Files
Brad Fitzpatrick 8e1fbc4740 derp/derpserver: serve hijacked connections on their own goroutine
Previously the DERP handler served each connection for its lifetime
on its hijacked connection's net/http handler goroutine. That
goroutine's conn.serve stack frame kept the dead HTTP/1 server state
reachable for the whole DERP connection: the http.conn and its 4KB
bufio.Writer (hijack hands over c.bufw but conn.serve still references
it, so derpserver returning it to its flush pool never made it
collectable), the 4KB bufio.Reader, the upgrade *http.Request with its
parsed headers, and the request context chain. The goroutine also kept
the stack growth from the TLS handshake and HTTP request parsing.

Instead, hand the connection off to a new goroutine and return from
the handler (ala tailscale/corp@dc09e27aef), letting all the HTTP
upgrade state be collected. Give Accept a smaller 1KB frame reader,
draining and releasing the hijacked reader if it contains buffered
bytes from a fast-start client, and a nil bufio.Writer so writes go
through pooled buffers held only for the duration of a write instead
of a per-connection buffer.

Because the handler now returns at handoff time, cmd/derper's
gauge_derper_tls_active_version decrement can no longer be deferred
to handler return: intercept Hijack in the TLS metrics wrapper and,
for hijacked connections (DERP, its WebSocket flavor, and CONNECT),
decrement the gauge once when the hijacked connection closes,
restoring the gauge's connection-lifetime semantics. Teach
derpserver's TCP RTT stats to unwrap the close-hook conn so they
still find the underlying *net.TCPConn.

Also soften the UntypedHexString deprecation notices in types/key to
warnings: the untyped hex string format is the DERP wire protocol's
key encoding, so these call sites are legitimate and permanent, and
a Deprecated marker just makes them light up in editors and linters.
The cautionary text about the format's risks remains.

Measured with 100,000 idle TLS DERP connections on linux/amd64:
standing memory drops from 55.6KB to 32.6KB per connection (-41%).

Updates #21064

Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Change-Id: If05a0c6ea79134807e9e8872861db216
2026-09-08 11:26:05 -07:00
..

DERP

This directory (and subdirectories) contain the DERP code. The server itself is in ../cmd/derper.

DERP is a packet relay system (client and servers) where peers are addressed using WireGuard public keys instead of IP addresses.

It relays two types of packets:

  • "Disco" discovery messages (see ../disco) as the a side channel during NAT traversal.

  • Encrypted WireGuard packets as the fallback of last resort when UDP is blocked or NAT traversal fails.

DERP Map

Each client receives a "DERP Map" from the coordination server describing the DERP servers the client should try to use.

The client picks its home "DERP home" based on latency. This is done to keep costs low by avoid using cloud load balancers (pricey) or anycast, which would necessarily require server-side routing between DERP regions.

Clients pick their DERP home and report it to the coordination server which shares it to all the peers in the tailnet. When a peer wants to send a packet and it doesn't already have a WireGuard session open, it sends disco messages (some direct, and some over DERP), trying to do the NAT traversal. The client will make connections to multiple DERP regions as needed. Only the DERP home region connection needs to be alive forever.

DERP Regions

Tailscale runs 1 or more DERP nodes (instances of cmd/derper) in various geographic regions to make sure users have low latency to their DERP home.

Regions generally have multiple nodes per region "meshed" (routing to each other) together for redundancy: it allows for cloud failures or upgrades without kicking users out to a higher latency region. Instead, clients will reconnect to the next node in the region. Each node in the region is required to be meshed with every other node in the region and forward packets to the other nodes in the region. Packets are forwarded only one hop within the region. There is no routing between regions. The assumption is that the mesh TCP connections are over a VPC that's very fast, low latency, and not charged per byte. The coordination server assigns the list of nodes in a region as a function of the tailnet, so all nodes within a tailnet should generally be on the same node and not require forwarding. Only after a failure do clients of a particular tailnet get split between nodes in a region and require inter-node forwarding. But over time it balances back out. There's also an admin-only DERP frame type to force close the TCP connection of a particular client to force them to reconnect to their primary if the operator wants to force things to balance out sooner. (Using the (*derphttp.Client).ClosePeer method, as used by Tailscale's internal rarely-used cmd/derpprune maintenance tool)

We generally run a minimum of three nodes in a region not for quorum reasons (there's no voting) but just because two is too uncomfortably few for cascading failure reasons: if you're running two nodes at 51% load (CPU, memory, etc) and then one fails, that makes the second one fail. With three or more nodes, you can run each node a bit hotter.