Files
LocalAI/backend
Richard Palethorpe 718223f33b feat(localvqe/audio): v1.3 release and add spectrograms to audio transform UI (#10113)
* chore(localvqe): update backend to v1.3, add v1.2/v1.3 gallery models

Bump the LocalVQE backend pin 72bfb4c6 -> b0f0378a, which adds the v1.2
(1.3 M) and v1.3 (4.8 M) GGUF SHA-256s to the upstream released-models
allowlist (and the arch_version=3 loader) so both load without
LOCALVQE_ALLOW_UNHASHED.

Add gallery entries for localvqe-v1.2-1.3m and localvqe-v1.3-4.8m
(SHA-256 verified against the downloaded weights) and update the
audio-transform docs to make v1.3 the current default while noting the
compact v1.1/v1.2 alternatives.

Assisted-by: Claude:claude-opus-4-8 Claude-Code
Signed-off-by: Richard Palethorpe <io@richiejp.com>

* chore(flake): add ffmpeg-headless to the dev shell

pkg/utils/ffmpeg_test.go shells out to the `ffmpeg` CLI, and the
pre-commit gate runs those tests via `make test-coverage`. Without
ffmpeg in the dev shell the gate fails with "executable file not found
in $PATH". The headless build provides the CLI without GUI/X deps.

Assisted-by: Claude:claude-opus-4-8 [Claude Code]
Signed-off-by: Richard Palethorpe <io@richiejp.com>

* fix(localvqe): parse WAV by walking RIFF sub-chunks

Walk the RIFF chunk list instead of assuming the canonical 44-byte
header layout. Real inputs (browser-recorded clips, ffmpeg output with
an 18/40-byte extensible `fmt ` chunk or trailing LIST/INFO metadata)
would otherwise splice header/metadata bytes into the PCM stream as an
audible impulse. Honour the `data` chunk size and validate that both
`fmt ` and `data` chunks are present.

Assisted-by: Claude:claude-opus-4-8 [Claude Code]
Signed-off-by: Richard Palethorpe <io@richiejp.com>

* fix(security-headers): allow blob: in connect-src for waveform fetch

The waveform renderer XHRs/fetches a freshly-created blob: object URL
(e.g. an uploaded or enhanced clip before it has a server URL). XHR/fetch
of blob: is governed by connect-src, not media-src, so it was blocked by
the CSP. Add blob: to connect-src.

Assisted-by: Claude:claude-opus-4-8 [Claude Code]
Signed-off-by: Richard Palethorpe <io@richiejp.com>

* feat(react-ui): add input/output spectrogram view to AudioTransform

The transform page only showed time-domain amplitude waveforms, so you
could see how loud a clip was but not which frequencies the model
touched. Add a time x frequency spectrogram heatmap and render the input
and output spectrums side by side, so it's visible which bands the
enhancement attenuates (bright input bands that go dark in the output).

Computed client-side via a Hann-windowed STFT over both clips (a small
dependency-free radix-2 FFT), defaulting to the LocalVQE 512/256 frame
geometry. This shows the net input->output spectral change; the model's
internal gain mask is not exposed by the backend.

- src/utils/fft.js            radix-2 FFT
- src/hooks/useSpectrogram.js decode + STFT -> normalised dB magnitude grid
- src/components/audio/Spectrogram.jsx  canvas heatmap (magma colormap)
- AudioTransform.jsx          dual-spectrogram panel + CSS
- e2e spec + UI coverage baseline bump (38.29 -> 39.0; measured ~39.4-40.2)

Assisted-by: Claude:claude-opus-4-8 [Claude Code]
Signed-off-by: Richard Palethorpe <io@richiejp.com>

* test(react-ui): make UI coverage deterministic, tighten the gate

UI e2e line coverage swung ~1pp run-to-run (39.1% <-> 40.2%), which forced
a loose 0.8pp tolerance on the monotonic gate — a band wide enough to let
a real ~300-line regression through silently. The swing was a bug, not
inherent jitter: the 'Create Agent navigates' spec ended on the URL
assertion, so AgentCreate.jsx's ~400 lines were collected only when its
render happened to beat the coverage teardown.

Wait for the page to actually render (assert its heading) so those lines
are covered every run. With the race gone, repeated runs land within
~0.013pp of each other, so:

- tighten UI_COVERAGE_TOLERANCE 0.8 -> 0.1 (noise floor, not a drift band)
- set the baseline to the real, reliably-achieved value (39.0 -> 39.86)

Localised by running the V8-coverage suite repeatedly and diffing per-file
line coverage; AgentCreate.jsx was the sole ~1pp flipper.

Assisted-by: Claude:claude-opus-4-8 [Claude Code]
Signed-off-by: Richard Palethorpe <io@richiejp.com>

---------

Signed-off-by: Richard Palethorpe <io@richiejp.com>
2026-05-31 23:56:46 +02:00
..

LocalAI Backend Architecture

This directory contains the core backend infrastructure for LocalAI, including the gRPC protocol definition, multi-language Dockerfiles, and language-specific backend implementations.

