Ettore Di Giacinto 48ece89c63 fix(cluster): harden the worker tunnel, and stop starting a database per spec
Review follow-up. Twelve findings, none blocking, grouped here by what they
protect.

Panics. The handler now recovers between the WebSocket upgrade and the
hand-off, the way the peer link next door already did: net/http recovers the
panic but leaves the hijacked socket open, so without this a worker keeps a
session this replica has no entry for and will never detach. The claim gate in
Attach and reclaimOne is now released with defer, so a panic under Claim cannot
wedge one node's gate for the life of the process. SetTunnels gained the
nil-receiver guard its sibling Stop has.

Operability. A deployment with no registration token stores an empty token_hash
on every worker, so every tunnel dial 401s forever on a frontend that looks
correctly configured. That now warns at startup, logs its own line rather than
sharing the "wrong token" one, and is stated in the docs together with the fact
that setting the token later needs the workers to register again.

Authorization. A node still awaiting admin approval is refused with 403. The
rest of /api/node/ gates on nothing, but the two places that hand a node
something durable, its API key and its NATS credential, both refuse a pending
one, and a tunnel is that kind of grant. Draining and unhealthy nodes keep
their tunnels on purpose.

Comments that claimed more than the code. The global auth middleware does run
on this path and then declines to reject; the future per-node secret only lands
without a change here if it lands in TokenHash; the empty-hash guard is
defensive rather than deciding; ClusterPathPrefix is no longer only
replica-to-replica; the docs no longer say a reaped replica re-claims
unconditionally.

And the test harness. SetupTestDB started a PostgreSQL container per BeforeEach
with a readiness deadline it asserted on, which is one chance per spec to fail
one spec inside its setup, anywhere, never twice in the same place: the shape of
the flake seen twice here and never reproduced. It now starts one container per
process and creates a database per call, which is the pattern tests/e2e already
proved. Isolation is unchanged and is now asserted for the first time. All 69
call sites are untouched; the eleven consumer packages run 1404 specs green, and
jobs went from 34.3s to 3.3s, agents from 13.8s to 1.9s, cluster from 97.4s to
37.5s.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Assisted-by: Claude Opus 5 [claude-code]
2026-09-01 10:36:10 +00:00
2026-04-08 19:23:16 +02:00
2025-02-15 18:17:15 +01:00
2026-08-14 15:07:40 +02:00
2023-05-04 15:01:29 +02:00




LocalAI License

Follow LocalAI_API Join LocalAI Discord Community

mudler%2FLocalAI | Trendshift

Deutsch | Español | français | 日本語 | 한국어 | Português | Русский | 中文

LocalAI is the open-source AI engine. Run any model - LLMs, vision, voice, image, video - on any hardware. No GPU required.

A small core, not a bundle. Each backend wraps a best-in-class engine (llama.cpp, vLLM, whisper.cpp, stable-diffusion, MLX...) in its own image, pulled only when a model needs it. You install nothing you don't use.

  • Composable by design: backends are separate and pulled on demand, so you install only what your model needs
  • Open and extensible: load any model, or build your own backend in any language against an open interface
  • Drop-in API compatibility: OpenAI, Anthropic, and ElevenLabs APIs across every backend
  • Any model, any modality: LLMs, vision, voice, image, and video behind one API
  • Any hardware: NVIDIA, AMD, Intel, Apple Silicon, Vulkan, or CPU-only
  • Multi-user ready: API key auth, user quotas, role-based access
  • Built-in AI agents: autonomous agents with tool use, RAG, MCP, and skills
  • Privacy-first: your data never leaves your infrastructure

A small LocalAI core with backends (llama.cpp, vLLM, MLX, whisper.cpp, stable-diffusion, kokoro, parakeet.cpp...) plugged in as separate on-demand images

Created by Ettore Di Giacinto and maintained by the LocalAI team.

📖 Documentation | 💬 Discord | 💻 Quickstart | 🖼️ Models | FAQ

Guided tour

https://github.com/user-attachments/assets/08cbb692-57da-48f7-963d-2e7b43883c18

Click to see more!

