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https://github.com/AngelAuraMC/Amethyst-Android.git
synced 2026-04-18 00:27:04 -04:00
WIP(ControlMap): Add documentation and sendKeyPress keychar overload
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@@ -56,6 +56,17 @@ public class CallbackBridge {
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nativeSendCursorPos(mouseX, mouseY);
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}
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/**
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* Sends keycodes if keycode is populated. Used for in-game controls.
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* Sends character if keychar is populated. Used for chat and text input.
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* You can refer to glfwSetKeyCallback for the arguments.
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* @param keycode LwjglGlfwKeycode
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* @param keychar Literal char. Modifier keys does not affect this.
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* @param scancode
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* @param modifiers The action is one of The action is one of GLFW_PRESS, or GLFW_RELEASE.
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* We don't have GLFW_REPEAT working.
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* @param isDown If its being pressed down or not. 1 is true.
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*/
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public static void sendKeycode(int keycode, char keychar, int scancode, int modifiers, boolean isDown) {
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// TODO CHECK: This may cause input issue, not receive input!
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if(keycode != 0) nativeSendKey(keycode,scancode,isDown ? 1 : 0, modifiers);
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@@ -82,6 +93,10 @@ public class CallbackBridge {
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CallbackBridge.sendKeycode(keyCode, keyChar, scancode, modifiers, status);
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}
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public static void sendKeyPress(int keyCode, char keyChar, int modifiers, boolean status) {
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sendKeyPress(keyCode, keyChar, 0, modifiers, status);
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}
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public static void sendKeyPress(int keyCode) {
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sendKeyPress(keyCode, CallbackBridge.getCurrentMods(), true);
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sendKeyPress(keyCode, CallbackBridge.getCurrentMods(), false);
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