library: draw rectangle around reposition targets

This commit is contained in:
Adam
2024-10-12 17:42:45 +01:00
parent 934d0224a8
commit 074e153ec2
4 changed files with 79 additions and 5 deletions

View File

@@ -36,6 +36,9 @@ static GLint program_direct_surface_sampler;
static GLint program_direct_surface_d_xywh;
static GLint program_direct_surface_s_xywh;
static GLint program_direct_surface_src_wh_dest_wh;
static GLuint program_region;
static GLint program_region_xywh;
static GLint program_region_dest_wh;
static GLuint program_direct_vao;
static GLuint buffer_vertices_square;
@@ -69,6 +72,28 @@ static const GLchar program_direct_fs[] = "#version 330 core\n"
"col = texture(tex, ((vPos * s_xywh.pq) + s_xywh.st) / src_wh_dest_wh.st);"
"}";
// "region" program draws an outline of alternating black and white pixels on a rectangular region of the screen
static const GLchar program_region_vs[] = "#version 330 core\n"
"layout (location = 0) in vec2 aPos;"
"out vec2 vPos;"
"uniform ivec4 xywh;"
"uniform ivec2 dest_wh;"
"void main() {"
"vPos = aPos;"
"gl_Position = vec4(((((aPos * xywh.pq) + xywh.st) * vec2(2.0, 2.0) / vec2(dest_wh)) - vec2(1.0, 1.0)) * vec2(1.0, -1.0), 0.0, 1.0);"
"}";
static const GLchar program_region_fs[] = "#version 330 core\n"
"in vec2 vPos;"
"layout (location = 0) out vec4 col;"
"uniform ivec4 xywh;"
"void main() {"
"float xpixel = vPos.x * xywh.p;"
"float ypixel = vPos.y * xywh.q;"
"float rgb = mod(floor(xpixel / 2.0) + floor(ypixel / 2.0), 2.0) >= 1.0 ? 1.0 : 0.0;"
"float alpha = (xpixel >= 6.0 && xpixel < (xywh.p - 6.0) && ypixel >= 6.0 && ypixel < (xywh.q - 6.0)) ? 0.0 : 1.0;"
"col = vec4(rgb, rgb, rgb, alpha);"
"}";
static struct GLProgram* _bolt_context_get_program(struct GLContext*, GLuint);
static struct GLArrayBuffer* _bolt_context_get_buffer(struct GLContext*, GLuint);
static struct GLTexture2D* _bolt_context_get_texture(struct GLContext*, GLuint);
@@ -102,6 +127,7 @@ static void _bolt_gl_plugin_surface_clear(void* userdata, double r, double g, do
static void _bolt_gl_plugin_surface_subimage(void* userdata, int x, int y, int w, int h, const void* pixels, uint8_t is_bgra);
static void _bolt_gl_plugin_surface_drawtoscreen(void* userdata, int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh);
static void _bolt_gl_plugin_surface_drawtosurface(void* userdata, void* target, int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh);
static void _bolt_gl_plugin_draw_region_outline(int16_t x, int16_t y, uint16_t width, uint16_t height);
#define MAX_TEXTURE_UNITS 4096 // would be nice if there was a way to query this at runtime, but it would be awkward to set up
#define BUFFER_LIST_CAPACITY 256 * 256
@@ -517,6 +543,7 @@ static void _bolt_gl_load(void* (*GetProcAddress)(const char*)) {
INIT_GL_FUNC(ShaderSource)
INIT_GL_FUNC(TexStorage2D)
INIT_GL_FUNC(Uniform1i)
INIT_GL_FUNC(Uniform2i)
INIT_GL_FUNC(Uniform4i)
INIT_GL_FUNC(UniformMatrix4fv)
INIT_GL_FUNC(UnmapBuffer)
@@ -570,6 +597,27 @@ static void _bolt_gl_init() {
gl.DeleteShader(direct_surface_vs);
gl.DeleteShader(direct_fs);
GLuint region_vs = gl.CreateShader(GL_VERTEX_SHADER);
source = &program_region_vs[0];
size = sizeof(program_region_vs) - sizeof(*program_region_vs);
gl.ShaderSource(region_vs, 1, &source, &size);
gl.CompileShader(region_vs);
GLuint region_fs = gl.CreateShader(GL_FRAGMENT_SHADER);
source = &program_region_fs[0];
size = sizeof(program_region_fs) - sizeof(*program_region_fs);
gl.ShaderSource(region_fs, 1, &source, &size);
gl.CompileShader(region_fs);
program_region = gl.CreateProgram();
gl.AttachShader(program_region, region_vs);
gl.AttachShader(program_region, region_fs);
gl.LinkProgram(program_region);
program_region_xywh = gl.GetUniformLocation(program_region, "xywh");
program_region_dest_wh = gl.GetUniformLocation(program_region, "dest_wh");
gl.DeleteShader(region_vs);
gl.DeleteShader(region_fs);
gl.GenVertexArrays(1, &program_direct_vao);
gl.BindVertexArray(program_direct_vao);
gl.GenBuffers(1, &buffer_vertices_square);
@@ -1195,6 +1243,7 @@ void _bolt_gl_onMakeCurrent(void* context) {
.surface_init = _bolt_gl_plugin_surface_init,
.surface_destroy = _bolt_gl_plugin_surface_destroy,
.surface_resize_and_clear = _bolt_gl_plugin_surface_resize,
.draw_region_outline = _bolt_gl_plugin_draw_region_outline,
};
_bolt_plugin_init(&functions);
}
@@ -1807,3 +1856,19 @@ static void _bolt_gl_plugin_surface_drawtosurface(void* _userdata, void* _target
gl.BindVertexArray(c->bound_vao->id);
gl.UseProgram(c->bound_program ? c->bound_program->id : 0);
}
static void _bolt_gl_plugin_draw_region_outline(int16_t x, int16_t y, uint16_t width, uint16_t height) {
struct GLContext* c = _bolt_context();
gl.UseProgram(program_region);
gl.BindVertexArray(program_direct_vao);
gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
lgl->Viewport(0, 0, gl_width, gl_height);
gl.Uniform4i(program_region_xywh, x, y, width, height);
gl.Uniform2i(program_region_dest_wh, gl_width, gl_height);
lgl->DrawArrays(GL_TRIANGLE_STRIP, 0, 4);
lgl->Viewport(c->viewport_x, c->viewport_y, c->viewport_w, c->viewport_h);
gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, c->current_draw_framebuffer);
gl.BindVertexArray(c->bound_vao->id);
gl.UseProgram(c->bound_program ? c->bound_program->id : 0);
}