User and auth

https://github.com/user-attachments/assets/228fa9ad-81a3-4d43-bfb9-31557e14a36c

Agents

https://github.com/user-attachments/assets/6270b331-e21d-4087-a540-6290006b381a

Usage metrics per user

https://github.com/user-attachments/assets/cbb03379-23b4-4e3d-bd26-d152f057007f

Fine-tuning and Quantization

https://github.com/user-attachments/assets/5ba4ace9-d3df-4795-b7d4-b0b404ea71ee

WebRTC

https://github.com/user-attachments/assets/ed88e34c-fed3-4b83-8a67-4716a9feeb7b

Quickstart

macOS

Download LocalAI for macOS

Note: The DMG is not signed by Apple. After installing, run: sudo xattr -d com.apple.quarantine /Applications/LocalAI.app. See #6268 for details.

Containers (Docker, podman, ...)

Already ran LocalAI before? Use docker start -i local-ai to restart an existing container.

CPU only:

docker run -ti --name local-ai -p 8080:8080 localai/localai:latest

NVIDIA GPU:

# CUDA 13
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-gpu-nvidia-cuda-13

# CUDA 12
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-gpu-nvidia-cuda-12

# NVIDIA Jetson ARM64 (CUDA 12, for AGX Orin and similar)
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-nvidia-l4t-arm64

# NVIDIA Jetson ARM64 (CUDA 13, for DGX Spark)
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-nvidia-l4t-arm64-cuda-13

AMD GPU (ROCm):

docker run -ti --name local-ai -p 8080:8080 --device=/dev/kfd --device=/dev/dri --group-add=video localai/localai:latest-gpu-hipblas

Intel GPU (oneAPI):

docker run -ti --name local-ai -p 8080:8080 --device=/dev/dri/card1 --device=/dev/dri/renderD128 localai/localai:latest-gpu-intel

Vulkan GPU:

docker run -ti --name local-ai -p 8080:8080 localai/localai:latest-gpu-vulkan

Loading models

# From the model gallery (see available models with `local-ai models list` or at https://models.localai.io)
local-ai run llama-3.2-1b-instruct:q4_k_m
# From Huggingface
local-ai run huggingface://TheBloke/phi-2-GGUF/phi-2.Q8_0.gguf
# From the Ollama OCI registry
local-ai run ollama://gemma:2b
# From a YAML config
local-ai run https://gist.githubusercontent.com/.../phi-2.yaml
# From a standard OCI registry (e.g., Docker Hub)
local-ai run oci://localai/phi-2:latest

To work with a running LocalAI server from the terminal, start the built-in agent from another shell. It answers questions, reads your files and runs commands on your machine, asking you to approve anything that changes state. Inside a session, /models lists installed models and /model <name> switches between them. See the Terminal agent docs.

# Terminal 1
local-ai run llama-3.2-1b-instruct:q4_k_m

# Terminal 2
local-ai chat --model llama-3.2-1b-instruct:q4_k_m

Automatic Backend Detection: LocalAI automatically detects your GPU capabilities and downloads the appropriate backend. For advanced options, see GPU Acceleration.

For more details, see the Getting Started guide.

Latest News

For older news and full release notes, see GitHub Releases and the blog.

Features

Supported Backends & Acceleration

LocalAI supports 60+ backends including llama.cpp, vLLM, SGLang, transformers, whisper.cpp, diffusers, MLX, MLX-VLM, and many more. Hardware acceleration is available for NVIDIA (CUDA 12/13), AMD (ROCm), Intel (oneAPI/SYCL), Apple Silicon (Metal), Vulkan, and NVIDIA Jetson (L4T). All backends can be installed on-the-fly from the Backend Gallery.

See the full Backend & Model Compatibility Table and GPU Acceleration guide.

