Commit Graph
672 Commits
Author SHA1 Message Date
Isaac ConnorandClaude Opus 5 428c048bac feat: measure the audio level on demand, with a meter in the editor
Reverts the previous commit's always-on measurement. Decoding audio for every
monitor that has it spends CPU on a number almost nothing reads, which is the
wrong trade even though it did solve the chicken and egg of picking a
threshold without ever seeing a level.

Measure when something is actually going to use the reading instead:

 - AudioDetection is on, as before, so nothing changes for a monitor that
   scores on audio; or
 - somebody asked. SharedData gains audio_level_until, a wall clock second
   the capture thread keeps measuring up to. The monitor editor's new level
   meter pushes it forward while it is on screen and the measurement lapses a
   few seconds after the page is left, so nothing has to send a stop and a
   crashed browser cannot leave a monitor decoding forever.

When the reading stops being wanted the decoder is released and the published
level and peak are cleared, so a stale number is not left looking current and
an old peak does not land on the next frame row written.

audio_level_until is carved out of analysis_pad rather than appended, so
SharedData stays 888 bytes and no existing offset moves; the static_asserts,
Memory.pm and Monitor.php are updated together and all three now agree the
field is at +880.

The meter itself is on the audio settings, shown whether or not
AudioDetection is checked, because the level is what you need in order to
choose a threshold. It draws the threshold currently in the input as a mark on
the bar so a reading can be judged against it before saving, and a monitor
whose zmc is not running reads "no reading" rather than a confident 0, which
would be indistinguishable from silence.

Frames.AudioLevel is therefore 0 again on monitors that do not score on audio.
That is what the graph already treats as "no audio data", so it draws no line
rather than a flat one.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JpiSWBmtQkR5bcgpHWY4ME
2026-09-20 18:17:44 -05:00
Isaac ConnorandClaude Opus 5 4619258293 feat: measure the audio level whatever AudioDetection is set to
Gating the measurement on AudioDetection made the graph useless for the job
it is most wanted for. AudioThreshold is a per-device number -- the floor on
one camera's mic is nothing like another's -- so it has to be measured before
it can be set, but nothing was measured until it was already set. Enabling
detection with a guessed threshold to find out what the real one should be is
backwards.

The level is now read for every monitor with decodable audio.  AudioDetection
governs only whether crossing the threshold contributes a score, which is
what the setting is named for. shared_data->audio_alarm stays 0 when it is
off, so nothing downstream changes for a monitor that does not want audio
alarms.

Nothing here depends on Analysing either. The measurement is in
Monitor::Capture, which runs on whatever Analysing is set to, and frame rows
come from Event::AddFrame, which a continuously recording monitor reaches
through the RECORDING_ALWAYS path with motion detection off. So a monitor
that only records continuously still gets levels on its rows.

Since Monitor::Capture retries Open on every audio packet until it succeeds,
and that now happens for every monitor with audio rather than the handful with
detection on, AudioDetector remembers a codec it has already failed to find a
decoder for. Without it a stream ZoneMinder cannot decode logs a warning at
the audio packet rate for as long as the monitor runs. A reconnect bringing a
different codec is still tried.

The cost is one audio decode per monitor with audio, where before it was one
per monitor with detection enabled. That is small next to the video path, but
it is not nothing on a box with many cameras.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JpiSWBmtQkR5bcgpHWY4ME
2026-09-20 18:17:44 -05:00
Isaac ConnorandClaude Opus 5 4ea307a1cf feat: graph motion score and audio level under the event video
The cue strip under the video showed one flat red band per alarm period. It
tried to encode the score as a bar height, 'height: '+frame.Score+'px', but
never could: the frames ajax did not return Score, so every bar got
'height: undefinedpx' and fell back to the stylesheet's height: 100%. So the
motion level it looks like it is drawing has never actually been drawn.

Replace it with a line graph of both series over the length of the event. The
alarm periods stay, as a pale wash behind the lines, so nothing that was
readable before is lost.

The two series do not share a vertical scale. Audio level is 0-100 by
construction, but a motion score is a sum over zones with no upper bound, so
pinning both to 0-100 would flatten the audio line against the floor on any
event scoring above 100. Each is scaled to its own maximum, and hovering reads
out the exact values, which is what the numbers are wanted for. An event whose
rows are all zero -- recorded before the column existed, or by a monitor with
AudioDetection off -- draws no audio line at all, rather than a flat line
claiming silence was measured.

