosB) = (targetPosB, targetPosA);
|
|
|
|
meshA.SetVertexPosition( hVertexA, edgeA.Transform.PointToLocal( targetPosA ) );
|
|
meshA.SetVertexPosition( hVertexB, edgeA.Transform.PointToLocal( targetPosB ) );
|
|
}
|
|
}
|
|
|
|
[Shortcut( "mesh.hard-normals", "H", typeof( SceneDock ) )]
|
|
void HardNormals()
|
|
{
|
|
SetNormals( PolygonMesh.EdgeSmoothMode.Hard );
|
|
}
|
|
|
|
[Shortcut( "mesh.soft-normals", "J", typeof( SceneDock ) )]
|
|
void SoftNormals()
|
|
{
|
|
SetNormals( PolygonMesh.EdgeSmoothMode.Soft );
|
|
}
|
|
|
|
[Shortcut( "mesh.default-normals", "K", typeof( SceneDock ) )]
|
|
void DefaultNormals()
|
|
{
|
|
SetNormals( PolygonMesh.EdgeSmoothMode.Default );
|
|
}
|
|
}
|
|
}
|