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spacedrive/apps/mobile
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  • Make sure to run pnpm i if you make any change to the package mobile uses like assets.
  • If iOS build fails with node not found error, run echo "export NODE_BINARY=$(command -v node)" >> .xcode.env.local on mobile/ios/ directory.
  • If XCode can't find node, run ln -s "$(which node)" /usr/local/bin/node