The readout goes into the existing #indicator, which already tracks the mouse
across the whole progress bar, instead of a second tooltip competing for the
same pixels.

The geometry lives in web/js/LevelGraph.js so it can be tested without a DOM,
and so the polyline and the hover readout cannot disagree about where a given
second sits. The bar grows from 1.25em to fit the graph, which needed two
consequential CSS changes: #indicator now spans the taller bar, and
.progressBox drops from 0.66 opacity to 0.25, because at full strength the
played part of the graph is unreadable behind it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JpiSWBmtQkR5bcgpHWY4ME
2026-09-20 18:17:44 -05:00
IgorA100 f1b89471e4 Avoiding errors when changing the "src" attribute during playback with go2rtc "video-stream.js"
This can happen, for example, on the Console page when hovering over an image thumbnail, because the `video-stream` element created for go2rtc in `createGo2rtcStream()` is not assigned an ID.
2026-09-19 23:46:24 +03:00
IgorA100 7e4159da81 Merge branch 'master' into patch-756163 2026-09-13 23:38:02 +03:00
Isaac ConnorandClaude Opus 5 da99928235 fix: revalidate on every resume rather than trusting a time window
The staleness window was unsound. calculateAuthHash() keys the hash to the
clock hour it was minted in and getAuthUser() accepts the last
ZM_AUTH_HASH_TTL hourly buckets, so a hash dies at the top of an hour rather
than at some age. generateAuthHash() then serves the cached one until it is
half a TTL old, so what arrives can already be nearly spent: on the defaults a
hash minted at 10:59 is still handed out at 11:58 and is refused at 12:00. A
client stamping that arrival as fresh for an hour skips the probe until 12:58
and restarts its streams on a dead hash - the exact failure this was written to
prevent. No fixed window is safe, because the remaining life of a hash we hold
can be anything down to zero, and AUTH_STALE_MS also ignored the configured
ZM_AUTH_HASH_TTL.

So drop AUTH_STALE_MS, authIsStale() and authFreshAt, and have whenAuthFresh()
revalidate. The one case that can still skip the probe is having no hash at all
- authentication off, or a relay form that does not use one - where there is
nothing that can expire and nothing a probe would report. revalidateAuth()
already shares one request between concurrent callers, so a resume that wakes
several of these still costs a single probe, and that is what the montage code
did unconditionally before any of this.

refreshTablesPendingVisibility() now returns as soon as it finds nothing was
deferred. It is bound on every classic page including the unauthenticated ones,
and the version before this ran the whole auth path on an empty queue, so
merely becoming visible could fire a probe with no work behind it.

Tests: two authIsStale cases removed with the function, two whenAuthFresh cases
added - a probe is sent and the callback held until it answers, and no probe is
sent when there is no hash. Reintroducing a fast path fails the first. Full JS
suite green, ESLint clean.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UkQwahn9pi1y4wJe9BTxjM
2026-09-13 10:37:02 -04:00
Isaac ConnorandClaude Opus 5 4c878eeebe fix: send the auth revalidation probe without a credential
The probe went out as zmAuth.appendTo(...), carrying the very hash it existed to
replace. zm_authenticate_request() resolves a request against exactly one source:
a non-empty auth= in the URL enters the ZM_AUTH_HASH_LOGINS branch (on by
default), and when getAuthUser() rejects it the chain has already been taken, so
the userFromSession() arm below it never runs. A live session cookie then
authenticates as nobody.

Past ZM_AUTH_HASH_TTL - a tab hidden longer than two hours on the defaults, which
is exactly the case this change is for - the probe was therefore the one request
guaranteed to fail, and its failure is read as 'login', so the user was bounced
to the login page with a perfectly good session. That is worse than the 403s in
the log this set out to remove.

Send the probe bare. The session cookie is what answers, which is the question
being asked: who am I, and what is my current hash?

That also makes the failure handling mean what its comment claimed. A rejection
now really is a dead session rather than a dead hash, so redirecting to login on
it is right - and both 401 and 403 reach it, which the comment now says.

Also correct the AUTH_STALE_MS comment: authIsStale() is a strict comparison, so
a credential confirmed exactly AUTH_STALE_MS ago is still fresh, as the test
asserts.

