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* wip for iDevices * Working HardwareModel Info for iOS * wip * Merge 'main' into 'mob-hw-info-overview' * Half-Working `get_volume()` * Objective c bridge to talk to FS * Working objc bridge The bridge works now, and we can now access the iOS file system using the native objective-c APIs instead for proper values, including on the simulator. * Isolate `icrate` for `ios` deployments only * Working Stats for Android * Clean Up + `pnpm format` * Fix to FSInfoResult Type Due to the RNFS fork change, I had to change the types to make it so it doesn't fail building and CI. * iOS Device Name Fix
- Make sure to run
pnpm iif you make any change to thepackagemobile uses likeassets. - If iOS build fails with
node not founderror, runecho "export NODE_BINARY=$(command -v node)" >> .xcode.env.localonmobile/ios/directory. - If XCode can't find node, run
ln -s "$(which node)" /usr/local/bin/node - To view the logs from the Spacedrive Core API, run
xcrun simctl launch --console booted com.spacedrive.appwith the app built in debug mode. - If Rive Assets have been updated, run
pnpm mobile prebuildto import the latest version of the.rivfiles into the project.