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* stuff * stuff (but for android) * test mobile ci * move pnpm up * install ndk * add ios & cleanup * onboarding flow test * test ci * fixes, cleanup, caches * why you do this cargo * fix pnpm-lock * add path to build rust script? * ci is fun * yolo * fix broken flow.. * fix pnpm * probably not gonna work * test x2 * use real branch of pcr * android emulator and try ios x2 * Use react native architectures, instead of all. * override architecture to speed up android build * protoc & build android on macos too * fix java ndk * android gradle * disable ios for now * use simulator sdk & debug configuration on ios build * cleanup * avd test * fix avd settings. * only build for x86_64 on ci * Fix ios build * Add IOS testing * maestro script * ios release build & wait for library creation * clean up and disable android for now * fix pnpm-lock * Add concurrency to cancel previous runs * fix pnpm-lock --------- Co-authored-by: Brendan Allan <brendonovich@outlook.com>
- Make sure to run
pnpm iif you make any change to thepackagemobile uses likeassets. - If iOS build fails with
node not founderror, runecho "export NODE_BINARY=$(command -v node)" >> .xcode.env.localonmobile/ios/directory. - If XCode can't find node, run
ln -s "$(which node)" /usr/local/bin/node