Tests: tests/js/auth-helpers.test.js, 51 passed (4 new for revalidateAuth,
covering the bare probe, shared in-flight request, callbacks surviving a
transient failure, and login on a rejected session). Reverting the probe to the
credentialed form fails two of them.

refs #5093

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nr76CednxtDt2nPuq6WrbL
2026-09-13 00:03:13 -04:00
Isaac ConnorandClaude Opus 5 1d01c966d4 refactor: track credential age instead of hidden time, fold montage in
whenAuthFresh() gated on how long the tab had been hidden, which only covers
one of the ways the page stops hearing about the credential. montage's idle
timeout is another: hitting ZM_WEB_VIEWING_TIMEOUT stops every monitor, and
their status polls with them, while the tab stays visible the whole time. The
Are You Still Watching modal can then sit there for hours, so the auth hash
baked into the monitor srcs is just as dead as after an overnight sleep, and
a hidden-time gate would wave it straight through.

Track the age of the credential itself instead. ZMAuth.update() stamps it
whenever a reply carries auth_relay or auth - even when the value is
unchanged, since the server has still just confirmed it - and revalidateAuth()
stamps it too, so authentication being off doesn't leave every caller
revalidating once an hour forever. authHiddenTooLong(hiddenAt, now) becomes
authIsStale(freshAt, now); onAuthVisible() no longer keeps a timestamp.

That subsumes montage's refreshAuthAndStartMonitors(), which duplicated
revalidateAuth()'s navBar probe and fired a second one on every refocus.
Both call sites are now whenAuthFresh(startVisibleMonitors), which shares
the in-flight probe rather than racing it.

Tested: node tests/js/auth-helpers.test.js (47 passed), node
tests/js/table-helpers.test.js (8 passed), npx eslint on the changed files.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JkE45gkMjnkTiJiUySbe7V
2026-09-13 00:03:13 -04:00
Isaac ConnorandClaude Opus 5 c83a15e048 fix: refresh auth hash before restarting streams after a long tab hide
Hidden tabs have their timers throttled, and frozen/slept ones stopped
outright, so nothing refreshes the credential while the tab is in the
background. The server rotates the auth hash at half of AUTH_HASH_TTL
(generateAuthHash()), so the hash baked into a stream <img> src or a
deferred table url is usually dead by the time the tab is refocused. Every
restarted stream and table poll then fires a request that 403s and logs an
auth error before anything gets around to revalidating.

Record when the tab goes hidden and treat the credential as stale once more
than an hour has passed. Add whenAuthFresh(cb), which runs cb straight away
after a short alt-tab but queues it behind a revalidation after a long
sleep, so nothing makes an authenticated request on the expired hash.

revalidateAuth() now queues callbacks rather than dropping them when a probe
is already in flight, clears the hidden timestamp only once a reply actually
arrives, and still runs the queued callbacks on a transient failure - a
network blip is no reason to leave the page's streams stopped. A 401 still
redirects to login and drops the queue.

Gate the two visibility-driven callers on it: watch.js startPage() and
table-helpers.js refreshTablesPendingVisibility(). montage.js already
refreshes auth before restarting its monitors.

Tested: node tests/js/auth-helpers.test.js (48 passed), node
tests/js/table-helpers.test.js (8 passed), npx eslint on the changed files.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JkE45gkMjnkTiJiUySbe7V
2026-09-13 00:03:13 -04:00
Isaac ConnorandClaude Opus 5 1361f93804 fix: send the initial mode=paused CMD_PLAY that streamCommand was dropping
select_zms() has three ways out, and two of them send a stream command before
the tail of the function sets started. streamCommand() drops anything sent while
that is false, so such a branch reports success having sent nothing and the
picture sits on its last keepalive frame.

The resume branch was fixed on this branch already. The branch below it, for a
page rendered with mode=paused, has the same shape and was missed. With auth on
it needed a still-valid hash to reach, so it was intermittent; with auth off,
where there is no hash that can go stale, the srcAuthCurrent change on this
branch makes it the path every initial load takes. Set started there too.

