Files
spacedrive/.github/workflows/mobile-ci.yml
Vítor Vasconcellos b48da0965a [ENG-270, ENG-213] Stabilize release pipeline (#768)
* Attempt at building our own ffmpeg dylibs for macOS
 - Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
 - Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64

* Improve dockerfile to better use docker's cache
 - Attempt at fixing arm64 build (still not there yet)

* ARM64 sucessfully compiles \o/
 - Use clang for everything (e.g. linker, assembler, ...)
 - Remove -lc++ because it is now handled internally thanks to a patch
 - Apply 3 open PRs to osxcross as external patches to solve some of our problems
 - PR 180 reduces the macports dependencies size by prefering non universal libs for x88
 - PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
 - PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)

* Fix relink and copy logic in ffmpeg build script
 - Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
 - Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
 - Set up symlinks for all dylibs to the common `lib` directory
 - Remove superfluous linker and compiler options
 - Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
 - Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
 - Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
 - Disable ffmpeg program compilation
 - Fix dylibs id to match their new expected location
 - Fix ffmpeg dylibs inter-linkage not being updated
 - Add custom patch for osxcross macports to load already downloaded files from cache
 - Remove the requirement for specifying the darwin version in the Dockerfile
 - Enable docker cache for macports
 - Move arm min macOS version ARG to the top

* Attempt at building ffmpeg with github actions
 - Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
 - Create a github action to build ffmpeg
 - Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)

* Remove incompatible step name

* Change FFMPEG_VERSION to string to avoid yaml weird type casting

* Start to use our ffmpeg build in the macOS
 - Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
 - Some misc improvement to the *nix setup script
 - Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
 - Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
 - Update CI to actions/checkout@v3, v2 is deprecated
 - Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway

* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
 - Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
 - Remove incorrect dockerfile settings from editorconfig

* Fix protobuf download in macOS
 - Fix Framework directory creation not following script's dir but cwd
 - Improve download logic to avoid being rate limited on failures
 - Return to using xz for ffmpeg build, as it saves quite a bit of space

* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
 - Fix mobile check using `==` instead of `=` in test command

* Fix syntax error in bash 3.x (which is the default in macOS)
 - Fix jq not downloading all deps and being placed in the incorrect directory

* Fix incorrect install_name_tool arguments
 - Remove leading './' when referencing ffmpeg libs during build

* Fix protoc not being executable
 - Fix some error messages

* jq throw input when it is invalid
 - Enable debug log in setup script when running in CI

* Add a dev.js build script for desktop app
 - Remove dll copy from setup-system.ps1, now done by dev.js
 - Minor rework to build.js to improve signals and stdio handling

* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS

* Pass GITHUB_TOKEN to macOS setup script in CI

* Replace simple curl with gh_curl in github request

* Fix some ctrl+c/ctrl+v typos

* Add missing ffmpeg deps
 - Fix missing symlinks for ffmpeg libs in the output_dir/libs
 - Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
 - Add more options to ffmpeg configure in an attempt to reduce its size + improve performance

* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
 - Disable unused postproc and enabled missing required protocols in ffmpeg configuration
 - Adjust Dockerfile and setup-script to handle the new FFMpeg.framework

* Fix setup script incorrect linking logic for FFMpeg.framework

* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework

* Enable size optimization for ffmpeg
 - Remove Frameworks directory before setting it up in setup-system.sh

* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
 - `@rpath` breaks dev builds
 - Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
 - Add scripts/deps to gitignore

* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
 - Remove unecessary unversioned symlink logic from setup-system
 - Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
 - Rework windows setup-system script to follow the same logic as in macOS setup-system

* Attempt at fixing windows setup script
 - Add powershell editorconfig

* Attempt to fix Windows CI

* Fix some mistakes in the build scripts
 - Replace toml lib with something more used and maybe better?
 - Attempt to fix Windows CI

* Fix some more problems with the build script

* Another attempt at fixing windows CI

* Some more fixes for the windows setup script

* Add build.js step to release CI
 - Implement patch only mode for build.js when running under CI
 - Implement appeding extra env in cargo config in env.js
 - Only run windows dlls copy in dev in env.js
 - Another attempt at fixing windows CI

* Maybe this will make the windows CI happy?

* Windows CI why dont you work, whyyy?

