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* Attempt at making mobile tests more resilient
* Forgot shell property
* Remove debug flag from run-maestro-tests.sh
* Fix kill command
* Improve device emulator launch code
- Remove maestro version lock (expo is not using it anymore on their repo)
- Use some of the same command expo uses to ensure device emulator launched
* ...
* ...
* Make grep timeout less strict
* Increase timeouts
* Downgrade macOS and Xcode
Following Expo changes:
cb7c90dac4
- Make sure to run
pnpm iif you make any change to thepackagemobile uses likeassets. - If iOS build fails with
node not founderror, runecho "export NODE_BINARY=$(command -v node)" >> .xcode.env.localonmobile/ios/directory. - If XCode can't find node, run
ln -s "$(which node)" /usr/local/bin/node - To view the logs from the Spacedrive Core API, run
xcrun simctl launch --console booted com.spacedrive.appwith the app built in debug mode. - If Rive Assets have been updated, run
pnpm mobile prebuildto import the latest version of the.rivfiles into the project.