Add tests/js/monitorstream-resume.test.js, which asserts what reaches the wire
rather than which branch ran: the resume and initial-paused paths each send
exactly one CMD_PLAY on the connkey they are supposed to address, resuming
leaves src and connkey alone, and a stale auth hash still rebuilds and quits the
process the old connkey addressed. Removing the one-line fix fails the
initial-paused case and leaves the other three passing.

Full JS suite passes, ESLint clean on both files.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UkQwahn9pi1y4wJe9BTxjM
2026-09-12 15:51:14 -04:00
Isaac ConnorandClaude Opus 5 6514b1086a fix: resume a stopped zms instead of abandoning it and building another
select_zms() has a branch that resumes an existing zms with CMD_PLAY rather
than rebuilding the stream, but three things stopped it ever working. Every one
of them showed up only when the page was driven for real.

stop() ends by clearing activePlayer, which is the only thing that branch
tests, so after any stop it was unreachable and start() fell through to "new
src, new connkey" - a second zms, the first left running and no longer
addressable. That is the montage page's accumulating processes: hide the tab,
the handler stops each stream, and returning replaces rather than resumes. The
same happens when a monitor is scrolled out of view and back. stop() now
remembers what it shut down, and select_zms() resumes on that as well as on
activePlayer, provided we still hold the connkey to address it.

srcAuthCurrent required a non-empty zmAuth.hash, which is '' whenever auth is
off or the relay carries no hash. There is nothing that can go stale in that
case, so the src is as current as it will ever be; requiring a hash sent every
such install down the rebuild path for no reason.

streamCommand() drops anything sent while !started, and started is not set
until the end of select_zms(), so the resume issued its CMD_PLAY into nothing
and the stream stayed stopped. Resuming after a pause worked only because
pause() leaves started set. It is now set before the command goes out.

Finally, the rebuild path clears the "Loading..." info block from img_onload,
which cannot fire on a resume because src never changes. Without clearing it,
a stream that had in fact resumed sat behind that block and its still image and
looked frozen - the fault that made this look unfixable at first.

restart() is excluded from all of it: it is the error path, whatever failed may
be that very zms, and a broken img is not repaired by CMD_PLAY.

Verified on a live montage page with two monitors: across two hide/show cycles
the same two zms processes are kept - no orphans, no respawn - and both
pictures are live afterwards, with the zms status reporting stopped=0 and
~15 fps.

refs #4706

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-12 12:44:54 -04:00
Isaac ConnorandClaude Opus 5 a6515ae25b fix: quit the old zms before replacing the connkey that addresses it
select_zms() mints a fresh connkey whenever it has to rebuild the stream src,
without telling the process the old connkey belonged to that it is finished.
Once the key is replaced nothing can reach that process again: no CMD_QUIT can
be delivered, and a stopped one will not notice on its own.

getStreamCmdResponse() already learned this - its reload path calls
quitConnKey() first, with a comment saying why - but the path every ordinary
start() takes did not. quitConnKey had exactly two references in the file: its
own definition and that one use.

refs #4706

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-12 12:44:54 -04:00
IgorA100 20183e4b8d Merge branch 'master' into patch-756163 2026-08-30 00:21:41 +03:00
Isaac ConnorandClaude Opus 5 cbd68bb323 fix: bind the EventStream status poll to the connkey it belongs to
Montage review created 86 stream connkeys in five minutes while only two of
them were ever polled, and each stream painted a single frame before being
replaced about 1.3s later.

The status poll for a connkey whose zms had exited returned result=Error,
recover() restarted the stream under a new connkey, and the reply already
queued for the old one arrived afterwards and restarted the new stream too.
Every restart painted its first frame, which reset consecutiveErrors and
recoveryDelay in img.onload, so the backoff never grew and the attempt limit
was never reached.

- Tag each ajax/stream.php exchange with the connkey it was issued for and
  ignore a reply, success or failure, once that connkey has been replaced.
  stream.php does not echo the connkey back, so the client tracks it.
- Restart only on reason=no_socket, the one class that means zms is gone,
  matching streamErrorIsFatal() in MonitorStream.js. The helper is duplicated
  as EventStream.errorIsFatal() because montagereview.php does not load
  MonitorStream.js.
- Start the poll timer next to the src that created the connkey instead of in
  img.onload, which is not a dependable per-restart signal for a
  multipart/x-mixed-replace img, and let the first query wait a full interval
  so a stream that is still starting is not read as a missing socket.
- Reset the recovery counters only on a successful status reply, so the
  exponential backoff and the attempt limit both work.

