mudler's LocalAI [bot]andEttore Di Giacinto 4fec33966a docs(blog): final figures for the 4.8 post, and the MLX provider (#11362)
* docs(blog): final figures for the 4.8 post, and the MLX provider

The cycle closed at 374 PRs over twenty-one days, not the 321 over
eighteen the post was written against. Corrects the summary, the opening
line, the contributor count and the gallery total, and moves the date to
the day the release is cut.

Adds the MLX GEMM provider (#11137), which merged after the post was
written and is the one number an Apple Silicon reader wants: 1.54x to
2.19x on an M4 with time to first token roughly halving, both arms
toggled on one binary. The +/-10% caveat travels with the table rather
than being left in the PR.

Two lines edited against the no-ai-slop skill while I was in the file,
the same pass #11324 ran over the engines post:

- The opener balanced two clauses across a colon and closed on "without
  lying to you", which is the built-to-be-quoted shape readers picked
  out of the HN thread. It is a flat statement now.
- "This is a new modality rather than a new backend under an existing
  one" is a binary contrast that says nothing the next clause does not.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Assisted-by: Claude Code:claude-opus-5 [Read] [Edit] [Bash]

* docs(blog): call vllm.cpp alpha, and finish the no-ai-slop pass

vllm.cpp is not a released backend and the post read like it was. The
old wording buried the caveat in a block quote at the end of the section
and still said "first release of a young engine". It now says plainly,
before the caveat can be skipped, that these are alpha development
builds, that shipping them in 4.8 is about letting people try the thing
rather than recommending it, and that llama-cpp stays the default.

Also completes the no-ai-slop pass I had only half run. Counting the
lines built to be quoted, headings and section endings included, the post
is in reasonable shape: long flat informational stretches, tables
followed by a plain finding, headings that are labels rather than
epigram-verdicts. Three patterns survived, each one an item in eval.md:

- "and inverts that:" set the usual shape against ours across a colon.
  The sentence works without the frame.
- "Two things were conflated there: a signal, which needs one line, and
  the detail, which needs somewhere to put it" is a role-assignment pair.
  Says what happens instead.
- "The maturity statement from the release notes is worth repeating in
  full" is throat-clearing in front of a quote, and the quote is gone.

Left the rest alone. Minimum effective edit, not a rewrite.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Assisted-by: Claude Code:claude-opus-5 [Read] [Edit] [Bash]

* docs(blog): present vllm.cpp as a community project, with its own numbers

The post described vllm.cpp as "a from-scratch port of vLLM, written and
maintained by the LocalAI team". Two things wrong with that. It is a
community project, and it has stopped being only a port: it loads GGUF,
runs on CPU, Metal and Vulkan, ships speculative decoding and KV offload,
and its benchmark page measures against llama.cpp, MLX-LM and DwarfStar
as well as vLLM, because those are the engines it competes with on that
hardware.

vLLM's role is now stated for what it is, the reference implementation.
Correctness is checked against it and the scoreboard is kept against it.
Also flags that the name will probably change, since it is drifting far
enough that vllm.cpp will eventually mislead.

Adds real numbers from the project's own docs/BENCHMARKS.md rather than
adjectives: 1.045x vLLM at concurrency 1 on Qwen3.6-27B NVFP4 with
token-for-token identical output, 1.010x and 1.013x at c16 and c32 on the
35B MoE and behind below that, prefill 1.18x over llama.cpp on CPU
aarch64, 97.6% of MLX-LM warm total on an M4. Upstream's own caution
travels with them: it treats c2 through c32 as ties because its noise
band is 0.5% and those margins are 0.7% to 1.7%.

Every figure was checked against ~/_git/vllm.cpp/docs/BENCHMARKS.md
rather than restated from memory. The heading is marked alpha to match
the section body.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Assisted-by: Claude Code:claude-opus-5 [Read] [Edit] [Bash]

* docs(blog): say who maintains vllm.cpp, and add the DeepSeek Flash result

Two corrections to the previous commit.

