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improved jitter formula
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@@ -21,7 +21,9 @@ namespace Cleanuparr.Infrastructure.Features.Jobs;
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public sealed class Seeker : IHandler
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{
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private const double JitterFactor = 0.7;
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private const double JitterFactor = 0.2;
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private const int MinJitterSeconds = 30;
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private const int MaxJitterSeconds = 120;
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/// <summary>
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/// Queue states that indicate an item is actively being processed.
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@@ -120,7 +122,8 @@ public sealed class Seeker : IHandler
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return;
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}
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int maxJitterSeconds = (int)(config.SearchInterval * 60 * JitterFactor);
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int proportionalJitter = (int)(config.SearchInterval * 60 * JitterFactor);
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int maxJitterSeconds = Math.Clamp(proportionalJitter, MinJitterSeconds, MaxJitterSeconds);
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int jitterSeconds = Random.Shared.Next(0, maxJitterSeconds + 1);
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if (jitterSeconds > 0)
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