Also stop appending a second '?' to UrlToZMS, which already carries
'?monitor=N', so the logs no longer show monitor=24?source=event.

tests/js/eventstream-connkey.test.js covers the stale-reply rules, the fatal
classification and the URL separator.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019YEe1M3PWVMqYWihUeAa5N
2026-08-27 22:39:45 -04:00
IgorA100 b4ce46bcac - When executing monitorStream.img_onerror():
-- Check isActive first.
-- Run error registration
- When checking for errors in nextCycleView(), check monitorStream.player instead of (monitorStream.selectedPlayer || monitorStream.activePlayer)
2026-08-23 22:45:05 +03:00
IgorA100 814a10b1c6 Merge branch 'master' into patch-756163 2026-08-22 22:12:40 +03:00
IgorA100 7b4a22d657 Removed the unused MonitorStream.sessionActive() function.
Removed sessionActive method from MonitorStream class.
2026-08-22 13:44:45 +03:00
IgorA100 47c1e72037 Merge branch 'master' into patch-329060 2026-08-22 13:36:51 +03:00
IgorA100 abd00e1a71 - MonitorStream.sessionActive() will be replaced with streamSessionActive() for better compatibility. This way, we won't be tightly coupled to MonitorStream and won't need additional analysis when calling functions.
- onopen and onclose will be race-protected.
2026-08-22 13:33:46 +03:00
IgorA100 d61f2cbc38 Update video-stream.js 2026-08-22 00:54:40 +03:00
IgorA100 77c7292ca5 Fix: Eslint (MonitorStream.js) 2026-08-22 00:35:45 +03:00
IgorA100 94c2857ff2 Added MonitorStream.sessionActive() function (MonitorStream.js) 2026-08-22 00:25:46 +03:00
IgorA100 5c83800828 Continued fixing of race conditions when switching monitors (MonitorStream.js) 2026-08-21 20:18:13 +03:00
IgorA100 0444db55a4 Fix: If a codec for Rtsp2Web playback is missing, always log the error as a fatal error, not just when players are automatically selected.
This will ensure more correct code execution. This is especially true for switching to the next monitor in PR https://github.com/ZoneMinder/zoneminder/pull/4980
2026-08-21 16:13:39 +03:00
IgorA100 9272b54102 - In cyclic mode, switch to another monitor if a critical playback error threshold is reached for the specified player.
- When executing MonitorStream.restart(), do not clear the player's error count. This will allow us to analyze playback issues. We do this clearing elsewhere.
2026-08-21 14:04:52 +03:00
IgorA100 25fab2cd2a Added MonitorStream.fatalError handling 2026-08-21 13:35:42 +03:00
IgorA100 0eef643407 Merge branch 'master' into patch-756163 2026-08-21 12:03:25 +03:00
Isaac Connor 326181ea4f Merge pull request #5059 from IgorA100/patch-371115
The "rand" parameter change for SRC has been separated into a separate function, and a function for replacing SRC has been added.
2026-08-20 22:59:03 -04:00
IgorA100 b036b65b86 Reverted the missing src definition to stream.src. 2026-08-20 16:47:52 +03:00
IgorA100 32f0e37583 - Changing the "rand" parameter for SRC has been separated into a separate function, and a function for replacing SRC has been added.
- Instead of Math.random(), we'll use Date.now().
This will make the code cleaner and more understandable.
- We also now use refreshStreamSrc() when stopping stream playback.
2026-08-20 16:42:28 +03:00
IgorA100 a740e84def Update MonitorStream.js 2026-08-20 12:57:49 +03:00
IgorA100 4e8cf0f6d7 - We'll assign the listener for 'zm:tracksReceived' to stream instead of "document."
- When closing a socket, check the session before clearing the WebSocket, not after.
- Execute resetCountStreamErrors() when playback starts successfully.
- Recheck the session inside videoEl.onplay after the 500ms timeout.
2026-08-19 18:53:36 +03:00
IgorA100 2e5f23d2f0 Fix Eslint MonitorStream.js 2026-08-19 00:16:22 +03:00
IgorA100 b4778f1492 - Added isActive to MonitorStream.
- Exit this.img_onload if the monitor is already stopped.
- Assign the 'zm:tracksReceived' listener only after stream playback has started, not during start().
- Additional processing of MonitorStream.playbackSessionId
- Calling stream.load() inside stop() for the rtsp2web type MSE is redundant and can lead to unnecessary warnings. We do everything necessary in stopMse().
- When restarting a stream, call updatePlayerControls() instead of streamCmdStop() to avoid duplicating the stop() command (relevant for the Watch page).
- Now, to switch to the next player, we won't call MonitorStream.selectNextPlayer() in different places in the code. Instead of selectNextPlayer(), we will always call restart(), which will select the next player. This will allow us to more accurately clear all unnecessary objects. To achieve this, we have slightly modified restart(). - For go2rtc, execute playbackSessionId = generateUUID() when changing the SRC, not when selecting a player, since go2rtc itself can change src.
- Avoid looping when executing selectNextPlayer() during errors in the ZMS player.
- Added the "fatal" argument to streamErrorRegistration(), which prevents unnecessary relaunches of the same player that was previously playing in the event of a fatal playback error.
- Added a setter for src to the VideoStream class for go2rtc.
- Added support for monitorStream.isActive for the Watch page.
- Added the updatePlayerControls() function for the Watch page to manage the state of the player buttons. In the future, we need to create a single function for managing the state of the player buttons. It's a bit of a mess right now. We'll do this in the next PR to avoid breaking anything.
- To optimize performance, part of the code from getTracksFromStream() has been moved directly to the listener in MonitorStream.
2026-08-19 00:04:02 +03:00
IgorA100 09909081f2 Merge branch 'master' into patch-483073 2026-08-18 21:05:56 +03:00
Isaac Connor edb4d7c202 fix: stop an applied filter coming up empty on the events list fixes #5026
Applying a named filter and clicking LIST MATCHES landed on Events showing
"No matching records found" until a manual refresh. Two independent defects
produce that, and both are fixed here.

