Files
spacedrive/apps/mobile
Arnab Chakraborty 3bd1622e93 [MOB-23] Mobile Hardware Information for Overview Page (#2106)
* wip for iDevices

* Working HardwareModel Info for iOS

* wip

* Merge 'main' into 'mob-hw-info-overview'

* Half-Working `get_volume()`

* Objective c bridge to talk to FS

* Working objc bridge

The bridge works now, and we can now access the iOS file system using the native objective-c APIs instead for proper values, including on the simulator.

* Isolate `icrate` for `ios` deployments only

* Working Stats for Android

* Clean Up + `pnpm format`

* Fix to FSInfoResult Type

Due to the RNFS fork change, I had to change the types to make it so it doesn't fail building and CI.

* iOS Device Name Fix
2024-03-06 06:46:22 +00:00
..
2024-02-08 12:58:09 +00:00
2022-08-08 20:29:14 -07:00
2024-01-10 09:40:18 +00:00
2024-02-13 18:26:19 +00:00
2023-04-03 08:12:28 +00:00

  • Make sure to run pnpm i if you make any change to the package mobile uses like assets.
  • If iOS build fails with node not found error, run echo "export NODE_BINARY=$(command -v node)" >> .xcode.env.local on mobile/ios/ directory.
  • If XCode can't find node, run ln -s "$(which node)" /usr/local/bin/node
  • To view the logs from the Spacedrive Core API, run xcrun simctl launch --console booted com.spacedrive.app with the app built in debug mode.
  • If Rive Assets have been updated, run pnpm mobile prebuild to import the latest version of the .riv files into the project.