mirror of
https://github.com/CompassConnections/Compass.git
synced 2026-07-30 09:48:47 -04:00
Add "Whack-A-Bug" game page and implementation
This commit is contained in:
445
web/components/game/whack-a-bug.tsx
Normal file
445
web/components/game/whack-a-bug.tsx
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@@ -0,0 +1,445 @@
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'use client'
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import {debug} from 'common/logger'
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import {useCallback, useEffect, useRef, useState} from 'react'
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const GRID_SIZE = 9
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const MAX_LIVES = 3
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const GAME_DURATION = 30
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const BUG_TYPES = [
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{icon: '🐛', label: 'worm', duration: 1600},
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{icon: '🪲', label: 'beetle', duration: 1200},
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{icon: '🦟', label: 'mozzie', duration: 800},
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]
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function Heart({filled}: {filled: any}) {
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return (
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<span style={{fontSize: 20, filter: filled ? 'none' : 'grayscale(1) opacity(0.3)'}}>❤️</span>
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)
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}
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const css = `
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.wab-wrap * { box-sizing: border-box; }
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.wab-wrap {
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font-family: 'Share Tech Mono', monospace;
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min-height: 420px;
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border-radius: 16px;
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border: 1px solid #1a2e1a;
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padding: 28px 24px 32px;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 20px;
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position: relative;
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overflow: hidden;
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}
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.wab-wrap::before {
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content: '';
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position: absolute;
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inset: 0;
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background: repeating-linear-gradient(
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0deg,
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transparent,
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transparent 2px,
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rgba(57,255,20,0.018) 2px,
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rgba(57,255,20,0.018) 4px
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);
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pointer-events: none;
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border-radius: 16px;
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}
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.wab-title {
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font-family: 'VT323', monospace;
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font-size: 36px;
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letter-spacing: 2px;
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text-shadow: 0 0 8px #39ff1466;
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margin: 0;
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line-height: 1;
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}
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.wab-subtitle {
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font-size: 13px;
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margin: -12px 0 0;
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letter-spacing: 1px;
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}
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.wab-hud {
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display: flex;
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justify-content: space-between;
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align-items: center;
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width: 100%;
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max-width: 380px;
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background: #0d170d;
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border: 1px solid #1f3a1f;
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border-radius: 8px;
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padding: 8px 16px;
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font-size: 14px;
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}
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.wab-hud-label { font-size: 11px; letter-spacing: 1px; display: block; }
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.wab-hud-val { font-size: 18px; font-family: 'VT323', monospace; }
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.wab-timer-bar-wrap {
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width: 100%;
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max-width: 380px;
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background: #0d170d;
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border: 1px solid #1f3a1f;
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border-radius: 4px;
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height: 6px;
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overflow: hidden;
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}
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.wab-timer-bar {
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height: 100%;
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transition: width 1s linear, background 0.3s;
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border-radius: 4px;
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}
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.wab-timer-bar.warn { background: #ffcc00; }
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.wab-timer-bar.crit { background: #ff4444; }
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.wab-grid {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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gap: 14px;
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max-width: 380px;
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width: 100%;
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}
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.wab-hole {
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aspect-ratio: 1;
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background: #050c05;
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border: 2px solid #1a2e1a;
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border-radius: 50%;
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: default;
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position: relative;
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overflow: hidden;
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transition: border-color 0.15s;
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box-shadow: inset 0 4px 12px rgba(0,0,0,0.7);
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}
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.wab-hole.has-bug {
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cursor: crosshair;
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border-color: #2a4a2a;
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}
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.wab-hole.has-bug:hover { border-color: #39ff1466; }
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.wab-bug {
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font-size: 32px;
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display: flex;
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align-items: center;
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justify-content: center;
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animation: bugPop 0.18s cubic-bezier(0.34,1.56,0.64,1) forwards;
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transform-origin: center bottom;
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user-select: none;
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line-height: 1;
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}
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.wab-bug.whacked {
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animation: bugWhack 0.22s ease-out forwards;
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}
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@keyframes bugPop {
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from { transform: scale(0) translateY(20px); opacity: 0; }
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to { transform: scale(1) translateY(0px); opacity: 1; }
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}
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@keyframes bugWhack {
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0% { transform: scale(1.2) rotate(-10deg); opacity: 1; }
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100% { transform: scale(0) rotate(20deg); opacity: 0; }
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}
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.wab-score-pop {
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position: absolute;
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top: 12%;
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left: 50%;
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transform: translateX(-50%);
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font-family: 'VT323', monospace;