Stored filter selections overriding the applied filter
------------------------------------------------------
The zmFilter_* cookies remember what was last selected in console, montage and
montagereview. They are a convenience for the default, filter-less page, but
they were also applied on top of a filter the request had specified, silently
widening or narrowing it: the applied filter was ANDed with a date range left
over from an earlier visit to another view, so it matched nothing. Refreshing
appeared to fix it because the bar's reset control blanks those inputs.

The cause was a layering one. Filter::simple_widget() refilled any empty term
value from that term's cookie as it rendered the input, so it overrode the value
addTerm() had been given, from below the layer that knows what the request asked
for. An earlier attempt to fix this in events.php could not hold for that
reason: it blanked the values and they were refilled during rendering, and
ajaxRequest() sends the live inputs rather than the URL.

Filter now resolves nothing. It renders the value it was handed, and the six
cookie fallbacks are gone; terms keep their cookie name so edits still persist
client-side. The callers that build those terms decide instead, next to
getFilterSelection(), which already resolved request-before-cookie this way.
Each resolves its value into a local before the addTerm() calls, testing
$use_stored in the same statement that reads the cookie, so the rule is visible
at the point it applies.

montagereview needs a window to draw whatever happens, so with a filter present
it derives one from the filter's own terms and otherwise defaults to the last
hour, rather than reaching for the stored window; its Notes term no longer seeds
from a cookie inside the branch that already has an explicit filter.

Tables never retrying a request skipped while hidden
----------------------------------------------------
The table views skip their ajax request while the page is hidden so a background
tab does not poll. Bootstrap-table calls that function on init as well as on
refresh, though, and a skipped request was never re-issued: the table rendered
"No matching records found" over a result it never asked for, with nothing to
bring it back. A page can be hidden for the whole of its load - opened in a
background tab, restored, or behind another window - and the same guard is in
seven views: events, console, log, frames, reports, snapshots and watch.

deferTableRequestWhileHidden() skips the request as before and records the table,
so it is refreshed the moment the page becomes visible. The queue is drained
before refreshing, because refresh() calls the ajax function synchronously and
would otherwise re-add a table that is still hidden.

Tests
-----
tests/audit-filter-cookies.php checks both halves of the first rule: that Filter
resolves nothing, and that every stored-selection read in a caller tests
$use_stored. It works a statement at a time, joining continuation lines, since a
value and its guard often span a line break. Anything wider is too coarse: the
enclosing block holds other guarded reads and would mask one that lost its own.

tests/js/table-helpers.test.js covers the deferral queue, including a table
re-deferred during its own refresh.

