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https://github.com/spacedriveapp/spacedrive.git
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* Basic cypress test * Add e2e test command * Add full e2e test for creating and deleting a library * Add cypress to CI * Fix cypress CI - Use arm macos for running cypress - Setup rust on cypress job - Increase cypress CI timeout * Remove unused APPLE_SIGNING_IDENTITY envvar * Update deps again + Try to fix Cypress CI setup * Update deps again * Only test default location if it exists * Use latest v18 NodeJS in CI * Increase minimum node version due to updated dependency - @typescript-eslint/eslint-plugin now requires node >=18.18 * Fix testing failing for optional default locations * Enable video recording - Fix screenshot and video artifact uploading * Fix location test - Use correct location name, instead of trying to derive it from the internal id
- Make sure to run
pnpm iif you make any change to thepackagemobile uses likeassets. - If iOS build fails with
node not founderror, runecho "export NODE_BINARY=$(command -v node)" >> .xcode.env.localonmobile/ios/directory. - If XCode can't find node, run
ln -s "$(which node)" /usr/local/bin/node - To view the logs from the Spacedrive Core API, run
xcrun simctl launch --console booted com.spacedrive.appwith the app built in debug mode. - If Rive Assets have been updated, run
pnpm mobile prebuildto import the latest version of the.rivfiles into the project.