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@@ -77,6 +77,7 @@ struct GLProcFunctions {
void (*ShaderSource)(GLuint, GLsizei, const GLchar**, const GLint*);
void (*TexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
void (*Uniform1i)(GLint, GLint);
void (*Uniform2i)(GLint, GLint, GLint);
void (*Uniform4i)(GLint, GLint, GLint, GLint, GLint);
void (*UniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat*);
GLboolean (*UnmapBuffer)(GLenum);

View File

@@ -476,11 +476,13 @@ void _bolt_plugin_process_windows(uint32_t window_width, uint32_t window_height)
_bolt_rwlock_unlock_write(&window->input_lock);
if (did_move || did_resize) {
window->reposition_mode = false;
struct PluginSurfaceUserdata* ud = window->surface_functions.userdata;
managed_functions.surface_resize_and_clear(ud, metadata.width, metadata.height);
if (did_resize) {
struct PluginSurfaceUserdata* ud = window->surface_functions.userdata;
managed_functions.surface_resize_and_clear(ud, metadata.width, metadata.height);
}
struct RepositionEvent event = {.x = metadata.x, .y = metadata.y, .width = metadata.width, .height = metadata.height, .did_resize = did_resize};
_bolt_plugin_window_onreposition(window, &event);
window->reposition_mode = false;
}
if (window->reposition_mode) {
@@ -500,8 +502,10 @@ void _bolt_plugin_process_windows(uint32_t window_width, uint32_t window_height)
metadata = window->metadata;
_bolt_rwlock_unlock_write(&window->lock);
struct PluginSurfaceUserdata* ud = window->surface_functions.userdata;
managed_functions.surface_resize_and_clear(ud, metadata.width, metadata.height);
if (did_resize) {
struct PluginSurfaceUserdata* ud = window->surface_functions.userdata;
managed_functions.surface_resize_and_clear(ud, metadata.width, metadata.height);
}
struct RepositionEvent event = {.x = metadata.x, .y = metadata.y, .width = metadata.width, .height = metadata.height, .did_resize = did_resize};
_bolt_plugin_window_onreposition(window, &event);
}
@@ -553,6 +557,9 @@ void _bolt_plugin_process_windows(uint32_t window_width, uint32_t window_height)
}
window->surface_functions.draw_to_screen(window->surface_functions.userdata, 0, 0, metadata.width, metadata.height, metadata.x, metadata.y, metadata.width, metadata.height);
if (window->reposition_mode && window->reposition_threshold) {
managed_functions.draw_region_outline(window->repos_target_x, window->repos_target_y, window->repos_target_w, window->repos_target_h);
}
}
_bolt_rwlock_unlock_read(&windows->lock);

View File

@@ -131,6 +131,7 @@ struct PluginManagedFunctions {
void (*surface_init)(struct SurfaceFunctions*, unsigned int, unsigned int, const void*);
void (*surface_destroy)(void*);
void (*surface_resize_and_clear)(void*, unsigned int, unsigned int);
void (*draw_region_outline)(int16_t x, int16_t y, uint16_t width, uint16_t height);
};
struct WindowPendingInput {