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* Goodbye Android Project, you won't be missed * fix ignore ignoring Kotlin code * Backport IOS `Podfile` + move Rust crates into `modules/sd-core` * Workaround for issue in OpenSSL build script * Fix IOS * Migrate IOS bridge into Expo Native Module * Optimistic update for library creation * useFrameworks static * add key to infoplist * more keys * fix `Podfile` * Remove IOS project from repo * fix mobile ci * woops wrong place * clean package.json * Make Android's Rust code build again * Add back in `if_watch` patch for IOS --------- Co-authored-by: Utku Bakir <74243531+utkubakir@users.noreply.github.com>
- Make sure to run
pnpm iif you make any change to thepackagemobile uses likeassets. - If iOS build fails with
node not founderror, runecho "export NODE_BINARY=$(command -v node)" >> .xcode.env.localonmobile/ios/directory. - If XCode can't find node, run
ln -s "$(which node)" /usr/local/bin/node