Verified against a live instance with the stale cookies still set: a "last hour"
named filter queried 0 of 4 matching events before and 12 of 12 after; the
filter-less page still restores the stored date range; and a table deferred while
hidden repaints on becoming visible.
2026-08-12 22:48:20 -04:00
Isaac Connor ea4f0c5f9a fix: return empty from zmAuth.applyTo for a blank stream src
applyTo appended the relay to an empty src, yielding a bare '?auth=...'.
Callers that treat a blank src as "nothing to load" would then set it on an
<img>, where it resolves against the current page and loads the surrounding
HTML as an image. montagereview's loadImage2Monitor is one such caller.

Introduced with ZMAuth; the code it replaced returned the src untouched.
2026-08-09 16:11:29 -04:00
Isaac ConnorandClaude Opus 5 12cb7d9601 fix: don't clear onerror/onload on the go2rtc video-stream element in kill() refs #5025
MonitorStream.kill() unconditionally did `stream.onerror = null` and
`stream.onload = null` on whatever element the monitor was using.  That was
written for the zms <img>, whose onerror/onload are inherited event-handler
accessors.

With go2rtc the element is <video-stream>, where onerror is a method on
VideoRTC.prototype (video-rtc.js) overridden by VideoStream (video-stream.js).
Assigning null there finds a writable data property on the prototype chain and
so creates an *own* property on the instance, shadowing the method for as long
as the element lives.  replaceDOMElement() returns the same node when the tag
already matches, so select_go2rtc() handed the poisoned element back on the
next start, and the listener VideoRTC.onconnect() registers,

  this.ws.addEventListener('error', (ev) => this.onerror(ev));

threw "TypeError: this.onerror is not a function" on the next websocket
failure.  Any kill()-then-start() path reached it: switching monitors on watch,
the stop/play buttons, montage viewport handling.  It also meant the restart
that VideoStream.onerror performs was silently dead after a kill().

Guard the assignments on the element actually being an IMG.

Add tests/js/monitorstream-kill.test.js, which evaluates the real
MonitorStream.js in a vm context and checks that kill() leaves a prototype
onerror callable on a <video-stream>, adds no own onerror/onload to it, and
still clears both on an <img>.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MXtwyhzssj24Xwjmx8EA2z
2026-08-09 16:11:29 -04:00
Isaac Connor 40129a5564 refactor: replace the auth_hash/auth_relay globals with one ZMAuth credential
The page kept two copies of the same secret: auth_relay, the query fragment
every AJAX call is authenticated with, and auth_hash, the bare hash stamped
into stream <img> URLs. Different responses updated different copies, so
they could drift, and a drifted auth_hash produced stream URLs that zms
rejects.

ZMAuth stores only the relay and derives the hash from it, so the two cannot
disagree. Its helpers cover the four shapes the call sites used:

  zmAuth.hash          derived, '' under the plain/none relay forms
  zmAuth.update(data)  absorb the auth fields of any response
  zmAuth.appendTo(url) authenticate a url, no-op when auth is off
  zmAuth.applyTo(src)  point a stream url at the current credential

appendTo also removes the `x ? '&'+x : ''` guard repeated at every call
site, some of which had omitted it and emitted a dangling '?'.

Migrates all call sites across web/js and the classic skin, and drops both
globals from skin.js.php.

Tests: tests/js/auth-helpers.test.js, 44 passing.
2026-08-09 10:29:46 -04:00
Isaac Connor 15b913725d Merge pull request #5038 from connortechnology/fix-connkey-regeneration
fix: stop orphaning zms when a stream command fails
2026-08-07 19:44:50 -04:00
Isaac ConnorandClaude Opus 5 ae8c7db488 fix: stop orphaning zms when a stream command fails refs #5029
getStreamCmdResponse() responded to every ajax/stream.php failure the same way:
mint a fresh connkey and reload the img src. ajaxError() returns HTTP 200 with
result=Error, so these arrive in jQuery's done() rather than fail(), and all
twelve error paths in stream.php took that branch.