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font-size: 22px;
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animation: scoreFly 0.7s ease-out forwards;
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pointer-events: none;
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white-space: nowrap;
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z-index: 10;
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}
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.wab-miss-flash {
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position: absolute;
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inset: 0;
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border-radius: 50%;
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background: rgba(255,60,60,0.35);
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animation: missFade 0.4s ease-out forwards;
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pointer-events: none;
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}
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@keyframes missFade {
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from { opacity: 1; }
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to { opacity: 0; }
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}
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.wab-btn {
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font-family: 'VT323', monospace;
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font-size: 20px;
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letter-spacing: 2px;
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border: none;
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border-radius: 6px;
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padding: 10px 32px;
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cursor: pointer;
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transition: transform 0.1s, box-shadow 0.1s;
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}
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.wab-btn:hover { transform: scale(1.04); box-shadow: 0 0 16px #39ff1466; }
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.wab-btn:active { transform: scale(0.97); }
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.wab-idle, .wab-gameover {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 16px;
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text-align: center;
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padding: 8px 0;
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}
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.wab-idle p, .wab-gameover p {
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font-size: 11px;
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margin: 0;
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max-width: 480px;
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line-height: 1.6;
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letter-spacing: 0.5px;
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}
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.wab-legend {
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display: flex;
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gap: 16px;
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font-size: 12px;
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color: #4a7a4a;
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}
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.wab-legend span { display: flex; align-items: center; gap: 4px; }
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.wab-lives { display: flex; gap: 4px; }
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`
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export default function WhackABug() {
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const [gameState, setGameState] = useState('idle')
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const [lives, setLives] = useState(MAX_LIVES)
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const [timeLeft, setTimeLeft] = useState(GAME_DURATION)
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const [holes, setHoles] = useState(Array(GRID_SIZE).fill(null))
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const [effects, setEffects] = useState<{id: number; index: number; type: string}[]>([])
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const timersRef = useRef<ReturnType<typeof setTimeout>[]>([])
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const timerRef = useRef<ReturnType<typeof setInterval> | null>(null)
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const spawnRef = useRef<ReturnType<typeof setTimeout> | null>(null)
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const livesRef = useRef(MAX_LIVES)
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const gameRef = useRef('idle')
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const clearAll = useCallback(() => {
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timersRef.current.forEach((t) => clearTimeout(t))
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timersRef.current = []
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if (timerRef.current) clearInterval(timerRef.current)
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if (spawnRef.current) clearTimeout(spawnRef.current)
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}, [])
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const endGame = useCallback(() => {
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gameRef.current = 'gameover'
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setGameState('gameover')
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clearAll()
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setHoles(Array(GRID_SIZE).fill(null))
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}, [clearAll])
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const spawnBug = useCallback(() => {
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if (gameRef.current !== 'playing') return
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const type = BUG_TYPES[Math.floor(Math.random() * BUG_TYPES.length)]
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const index = Math.floor(Math.random() * GRID_SIZE)
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setHoles((prev) => {
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if (prev[index]) {
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scheduleNext()
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return prev
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}
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const next = [...prev]
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next[index] = {type, id: Date.now() + Math.random(), whacked: false}
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return next
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})
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const disappear = setTimeout(() => {
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if (gameRef.current !== 'playing') return
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let wasWhacked = false
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setHoles((prev) => {
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if (!prev[index] || prev[index].whacked) {
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wasWhacked = true
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return prev
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}
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const next = [...prev]
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next[index] = null
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return next
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})
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if (wasWhacked) return
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livesRef.current -= 1
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setLives(livesRef.current)
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setEffects((prev) => [...prev, {id: Date.now(), index, type: 'miss'}])
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if (livesRef.current <= 0) endGame()
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}, type.duration)
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timersRef.current.push(disappear)
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scheduleNext()
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}, [endGame])
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function scheduleNext() {
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const delay = 700 + Math.random() * 900
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spawnRef.current = setTimeout(spawnBug, delay)
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}
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const startGame = useCallback(() => {
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clearAll()
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livesRef.current = MAX_LIVES
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gameRef.current = 'playing'
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setLives(MAX_LIVES)
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setTimeLeft(GAME_DURATION)
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setHoles(Array(GRID_SIZE).fill(null))
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setEffects([])
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setGameState('playing')
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timerRef.current = setInterval(() => {
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setTimeLeft((t) => {
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if (t <= 1) {
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endGame()
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return 0
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}
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return t - 1
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})
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}, 1000)
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spawnRef.current = setTimeout(spawnBug, 400)
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}, [clearAll, endGame, spawnBug])