* Try to apease the Windows CI Gods
 - Disable updater build in macOS, due to tauri-apps/tauri#3933

* Fix build.js extra env vars
 - Uncomment parts of setup-system.ps1 to check if it keeps working

* Uncomment another section and see if windows CI will complain

* uncomment some more of setup-system.ps1

* Use Start-Process for robocopy instead of executing it directly
 - Only raise an error if robocopy exists with a status code >=8
 - Revert build.js macOS specific bundles change
 - Disable updater for now

* Remove updater from cargo.toml

* Add -PassThru to Start-Process to ensure we get and Process obj back

* Comment out more of updater

* Improve documentation for both of the docker containers
 - Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script

* Configure tauri to copy ffmpeg dlls to windows prod version
 - Fix windows dlls copy on dev
 - Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
 - Don't unset macOSPrivateApi on prod build, we need it for the transparent background
 - Fix dev.js not exiting when the spawned command was over

* Fix windows not find protoc
 - Fix missing import in env.js

* Fix Windows Dlls copy logic for prod build
 - Fix dev script failing due to missing env
 - Implement error handler to spawned process

* Format + Fix pnpm-lock

* Fix video thumb generation failing on Windows due to bad path to CString conversion logic

* Fix mobile build
 - Greatly improve windows setup-script error handling
 - Install LLVM with winget instead of downloading exe from github

* Improve CI a bit
 - Fix mobile CI not using github token to avoid being rate limited

* Fix pnpm not accesible to actions/setup-node

* Skip pnpm check on CI

* Fix pnpm skip not working
 - Fix pnpm cache check missing a step

* Only lock action to major versions

* CI really doesn't like running robocopy directly

* Attempt to build our own patched tauri bundler

* Trigger new workflow

* Fix attempt for patched tauri action tests
 - Disable cache for patched tauri action
 - Enable package publishing for patched tauri action

* Attempt fix patched tauri publish

* Remove commented code from patched tauri workflow
 - Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`

* Fix url patching logic for publishing step of patched tauri package

* Fix prepublishOnly command for patched tauri package

* Adjust patched tauri package package.json

* Also patch the specific os/arch sub packages

* Instruct napi to stop doing github releases

* Patch package.json befor build

* Re-enable updater
 - Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
 - Update tauri/api to 1.3 and tauri/cli 1.3.1
 - Add target triple in the release artifacts name
 - Use ubuntu-20.04 instead of ubuntu-latest
 - Configure release workflow to build to all supported platforms
 - Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
 - Simplify tauri-patched-cli-js to only build the required macOS binaries
 - Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli

* Restore incorrectly removed step from `tauri-patched-cli-js`

* Disable auto-run of tauri-patched-cli-js
 - Update setup-system.sh with the latest tauri-patched-cli-js artifacts

* Forgot to mkdir bin

* Fix pnpm-lock.yaml not being up to date
 - Remove pnpm deps caching

* Fix variable name conflict

* Enable the updater build conditionally
 - Enable release workflow to test it

* Fix artifacts not being published
 - Change macOS on arm64 minimumSystemVersion to 11.2
 - Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
 - Add some debug log to tauri.js

* Fix release workflow artifact uploading

* Specify which bundles to build on each platform
 - Attempt fix apple arm build
 - Don't include internal deb archives in linux updater artifact

* Attempt to fix apple arm build
 - Fix dmg background not applying

* Fix incorrect semver usage

* Patch swift-rs to see if that fix apple arm64 release build

* Update swift-rs submodule
 - Remove unused deps lodash.merge

* Configure so only release workflow runs without cache
 - Improve tauri.js logs

* Ignore `crates/swift-rs`

* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`

This reverts commit 851bd84373.

* Github CI input/output are always string
 - Attempt to fix Windows Clippy

* Fix CI syntax error

* Fix mobile CI
 - Disable pnpm deps caching
 - Disable rust targets caching on Windows
 - Configure cache factory to run for all targets

* Remove `crates/swift-rs`

* Attempt fix Mobile CI
 - Enable cache factory run in pull_request to test it
 - Specific more path for the CI run to ignore
 - Specify path that will trigger the cache factory run
 - Some cleanup in the setup-pnpm action

* Remove restore-cache options
 - Add prefix key to cache-factory
 - Fix LLVM cache-hit check
 - Add libheif to FFMpeg.framework

* Remove submodule clone from actions

* Add fake deps to ffmpeg build dockerfile
 - Fake install deps that aren't really necessary to build ffmpeg
 - Fail ffmpeg build script if it can't find a macports deps
 - Copy libheif headers to Framework

* Remove automatic trigger for relase and pull request trigger for cache-factory actions

* Remove pnpm setup from Cache factory
 - Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it

