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cmake: publish 0.19
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@@ -1,5 +1,5 @@
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cmake_minimum_required(VERSION 3.21) # Minimum CEF requirement, but building with the latest cmake is strongly recommended
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project(Bolt VERSION 0.18 LANGUAGES C CXX)
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project(Bolt VERSION 0.19 LANGUAGES C CXX)
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if(NOT WIN32)
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# name of application in metadata, defaulting to "BoltLauncher", but usually overridden to "com.adamcake.Bolt" by flatpak for example
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@@ -65,6 +65,19 @@ if(NOT WIN32)
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" </screenshot>"
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"</screenshots>"
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"<releases>"
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" <release version=\"0.19.0\" date=\"2025-08-06\">"
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" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.19.0</url>"
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" <description>"
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" <p>Fix for compatibility with glibc >=2.42</p>"
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" <p>This release also adds some new plugin library features:</p>"
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" <ul>"
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" <li>Added onrenderbillboard events - this allows plugins to see certain 3D objects which they previously couldn't</li>"
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" <li>Added onrendergameview events - plugins can now draw directly to the game view once per frame and can sample the 3D depth buffer</li>"
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" <li>Added cameraposition function to all events where the camera position can be queried</li>"
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" <li>Fixed a bug where 3D events would occasionally stop being fired after doing certain things, like resizing the game window</li>"
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" </ul>"
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" </description>"
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" </release>"
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" <release version=\"0.18.0\" date=\"2025-07-07\">"
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" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.18.0</url>"
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" <description>"
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