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I can't do it anymore. I am just sick of wasting so much time trying to get Google to listen. I am sick of talking to a brick wall. I am sick of the complete lack of competence in Google's entire review department. I am so tired of having the goalpost moved in front of my eyes over and over again. And above all, I am sick and tired of asking my translators, who I appreciate so damn much, to keep wasting their time on Google's whims. So here you go, Google. You win. I give up. I will not use a word that Google Translate translates to "free", because saying my app is "free of charge" is not allowed. I will not tell your employees over and over again how to use a dictionary. I will not try to make your staff understand that "free" meaning both "free of charge" and "freedom" is a very English concept and is not a thing in the majority of languages. It is a shame you have cornered the market, because if I could, I would have avoided your Play Store altogether. At least F-Droid still exists, so my users are not completely screwed whenever you next decide to punish me for something arbitrary and incorrect again. Please, Google, let this be the end of this nonsense.
Catima
Copylefted libre software (GPLv3+) card management app.
Logo by Rose (TangentFoxy)
Stores your store loyalty and membership cards on your device, instead of having to carry them around.
Supported barcodes:
- AZTEC
- CODABAR
- CODE_39
- CODE_128
- DATA_MATRIX
- EAN_8
- EAN_13
- ITF
- PDF_417
- QR_CODE
- UPC_A
- UPC_E
Screenshots
Moving data from other apps
Within the app you can import cards and codes from files, Catima, FidMe, Loyalty Card Keychain, Voucher Vault, and Stocard. For FidMe you need to select the barcode type for each entry afterwards.
Building
Use the Gradle wrapper scripts provided in the top level directory of the project. To compile the app and run all unit tests:
Linux|GNU, Unix-like, macOS:
./gradlew build
Windows:
./gradlew.bat build
Translating
Help translate the app to your language from our Hosted Weblate page.
Developer Note
This app is based on the great (but no longer developed) Loyalty Card Keychain by Branden Archer.
Languages
Java
74.4%
Kotlin
23.9%
Shell
0.9%
Python
0.7%
Ruby
0.1%









