#include "zm_decoder_thread.h" #include "zm_monitor.h" #include "zm_signal.h" DecoderThread::DecoderThread(Monitor *monitor) : monitor_(monitor), terminate_(false) { thread_ = std::thread(&DecoderThread::Run, this); } DecoderThread::~DecoderThread() { Stop(); } void DecoderThread::Start() { if (thread_.joinable()) thread_.join(); terminate_ = false; thread_ = std::thread(&DecoderThread::Run, this); } void DecoderThread::Stop() { terminate_ = true; if (thread_.joinable()) thread_.join(); } void DecoderThread::Run() { Debug(2, "DecoderThread::Run() for %d", monitor_->Id()); while (!(terminate_ or zm_terminate)) { if (!monitor_->Decode()) { if (!(terminate_ or zm_terminate)) { // We only sleep when Decode returns false because it is an error condition and we will spin like mad if it persists. Microseconds sleep_for = monitor_->Active() ? Microseconds(ZM_SAMPLE_RATE) : Microseconds(ZM_SUSPENDED_RATE); Debug(2, "Sleeping for %" PRId64 "us", int64(sleep_for.count())); std::this_thread::sleep_for(sleep_for); } } } }