Files
zoneminder/src/zm_poly.cpp
Peter Keresztes Schmidt 60db1c2eaf Coord: Rename to Vector2
The class is not only used to represent coordinates but also lengths in XY.
Vector2 is a more fitting/general name for this purpose.
2021-05-14 20:14:50 +02:00

111 lines
3.5 KiB
C++

//
// ZoneMinder Polygon Class Implementation, $Date$, $Revision$
// Copyright (C) 2001-2008 Philip Coombes
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//
#include "zm_poly.h"
#include <cmath>
void Polygon::calcArea() {
double float_area = 0.0L;
for (int i = 0, j = n_coords - 1; i < n_coords; j = i++) {
double trap_area = ((coords[i].X() - coords[j].X()) * ((coords[i].Y() + coords[j].Y()))) / 2.0L;
float_area += trap_area;
//printf( "%.2f (%.2f)\n", float_area, trap_area );
}
area = (int) round(fabs(float_area));
}
void Polygon::calcCentre() {
if (!area && n_coords)
calcArea();
double float_x = 0.0L, float_y = 0.0L;
for (int i = 0, j = n_coords - 1; i < n_coords; j = i++) {
float_x += ((coords[i].Y() - coords[j].Y())
* ((coords[i].X() * 2) + (coords[i].X() * coords[j].X()) + (coords[j].X() * 2)));
float_y += ((coords[j].X() - coords[i].X())
* ((coords[i].Y() * 2) + (coords[i].Y() * coords[j].Y()) + (coords[j].Y() * 2)));
}
float_x /= (6 * area);
float_y /= (6 * area);
centre = Vector2((int) round(float_x), (int) round(float_y));
}
Polygon::Polygon(int p_n_coords, const Vector2 *p_coords) : n_coords(p_n_coords) {
coords = new Vector2[n_coords];
int min_x = -1;
int max_x = -1;
int min_y = -1;
int max_y = -1;
for (int i = 0; i < n_coords; i++) {
coords[i] = p_coords[i];
if (min_x == -1 || coords[i].X() < min_x)
min_x = coords[i].X();
if (max_x == -1 || coords[i].X() > max_x)
max_x = coords[i].X();
if (min_y == -1 || coords[i].Y() < min_y)
min_y = coords[i].Y();
if (max_y == -1 || coords[i].Y() > max_y)
max_y = coords[i].Y();
}
extent = Box(min_x, min_y, max_x, max_y);
calcArea();
calcCentre();
}
Polygon::Polygon(const Polygon &p_polygon) :
n_coords(p_polygon.n_coords),
extent(p_polygon.extent),
area(p_polygon.area),
centre(p_polygon.centre) {
coords = new Vector2[n_coords];
for (int i = 0; i < n_coords; i++) {
coords[i] = p_polygon.coords[i];
}
}
Polygon &Polygon::operator=(const Polygon &p_polygon) {
n_coords = p_polygon.n_coords;
Vector2 *new_coords = new Vector2[n_coords];
for (int i = 0; i < n_coords; i++) {
new_coords[i] = p_polygon.coords[i];
}
delete[] coords;
coords = new_coords;
extent = p_polygon.extent;
area = p_polygon.area;
centre = p_polygon.centre;
return *this;
}
bool Polygon::isInside(const Vector2 &coord) const {
bool inside = false;
for ( int i = 0, j = n_coords-1; i < n_coords; j = i++ ) {
if ( (((coords[i].Y() <= coord.Y()) && (coord.Y() < coords[j].Y()) )
|| ((coords[j].Y() <= coord.Y()) && (coord.Y() < coords[i].Y())))
&& (coord.X() < (coords[j].X() - coords[i].X()) * (coord.Y() - coords[i].Y()) / (coords[j].Y() - coords[i].Y()) + coords[i].X()))
{
inside = !inside;
}
}
return inside;
}