* Re-enabled fail-fast in Github CI
2023-05-15 18:02:56 +00:00

176 lines
5.4 KiB
YAML

name: Mobile CI
on:
push:
branches:
- main
pull_request:
paths:
- 'apps/mobile/**'
- '.github/workflows/mobile-ci.yml'
- 'core/**'
- 'crates/**'
- 'packages/assets/**'
- 'packages/client/**'
- 'packages/config/**'
workflow_dispatch:
env:
SPACEDRIVE_CUSTOM_APT_FLAGS: --no-install-recommends
SPACEDRIVE_CI: '1'
# Cancel previous runs of the same workflow on the same branch.
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
# Disabled until I can figure out why our app on x86_64 crashes on startup.
# android:
# name: Android
# runs-on: macos-12
# steps:
# - name: Checkout repository
# uses: actions/checkout@v3
#
# - name: Setup Java JDK
# uses: actions/setup-java@v3.10.0
# with:
# java-version: '18'
# distribution: 'temurin'
#
# - name: Setup Node.js, pnpm and dependencies
# uses: ./.github/actions/setup-pnpm
# with:
# token: ${{ secrets.GITHUB_TOKEN }}
#
# - name: Setup System and Rust
# uses: ./.github/actions/setup-system
# with:
# token: ${{ secrets.GITHUB_TOKEN }}
# setup-arg: mobile
#
# - name: Setup Android SDK Tools
# uses: android-actions/setup-android@v2.0.2
#
# - name: Cache NDK
# uses: actions/cache@v3
# with:
# path: ${{ env.ANDROID_HOME }}/ndk/23.1.7779620
# key: ndk-23.1.7779620
#
# - name: Install NDK
# run: echo "y" | sudo ${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager --install "ndk;23.1.7779620"
#
# - name: Cache Gradle
# uses: gradle/gradle-build-action@v2
#
# - name: Build Android
# working-directory: ./apps/mobile/android
# run: chmod +x ./gradlew && ./gradlew assembleRelease -PreactNativeArchitectures=x86_64 --no-daemon
#
# - name: Cache AVD
# uses: actions/cache@v3
# id: avd-cache
# with:
# path: |
# ~/.android/avd/*
# ~/.android/adb*
# key: avd-30
#
# - name: Generate AVD Snapshot
# if: ${{ steps.avd-cache.outputs.cache-hit != 'true' }}
# uses: ReactiveCircus/android-emulator-runner@v2.28.0
# with:
# arch: x86_64
# api-level: 30
# target: google_apis
# ndk: 23.1.7779620
# ram-size: 4096M
# emulator-boot-timeout: 12000
# force-avd-creation: false
# emulator-options: -no-window -gpu swiftshader_indirect -noaudio -no-boot-anim -camera-back none
# disable-animations: false
# script: echo "Generated AVD snapshot."
#
# - name: Install Maestro
# run: |
# # workaround for https://github.com/mobile-dev-inc/maestro/issues/877
# export MAESTRO_VERSION=1.21.3; curl -Ls "https://get.maestro.mobile.dev" | bash
# echo "$HOME/.maestro/bin" >> $GITHUB_PATH
#
# - name: Run Tests
# uses: ReactiveCircus/android-emulator-runner@v2.28.0
# with:
# arch: x86_64
# api-level: 30
# target: google_apis
# ndk: 23.1.7779620
# ram-size: 4096M
# emulator-boot-timeout: 12000
# force-avd-creation: false
# emulator-options: -no-snapshot-save -no-window -gpu swiftshader_indirect -noaudio -no-boot-anim -camera-back none
# disable-animations: true
# script: |
# adb install -r apps/mobile/android/app/build/outputs/apk/release/app-release.apk
# adb wait-for-device
# bash ./apps/mobile/scripts/run-maestro-tests android
ios:
name: iOS
runs-on: macos-12
steps:
- name: Checkout repository
uses: actions/checkout@v3
- name: Install Xcode
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: latest-stable
- name: Setup Node.js, pnpm and dependencies
uses: ./.github/actions/setup-pnpm
with:
token: ${{ secrets.GITHUB_TOKEN }}
- name: Setup System and Rust
uses: ./.github/actions/setup-system
with:
token: ${{ secrets.GITHUB_TOKEN }}
setup-arg: mobile
- name: Cache Pods
uses: actions/cache@v3
with:
path: |
./apps/mobile/ios/Pods
~/Library/Caches/CocoaPods
~/.cocoapods
key: pods-${{ hashFiles('./apps/mobile/ios/Podfile.lock') }}
restore-keys: pods-
- name: Install Pods
working-directory: ./apps/mobile/ios
run: pod install --repo-update
- name: Build iOS
working-directory: ./apps/mobile/ios
run: xcodebuild -workspace ./Spacedrive.xcworkspace -scheme Spacedrive -configuration Release -sdk iphonesimulator -derivedDataPath build -arch x86_64
- name: Install Maestro
run: |
curl -Ls "https://get.maestro.mobile.dev" | bash
brew tap facebook/fb
brew install facebook/fb/idb-companion
echo "$HOME/.maestro/bin" >> $GITHUB_PATH
- name: Run Simulator
uses: futureware-tech/simulator-action@v2
with:
model: 'iPhone 11'
- name: Run Tests
run: |
xcrun simctl install booted apps/mobile/ios/build/Build/Products/Release-iphonesimulator/Spacedrive.app
bash ./apps/mobile/scripts/run-maestro-tests ios