#include "zm_decoder_thread.h" #include "zm_monitor.h" #include "zm_signal.h" DecoderThread::DecoderThread(Monitor *monitor) : monitor_(monitor), terminate_(false) { thread_ = std::thread(&DecoderThread::Run, this); } DecoderThread::~DecoderThread() { Stop(); if (thread_.joinable()) thread_.join(); } void DecoderThread::Start() { Stop(); // Signal any running thread to terminate first if (thread_.joinable()) thread_.join(); terminate_ = false; thread_ = std::thread(&DecoderThread::Run, this); } void DecoderThread::Stop() { terminate_ = true; } void DecoderThread::Join() { if (thread_.joinable()) thread_.join(); } void DecoderThread::Run() { Debug(2, "DecoderThread::Run() for %d", monitor_->Id()); while (!(terminate_ or zm_terminate)) { if (!monitor_->Decode()) { if (!(terminate_ or zm_terminate)) { // We wait on the packetqueue condition variable instead of sleeping. // This allows us to wake up immediately when new packets are queued. Microseconds wait_for = monitor_->Active() ? Microseconds(ZM_SAMPLE_RATE) : Microseconds(ZM_SUSPENDED_RATE); Debug(2, "Waiting for %" PRId64 "us", int64(wait_for.count())); monitor_->GetPacketQueue()->wait_for(wait_for); } } } }