"A community project" says nothing and was not quite true either. The
LocalAI team maintains vllm.cpp. Community-first is the intent, not a
description, so it now says that and says what backs it: its own
repository, its own docs, benchmark record and issue tracker, and it runs
without LocalAI anywhere in the picture.

Adds the DeepSeek-V4-Flash result, which makes the divergence point
better than any of the prose around it. That model does not run on vLLM
on a single GB10: every vLLM-loadable checkpoint is 156 GB or more
against a 119 GiB unified pool, and the only quant that fits is an
extreme-low-bit GGUF that vLLM cannot load. vllm.cpp reads GGUF and runs
it at 16.28 tok/s against ds4's 16.33, a parity result. Also notes MTP
speculative decoding, token-identical to vLLM's and about 4% faster at
concurrency 1.

Both figures checked against ~/_git/vllm.cpp/docs/BENCHMARKS.md.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Assisted-by: Claude Code:claude-opus-5 [Read] [Edit] [Bash]

* docs(blog): lead the DeepSeek result with what we run, not with what vLLM cannot

The previous version opened on "that model does not run on vLLM on a
single GB10 at all". Wrong emphasis twice over: it makes a strong
negative claim about another project the headline, and it buries the
actual result, which is that vllm.cpp runs DeepSeek-V4-Flash at roughly
2-bit (IQ2_XXS mixed, about 80 GB) on a single DGX Spark and decodes at
16.28 tok/s against DwarfStar's 16.33.

The size constraint is still there, stated as the reason the quant is
what it is rather than as a point about vLLM: at 300B+ total parameters
even a 4-bit checkpoint is 156 GB or more, so a 2-bit GGUF is what fits
the Spark's 119 GiB unified pool.

The table row now names the quant and the box (IQ2_XXS, one DGX Spark)
instead of just "GGUF, GB10", since that is the part a reader with a
Spark wants.

Figures unchanged and still from ~/_git/vllm.cpp/docs/BENCHMARKS.md.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Assisted-by: Claude Code:claude-opus-5 [Read] [Edit] [Bash]

* docs(blog): say the new name is undecided

"The name will probably change at some point" invited the obvious
question. It now says the rename is expected and the name is still to be
decided, which is the actual state.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Assisted-by: Claude Code:claude-opus-5 [Read] [Edit] [Bash]

---------

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Co-authored-by: Ettore Di Giacinto <mudler@localai.io>
2026-08-05 01:23:49 +02:00
2026-04-08 19:23:16 +02:00
2025-02-15 18:17:15 +01:00
2023-05-04 15:01:29 +02:00




LocalAI stars LocalAI License

Follow LocalAI_API Join LocalAI Discord Community

mudler%2FLocalAI | Trendshift

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LocalAI is the open-source AI engine. Run any model - LLMs, vision, voice, image, video - on any hardware. No GPU required.

A small core, not a bundle. Each backend wraps a best-in-class engine (llama.cpp, vLLM, whisper.cpp, stable-diffusion, MLX...) in its own image, pulled only when a model needs it. You install nothing you don't use.

  • Composable by design: backends are separate and pulled on demand, so you install only what your model needs
  • Open and extensible: load any model, or build your own backend in any language against an open interface
  • Drop-in API compatibility: OpenAI, Anthropic, and ElevenLabs APIs across every backend
  • Any model, any modality: LLMs, vision, voice, image, and video behind one API
  • Any hardware: NVIDIA, AMD, Intel, Apple Silicon, Vulkan, or CPU-only
  • Multi-user ready: API key auth, user quotas, role-based access
  • Built-in AI agents: autonomous agents with tool use, RAG, MCP, and skills
  • Privacy-first: your data never leaves your infrastructure

A small LocalAI core with backends (llama.cpp, vLLM, MLX, whisper.cpp, stable-diffusion, kokoro, parakeet.cpp...) plugged in as separate on-demand images

Created by Ettore Di Giacinto and maintained by the LocalAI team.

📖 Documentation | 💬 Discord | 💻 Quickstart | 🖼️ Models | FAQ

Guided tour

https://github.com/user-attachments/assets/08cbb692-57da-48f7-963d-2e7b43883c18

Click to see more!

