improved jitter formula

This commit is contained in:
Flaminel
2026-03-25 23:52:58 +02:00
parent 4657aabc45
commit 68a1bc6d11

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@@ -21,7 +21,9 @@ namespace Cleanuparr.Infrastructure.Features.Jobs;
public sealed class Seeker : IHandler
{
private const double JitterFactor = 0.7;
private const double JitterFactor = 0.2;
private const int MinJitterSeconds = 30;
private const int MaxJitterSeconds = 120;
/// <summary>
/// Queue states that indicate an item is actively being processed.
@@ -120,7 +122,8 @@ public sealed class Seeker : IHandler
return;
}
int maxJitterSeconds = (int)(config.SearchInterval * 60 * JitterFactor);
int proportionalJitter = (int)(config.SearchInterval * 60 * JitterFactor);
int maxJitterSeconds = Math.Clamp(proportionalJitter, MinJitterSeconds, MaxJitterSeconds);
int jitterSeconds = Random.Shared.Next(0, maxJitterSeconds + 1);
if (jitterSeconds > 0)