Only one of them means zms is gone. For the rest the process is still running
and streaming, and replacing the connkey makes it unaddressable: CMD_STOP,
CMD_QUIT and mode=single all then go to the new key, so nothing can reach the
old process and only SIGPIPE can stop it, which we know is unreliable. That is
why the reports of lingering zms after switching monitors were unaffected by
changes to what the stop path sends.

The timeout path made this routine rather than rare. On select() expiry
ajaxError is commented out, so the script carries on to socket_recvfrom() on a
now non-blocking socket. That returns false, and false == 0 under switch's loose
comparison, so a merely slow zms was reported as 'No data to read from socket'
and torn down.

stream.php now classifies each failure as no_socket, timeout, transient or
invalid, and sends it as 'reason'. The client restarts the stream only for
no_socket. A missing reason is still treated as fatal, so a php that predates
this keeps the old behaviour.

Before replacing the connkey the client now sends CMD_QUIT to the old one, so
the process we are about to lose track of is asked to exit. That is deliberately
not routed through streamCommand(): it must name its target explicitly, since
this.connKey is about to change, and its response must not feed back into
getStreamCmdResponse(), or a QUIT that also failed would re-enter the error path
and loop.

ajaxError() takes the classification as a third argument, named $reason because
$code is already the HTTP status, and only includes it when set, so the other
131 callers are unaffected.

Tests: tests/js covers the fatal/non-fatal decision including the no-reason
fallback, tests/php pins the classification mapping and the switch(false)
semantics the timeout branch depends on. Both verified to fail when the
behaviour is reverted.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 06:43:11 -04:00
IgorA100 ebeb1bd5c6 Added a missing line break. 2026-08-03 18:00:30 +03:00
IgorA100 cfaaae9689 - Removed an extra opening parenthesis.
- Removed an extra argument passed when calling waitUntil().
2026-08-03 17:54:49 +03:00
IgorA100 5426d5571a - ConnectAudioMotion(mid) execution has been moved to the MonitorStream.js and event.js listeners.
- If a video track is missing when it is required, we generate the event:
dispatchTracksReceived(videoFeedStream, {
status: 'aborted',
reason: 'playback-videoTrack-missing'
});
2026-08-03 17:44:34 +03:00
IgorA100 6872200217 Merge branch 'master' into patch-530122 2026-08-03 16:55:06 +03:00
Isaac ConnorandClaude Opus 5 6111ebea20 fix: don't let kill() short-circuit stop() refs #5029
kill() cleared this.started before calling this.stop(), but stop() returns
early when !started. For the zms path that meant clearInterval() on
statusCmdTimer and streamCmdTimer never ran, activePlayer was never reset and
mediaStream/audioTrack/videoTrack were never released. Every kill() leaked a
pair of intervals, which adds up over a montage or watch page that cycles
monitors every few seconds.

Keep started set until stop() has done its work, and pass skipStreamCommand so
stop() doesn't follow CMD_QUIT with a CMD_STOP against a socket zms is already
tearing down. Clear connkey afterwards.

stop() already sets started=false and activePlayer='' at the end, so kill()
doesn't need to.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-03 08:03:13 -04:00
Pliable PixelsandClaude Opus 5 51e9e754be fix: snapshot stream command params before queueing ajax fixes #5031
$.ajaxQueue defers the $.ajax() call until earlier queued requests
finish, and jQuery serialises the data object at that later point.
streamCmdReq() passed its data object by reference, so callers that
hand it this.streamCmdParms directly had their command overwritten by
the streamCmdQuery timer setting command=CMD_QUERY before the request
was actually sent.

show_analyse_frames() is the only such caller, which is why the Show
Analysis button in the live view appeared to do nothing: zms received
CMD_QUERY instead of CMD_ANALYZE_ON and never switched to
FRAME_ANALYSIS.

Copy the params inside streamCmdReq() so every caller is covered.
streamCommand() and alarmCommand() already copied by hand.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 17:10:18 -04:00
IgorA100 d41630b354 Merge branch 'master' into patch-684532 2026-07-31 22:12:43 +03:00
Isaac Connor 58d9e73615 Merge pull request #5016 from IgorA100/patch-710934
Fix: Changed the handling of key presses for PanZoom
2026-07-31 09:20:53 -04:00
IgorA100 c143d146ec Prevent lingering MJPEG streams by switching to mode=single when stopping monitor streams 2026-07-30 18:38:53 +03:00