User and auth

https://github.com/user-attachments/assets/228fa9ad-81a3-4d43-bfb9-31557e14a36c

Agents

https://github.com/user-attachments/assets/6270b331-e21d-4087-a540-6290006b381a

Usage metrics per user

https://github.com/user-attachments/assets/cbb03379-23b4-4e3d-bd26-d152f057007f

Fine-tuning and Quantization

https://github.com/user-attachments/assets/5ba4ace9-d3df-4795-b7d4-b0b404ea71ee

WebRTC

https://github.com/user-attachments/assets/ed88e34c-fed3-4b83-8a67-4716a9feeb7b

Quickstart

macOS

Download LocalAI for macOS

Note: The DMG is not signed by Apple. After installing, run: sudo xattr -d com.apple.quarantine /Applications/LocalAI.app. See #6268 for details.

Containers (Docker, podman, ...)

Already ran LocalAI before? Use docker start -i local-ai to restart an existing container.

CPU only:

docker run -ti --name local-ai -p 8080:8080 localai/localai:latest

NVIDIA GPU:

# CUDA 13
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-gpu-nvidia-cuda-13

# CUDA 12
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-gpu-nvidia-cuda-12

# NVIDIA Jetson ARM64 (CUDA 12, for AGX Orin and similar)
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-nvidia-l4t-arm64

# NVIDIA Jetson ARM64 (CUDA 13, for DGX Spark)
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-nvidia-l4t-arm64-cuda-13

AMD GPU (ROCm):

docker run -ti --name local-ai -p 8080:8080 --device=/dev/kfd --device=/dev/dri --group-add=video localai/localai:latest-gpu-hipblas

Intel GPU (oneAPI):

docker run -ti --name local-ai -p 8080:8080 --device=/dev/dri/card1 --device=/dev/dri/renderD128 localai/localai:latest-gpu-intel

Vulkan GPU:

docker run -ti --name local-ai -p 8080:8080 localai/localai:latest-gpu-vulkan

Loading models

# From the model gallery (see available models with `local-ai models list` or at https://models.localai.io)
local-ai run llama-3.2-1b-instruct:q4_k_m
# From Huggingface
local-ai run huggingface://TheBloke/phi-2-GGUF/phi-2.Q8_0.gguf
# From the Ollama OCI registry
local-ai run ollama://gemma:2b
# From a YAML config
local-ai run https://gist.githubusercontent.com/.../phi-2.yaml
# From a standard OCI registry (e.g., Docker Hub)
local-ai run oci://localai/phi-2:latest

To work with a running LocalAI server from the terminal, start the built-in agent from another shell. It answers questions, reads your files and runs commands on your machine, asking you to approve anything that changes state. Inside a session, /models lists installed models and /model <name> switches between them. See the Terminal agent docs.

# Terminal 1
local-ai run llama-3.2-1b-instruct:q4_k_m

# Terminal 2
local-ai chat --model llama-3.2-1b-instruct:q4_k_m

Automatic Backend Detection: LocalAI automatically detects your GPU capabilities and downloads the appropriate backend. For advanced options, see GPU Acceleration.

For more details, see the Getting Started guide.

Latest News

For older news and full release notes, see GitHub Releases and the blog.

Features

Supported Backends & Acceleration

LocalAI supports 60+ backends including llama.cpp, vLLM, SGLang, transformers, whisper.cpp, diffusers, MLX, MLX-VLM, and many more. Hardware acceleration is available for NVIDIA (CUDA 12/13), AMD (ROCm), Intel (oneAPI/SYCL), Apple Silicon (Metal), Vulkan, and NVIDIA Jetson (L4T). All backends can be installed on-the-fly from the Backend Gallery.

See the full Backend & Model Compatibility Table and GPU Acceleration guide.

