Files
syncthing/lib/protocol/bufferpool.go
Jakob Borg 964c8d7d65 fix(model): correct bufferpool handling; simplify (#10113)
The copier routine refactor resulted in bad buffer pool handling,
putting a buffer back into the pool twice. This simplifies and removes
the danger prone Upgrade() method.
2025-05-16 22:50:13 +02:00

102 lines
2.6 KiB
Go

// Copyright (C) 2016 The Syncthing Authors.
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this file,
// You can obtain one at https://mozilla.org/MPL/2.0/.
package protocol
import (
"fmt"
"sync"
"sync/atomic"
)
// Global pool to get buffers from. Initialized in init().
var BufferPool *bufferPool
type bufferPool struct {
puts atomic.Int64
skips atomic.Int64
misses atomic.Int64
pools []sync.Pool
hits []atomic.Int64
}
func newBufferPool() *bufferPool {
return &bufferPool{
pools: make([]sync.Pool, len(BlockSizes)),
hits: make([]atomic.Int64, len(BlockSizes)),
}
}
func (p *bufferPool) Get(size int) []byte {
// Too big, isn't pooled
if size > MaxBlockSize {
p.skips.Add(1)
return make([]byte, size)
}
// Try the fitting and all bigger pools
bkt := getBucketForLen(size)
for j := bkt; j < len(BlockSizes); j++ {
if intf := p.pools[j].Get(); intf != nil {
p.hits[j].Add(1)
bs := *intf.(*[]byte)
return bs[:size]
}
}
p.misses.Add(1)
// All pools are empty, must allocate. For very small slices where we
// didn't have a block to reuse, just allocate a small slice instead of
// a large one. We won't be able to reuse it, but avoid some overhead.
if size < MinBlockSize/64 {
return make([]byte, size)
}
return make([]byte, BlockSizes[bkt])[:size]
}
// Put makes the given byte slice available again in the global pool.
// You must only Put() slices that were returned by Get().
func (p *bufferPool) Put(bs []byte) {
// Don't buffer slices outside of our pool range
if cap(bs) > MaxBlockSize || cap(bs) < MinBlockSize {
p.skips.Add(1)
return
}
p.puts.Add(1)
bkt := putBucketForCap(cap(bs))
p.pools[bkt].Put(&bs)
}
// getBucketForLen returns the bucket where we should get a slice of a
// certain length. Each bucket is guaranteed to hold slices that are
// precisely the block size for that bucket, so if the block size is larger
// than our size we are good.
func getBucketForLen(len int) int {
for i, blockSize := range BlockSizes {
if len <= blockSize {
return i
}
}
panic(fmt.Sprintf("bug: tried to get impossible block len %d", len))
}
// putBucketForCap returns the bucket where we should put a slice of a
// certain capacity. Each bucket is guaranteed to hold slices that are
// precisely the block size for that bucket, so we just find the matching
// one.
func putBucketForCap(cap int) int {
for i, blockSize := range BlockSizes {
if cap == blockSize {
return i
}
}
panic(fmt.Sprintf("bug: tried to put impossible block cap %d", cap))
}