Files
spacedrive/apps/mobile
Vítor Vasconcellos 393a907b57 Update github actions due to nodejs 16 deprecation (#2107)
* Update github actions due to nodejs 16 deprecation
 - Replace archived actions-rs/clippy-check with maintained fork actions-rs-plus/clippy-check
 - Replace redhat-actions/push-to-registry with updated fork Eusebiotrigo/push-to-registry
 - Point redhat-actions/buildah-build and softprops/action-gh-release to current master to fix nodejs deprecation

* Build the correct ios core rust arch for CI runs

* Build ios app for the same arch as the host in Mobile CI

* Some changes to try and make cache-factory faster and avoid failing so much

* Add trigger to run cache-factory on pull requests when there are changes to itself

* Attempt to fix sed usage on macOS

* Don't treat warning as errors

* Fix windows

* Fix windows 2

* Use target ad cache key for rust to differentiate between macOS x86_64 and arm64

* Use faster/better linkers to compile for macOS, Linux and Windows

* Fix missing shell in action

* Fix typo

* Fix missing shell in action 2

* Fix mold download
 - Replace bsdtar with plain tar

* Fix permission denied when extracting mold

* Remove zld

* Don't restore cache for rustfmt
 - Remove target symlink to C:/ in an attempt to speed-up windows CI

* Fix typo

* Restore target symlink on windows
 - Removing it didn't make CI faster

* Run Mobile on macos-14
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  • Make sure to run pnpm i if you make any change to the package mobile uses like assets.
  • If iOS build fails with node not found error, run echo "export NODE_BINARY=$(command -v node)" >> .xcode.env.local on mobile/ios/ directory.
  • If XCode can't find node, run ln -s "$(which node)" /usr/local/bin/node
  • To view the logs from the Spacedrive Core API, run xcrun simctl launch --console booted com.spacedrive.app with the app built in debug mode.
  • If Rive Assets have been updated, run pnpm mobile prebuild to import the latest version of the .riv files into the project.