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const whack = useCallback((index: number) => {
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debug('Wacked')
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setHoles((prev) => {
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const hole = prev[index]
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if (!hole || hole.whacked) return prev
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const next = [...prev]
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next[index] = {...hole, whacked: true}
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const t = setTimeout(() => {
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setHoles((h) => {
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const n = [...h]
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n[index] = null
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return n
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})
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}, 220)
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timersRef.current.push(t)
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return next
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})
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}, [])
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useEffect(() => {
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const _cleanup = (e: any) => {
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setEffects((prev) => prev.filter((ef) => ef.id !== e.id))
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}
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return () => clearAll()
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}, [clearAll])
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useEffect(() => {
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effects.forEach((ef) => {
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const t = setTimeout(() => {
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setEffects((prev) => prev.filter((x) => x.id !== ef.id))
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}, 700)
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return () => clearTimeout(t)
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})
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}, [effects])
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const pct = (timeLeft / GAME_DURATION) * 100
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const barClass = pct <= 20 ? 'crit' : pct <= 40 ? 'warn' : ''
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return (
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<>
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<style>{css}</style>
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<div className="wab-wrap">
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<h2 className="wab-title">WHACK-A-BUG</h2>
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<p className="wab-subtitle">// blame the bugs for the error</p>
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{
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<div className="wab-idle">
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<div className="wab-legend">
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{BUG_TYPES.map((b) => (
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<span key={b.label}>
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<span style={{fontSize: 16}}>{b.icon}</span>
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</span>
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))}
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</div>
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<p className={'text-ink-1000/75 text-sm'}>
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You have {MAX_LIVES} lives. Bugs escape = lost life.
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<br />
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30 seconds. Smash as many as you can.
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</p>
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</div>
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}
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{gameState === 'gameover' ? (
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<div className="wab-gameover">
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<p style={{color: '#ff4444', fontSize: 14}}>// GAME OVER — all bugs escaped</p>
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<button className="wab-btn" onClick={startGame}>
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RETRY
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</button>
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</div>
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) : (
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<button className="wab-btn" onClick={startGame}>
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START GAME
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</button>
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)}
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{gameState === 'playing' && (
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<>
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<div className="wab-hud">
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<div className="wab-lives">
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{Array.from({length: MAX_LIVES}).map((_, i) => (
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<Heart key={i} filled={i < lives} />
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))}
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</div>
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<div style={{textAlign: 'right'}}>
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<span className="wab-hud-label">TIME</span>
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<span
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className="wab-hud-val"
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style={{color: timeLeft <= 6 ? '#ff4444' : '#39ff14'}}
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>
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{String(timeLeft).padStart(2, '0')}s
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</span>
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</div>
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</div>
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<div className="wab-timer-bar-wrap">
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<div className={`wab-timer-bar ${barClass}`} style={{width: `${pct}%`}} />
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</div>
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<div className="wab-grid">
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{holes.map((hole, i) => {
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const holeEffects = effects.filter((e) => e.index === i)
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return (
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<div
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key={i}
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className={`wab-hole${hole && !hole.whacked ? ' has-bug' : ''}`}
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onClick={() => whack(i)}
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>
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{hole && (
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<div key={hole.id} className={`wab-bug${hole.whacked ? ' whacked' : ''}`}>
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{hole.type.icon}
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</div>
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)}
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{holeEffects.map((ef) => (
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<div key={ef.id} className="wab-miss-flash" />
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))}
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</div>
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)
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})}
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</div>
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</>
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)}
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</div>
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</>
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)
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}
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20
web/pages/whack-a-bug.tsx
Normal file
20
web/pages/whack-a-bug.tsx
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@@ -0,0 +1,20 @@
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'use client'
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import WhackABug from 'web/components/game/whack-a-bug'
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import {PageBase} from 'web/components/page-base'
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import {SEO} from 'web/components/SEO'
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export default function WhackABugPage() {
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return (
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<PageBase trackPageView={'whack-a-bug'} className="relative p-2 sm:pt-0">
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<SEO
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title="Whack-A-Bug"
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description="Blame the bugs for the error - a fun game"
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url="/whack-a-bug"
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/>
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<div className="max-w-lg mx-auto">
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<WhackABug />
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</div>
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</PageBase>
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)
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}
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Reference in New Issue
Block a user