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* update contributing & environment-setup * fix pods deployment target to 13.0 * Track app screen changes with plausible * Don't track onboarding * remove platformType from usePlausibleEvent * submit custom plausible events
- Make sure to run
pnpm iif you make any change to thepackagemobile uses likeassets. - If iOS build fails with
node not founderror, runecho "export NODE_BINARY=$(command -v node)" >> .xcode.env.localonmobile/ios/directory. - If XCode can't find node, run
ln -s "$(which node)" /usr/local/bin/node