fix: Passing incorrect params to nativeSetScreenResolution

This is actually a used vlaue, it affects MobileGL. We should set it
properly.
This commit is contained in:
tomikun
2026-07-27 22:20:03 +08:00
parent 8f9415146f
commit eb5b37c91d

View File

@@ -230,7 +230,7 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
public void nativeResize(int w, int h){
DisplayMetrics realMetrics = new DisplayMetrics();
mDisplay.getRealMetrics( realMetrics );
SDLActivity.nativeSetScreenResolution(w, h, w, h, (float)realMetrics.densityDpi / 160.0f, mDisplay.getRefreshRate());
SDLActivity.nativeSetScreenResolution(w, h, Tools.currentDisplayMetrics.widthPixels, Tools.currentDisplayMetrics.heightPixels, (float)realMetrics.densityDpi / 160.0f, mDisplay.getRefreshRate());
SDLActivity.onNativeResize();
}