Backends built by us

Most backends wrap a best-in-class upstream engine. A handful of them are native C/C++/GGML engines (no Python at inference) developed and maintained by the LocalAI project itself:

Backend What it does
vllm.cpp From-scratch C++20 port of vLLM for text generation: paged KV cache, continuous batching, prefix caching, safetensors + GGUF loading, engine-enforced structured output, on CPU, CUDA, Metal and Vulkan
parakeet.cpp C++/GGML port of NVIDIA NeMo Parakeet ASR (tdt/ctc/rnnt/hybrid), with cache-aware streaming transcription
moss-transcribe.cpp C++/GGML port of OpenMOSS MOSS-Transcribe-Diarize: joint long-form transcription, speaker diarization and timestamping in a single pass
moss-tts.cpp C++/GGML port of the OpenMOSS MOSS-TTS family: text-to-speech (MOSS-TTS-Local v1.5, 48 kHz stereo) with reference-audio voice cloning, through the MOSS-Audio-Tokenizer neural codec
magpie-tts.cpp C++/GGML port of NVIDIA's Magpie TTS Multilingual 357M: 22.05 kHz mono text-to-speech in 5 voices and 9+ languages, with the NanoCodec neural codec and tokenizer/G2P embedded in a single GGUF
ced.cpp C++/GGML port of the CED audio-tagging models: sound-event classification (527-class AudioSet) over REST and the realtime API for live recognition
voice-detect.cpp Speaker recognition and voice analysis (ECAPA-TDNN, WeSpeaker, ERes2Net, CAM++, wav2vec2 age/gender/emotion), replacing the Python speaker-recognition backend
voxtral-tts.c Mistral Voxtral-4B-TTS text-to-speech in pure C: 20 preset voices across 9 languages, 24 kHz WAV output, no dependencies beyond libc
vibevoice.cpp Native port of Microsoft VibeVoice for TTS (voice cloning) and long-form ASR with speaker diarization
rf-detr.cpp Native RF-DETR object detection and instance segmentation
locate-anything.cpp Open-vocabulary object detection and visual grounding (LocateAnything-3B)
depth-anything.cpp Depth Anything 3 monocular metric depth + camera pose estimation
face-detect.cpp Face detection, recognition, demographics and anti-spoofing (SCRFD/ArcFace, YuNet/SFace), replacing the Python insightface backend
free-splatter.cpp Pose-free 3D reconstruction (FreeSplatter): turns a handful of plain photos into 3D Gaussians, no camera poses or GPU required
trellis2.cpp C++/GGML port of Microsoft TRELLIS.2: single-image to textured 3D mesh (GLB with PBR materials)
privacy-filter.cpp Standalone GGML PII/NER token-classification engine powering LocalAI's PII redaction tier
LocalVQE Joint acoustic echo cancellation, noise suppression, and dereverberation
local-store Local-first vector database for embeddings (shipped in-tree)

We also maintain apex-quant, a per-tensor, per-layer quantization recipe for Mixture-of-Experts models that exploits their structural sparsity to produce GGUFs matching or beating Q8_0 quality - and they run out of the box on stock llama.cpp.

Resources

Team

LocalAI is maintained by a small team of humans, together with the wider community of contributors.

A huge thank you to everyone who contributes code, reviews PRs, files issues, and helps users in Discord — LocalAI is a community-driven project and wouldn't exist without you. See the full contributors list.

Citation

If you utilize this repository, data in a downstream project, please consider citing it with:

@misc{localai,
  author = {Ettore Di Giacinto},
  title = {LocalAI: The free, Open source OpenAI alternative},
  year = {2023},
  publisher = {GitHub},
  journal = {GitHub repository},
  howpublished = {\url{https://github.com/go-skynet/LocalAI}},

Sponsors

Do you find LocalAI useful?

Support the project by becoming a backer or sponsor. Your logo will show up here with a link to your website.

A huge thank you to our generous sponsors who support this project covering CI expenses, and our Sponsor list:

Past sponsors


Individual sponsors

A special thanks to individual sponsors, a full list is on GitHub and buymeacoffee. Special shout out to drikster80 for being generous. Thank you everyone!

Star history

LocalAI Star history Chart

License

LocalAI is a community-driven project created by Ettore Di Giacinto and maintained by the LocalAI team.

MIT - Author Ettore Di Giacinto mudler@localai.io

Acknowledgements

LocalAI couldn't have been built without the help of great software already available from the community. Thank you!

Contributors

This is a community project, a special thanks to our contributors!

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