Backends built by us

Most backends wrap a best-in-class upstream engine. A handful of them are native C/C++/GGML engines (no Python at inference) developed and maintained by the LocalAI project itself:

Backend What it does
vllm.cpp From-scratch C++20 port of vLLM for text generation: paged KV cache, continuous batching, prefix caching, safetensors + GGUF loading, engine-enforced structured output, on CPU, CUDA, Metal and Vulkan. Also serves MiniMax-H3 joint video+audio generation
parakeet.cpp C++/GGML port of NVIDIA NeMo Parakeet ASR (tdt/ctc/rnnt/hybrid), with cache-aware streaming transcription
moss-transcribe.cpp C++/GGML port of OpenMOSS MOSS-Transcribe-Diarize: joint long-form transcription, speaker diarization and timestamping in a single pass
moss-tts.cpp C++/GGML port of the OpenMOSS MOSS-TTS family: text-to-speech (MOSS-TTS-Local v1.5, 48 kHz stereo) with reference-audio voice cloning, through the MOSS-Audio-Tokenizer neural codec
magpie-tts.cpp C++/GGML port of NVIDIA's Magpie TTS Multilingual 357M: 22.05 kHz mono text-to-speech in 5 voices and 9+ languages, with the NanoCodec neural codec and tokenizer/G2P embedded in a single GGUF
ced.cpp C++/GGML port of the CED audio-tagging models: sound-event classification (527-class AudioSet) over REST and the realtime API for live recognition
voice-detect.cpp Speaker recognition and voice analysis (ECAPA-TDNN, WeSpeaker, ERes2Net, CAM++, wav2vec2 age/gender/emotion), replacing the Python speaker-recognition backend
voxtral-tts.c Mistral Voxtral-4B-TTS text-to-speech in pure C: 20 preset voices across 9 languages, 24 kHz WAV output, no dependencies beyond libc
vibevoice.cpp Native port of Microsoft VibeVoice for TTS (voice cloning) and long-form ASR with speaker diarization
rf-detr.cpp Native RF-DETR object detection and instance segmentation
locate-anything.cpp Open-vocabulary object detection and visual grounding (LocateAnything-3B)
depth-anything.cpp Depth Anything 3 monocular metric depth + camera pose estimation
face-detect.cpp Face detection, recognition, demographics and anti-spoofing (SCRFD/ArcFace, YuNet/SFace), replacing the Python insightface backend
free-splatter.cpp Pose-free 3D reconstruction (FreeSplatter): turns a handful of plain photos into 3D Gaussians, no camera poses or GPU required
trellis2.cpp C++/GGML port of Microsoft TRELLIS.2: single-image to textured 3D mesh (GLB with PBR materials)
privacy-filter.cpp Standalone GGML PII/NER token-classification engine powering LocalAI's PII redaction tier
LocalVQE Joint acoustic echo cancellation, noise suppression, and dereverberation
local-store Local-first vector database for embeddings (shipped in-tree)

We also maintain apex-quant, a per-tensor, per-layer quantization recipe for Mixture-of-Experts models that exploits their structural sparsity to produce GGUFs matching or beating Q8_0 quality - and they run out of the box on stock llama.cpp.

Resources

Team

LocalAI is maintained by a small team of humans, together with the wider community of contributors.

A huge thank you to everyone who contributes code, reviews PRs, files issues, and helps users in Discord — LocalAI is a community-driven project and wouldn't exist without you. See the full contributors list.

Citation

If you utilize this repository, data in a downstream project, please consider citing it with:

@misc{localai,
  author = {Ettore Di Giacinto},
  title = {LocalAI: The free, Open source OpenAI alternative},
  year = {2023},
  publisher = {GitHub},
  journal = {GitHub repository},
  howpublished = {\url{https://github.com/go-skynet/LocalAI}},

Sponsors

Do you find LocalAI useful?

Support the project by becoming a backer or sponsor. Your logo will show up here with a link to your website.

A huge thank you to our generous sponsors who support this project covering CI expenses, and our Sponsor list:

Past sponsors


Individual sponsors

A special thanks to individual sponsors, a full list is on GitHub and buymeacoffee. Special shout out to drikster80 for being generous. Thank you everyone!

License

LocalAI is a community-driven project created by Ettore Di Giacinto and maintained by the LocalAI team.

MIT - Author Ettore Di Giacinto mudler@localai.io

Acknowledgements

LocalAI couldn't have been built without the help of great software already available from the community. Thank you!

Contributors

This is a community project, a special thanks to our contributors!

S
Description
No description provided
Readme MIT
230 MiB
0 Stars 1 Watchers 0 Forks
Languages
Go 69.2%
JavaScript 10.7%
Python 5.2%
C++ 5%
HTML 3.7%
Other 6.1%