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* feat: clear localstorage on start if no libraries are found * chore: add a check to see if the node is for desktop or server use this will prevent desktop/app localstorage from being cleared if it's a server being hosted * fix: add secondary localstorage directory for macos for some reason the app/onboarding progress is kept in `Library/WebKit/Spacedrive` (at least in dev?) so it also needs clearing * feat: delete cache directories also * chore: iterate over paths * feat: add support for windows `localStorage` by using `data_local_dir` * docs/style: better comments and logs * feat: remove both `AppData` local and roaming on Windows * fix: mobile builds * chore: tweak error message for windows
- Make sure to run
pnpm iif you make any change to thepackagemobile uses likeassets. - If iOS build fails with
node not founderror, runecho "export NODE_BINARY=$(command -v node)" >> .xcode.env.localonmobile/ios/directory. - If XCode can't find node, run
ln -s "$(which node)" /usr/local/bin/node