Overview

LocalAI uses a unified gRPC-based architecture that allows different programming languages to implement AI backends while maintaining consistent interfaces and capabilities. The backend system supports multiple hardware acceleration targets and provides a standardized way to integrate various AI models and frameworks.

Architecture Components

1. Protocol Definition (backend.proto)

The backend.proto file defines the gRPC service interface that all backends must implement. This ensures consistency across different language implementations and provides a contract for communication between LocalAI core and backend services.

Core Services

  • Text Generation: Predict, PredictStream for LLM inference
  • Embeddings: Embedding for text vectorization
  • Image Generation: GenerateImage for stable diffusion and image models
  • Audio Processing: AudioTranscription, TTS, SoundGeneration
  • Video Generation: GenerateVideo for video synthesis
  • Object Detection: Detect for computer vision tasks
  • Vector Storage: StoresSet, StoresGet, StoresFind for RAG operations
  • Reranking: Rerank for document relevance scoring
  • Voice Activity Detection: VAD for audio segmentation

Key Message Types

  • PredictOptions: Comprehensive configuration for text generation
  • ModelOptions: Model loading and configuration parameters
  • Result: Standardized response format
  • StatusResponse: Backend health and memory usage information

2. Multi-Language Dockerfiles

The backend system provides language-specific Dockerfiles that handle the build environment and dependencies for different programming languages:

  • Dockerfile.python
  • Dockerfile.golang
  • Dockerfile.llama-cpp

3. Language-Specific Implementations

Python Backends (python/)

  • transformers: Hugging Face Transformers framework
  • vllm: High-performance LLM inference
  • mlx: Apple Silicon optimization
  • diffusers: Stable Diffusion models
  • Audio: coqui, faster-whisper, kitten-tts
  • Vision: mlx-vlm, rfdetr
  • Specialized: rerankers, chatterbox, kokoro

Go Backends (go/)

  • whisper: OpenAI Whisper speech recognition in Go with GGML cpp backend (whisper.cpp)
  • stablediffusion-ggml: Stable Diffusion in Go with GGML Cpp backend
  • piper: Text-to-speech synthesis Golang with C bindings using rhaspy/piper
  • local-store: Vector storage backend

C++ Backends (cpp/)

  • llama-cpp: Llama.cpp integration
  • grpc: GRPC utilities and helpers

Hardware Acceleration Support

CUDA (NVIDIA)

  • Versions: CUDA 12.x, 13.x
  • Features: cuBLAS, cuDNN, TensorRT optimization
  • Targets: x86_64, ARM64 (Jetson)

ROCm (AMD)

  • Features: HIP, rocBLAS, MIOpen
  • Targets: AMD GPUs with ROCm support

Intel

  • Features: oneAPI, Intel Extension for PyTorch
  • Targets: Intel GPUs, XPUs, CPUs

Vulkan

  • Features: Cross-platform GPU acceleration
  • Targets: Windows, Linux, Android, macOS

Apple Silicon

  • Features: MLX framework, Metal Performance Shaders
  • Targets: M1/M2/M3 Macs

Backend Registry (index.yaml)

The index.yaml file serves as a central registry for all available backends, providing:

  • Metadata: Name, description, license, icons
  • Capabilities: Hardware targets and optimization profiles
  • Tags: Categorization for discovery
  • URLs: Source code and documentation links

Building Backends

Prerequisites

  • Docker with multi-architecture support
  • Appropriate hardware drivers (CUDA, ROCm, etc.)
  • Build tools (make, cmake, compilers)

Build Commands

Example of build commands with Docker

# Build Python backend
docker build -f backend/Dockerfile.python \
  --build-arg BACKEND=transformers \
  --build-arg BUILD_TYPE=cublas12 \
  --build-arg CUDA_MAJOR_VERSION=12 \
  --build-arg CUDA_MINOR_VERSION=0 \
  -t localai-backend-transformers .

# Build Go backend
docker build -f backend/Dockerfile.golang \
  --build-arg BACKEND=whisper \
  --build-arg BUILD_TYPE=cpu \
  -t localai-backend-whisper .

# Build C++ backend
docker build -f backend/Dockerfile.llama-cpp \
  --build-arg BACKEND=llama-cpp \
  --build-arg BUILD_TYPE=cublas12 \
  -t localai-backend-llama-cpp .

For ARM64/Mac builds, docker can't be used, and the makefile in the respective backend has to be used.

Build Types

  • cpu: CPU-only optimization
  • cublas12, cublas13: CUDA 12.x, 13.x with cuBLAS
  • hipblas: ROCm with rocBLAS
  • intel: Intel oneAPI optimization
  • vulkan: Vulkan-based acceleration
  • metal: Apple Metal optimization

Backend Development

Creating a New Backend

  1. Choose Language: Select Python, Go, or C++ based on requirements
  2. Implement Interface: Implement the gRPC service defined in backend.proto
  3. Add Dependencies: Create appropriate requirements files
  4. Configure Build: Set up Dockerfile and build scripts
  5. Register Backend: Add entry to index.yaml
  6. Test Integration: Verify gRPC communication and functionality

Backend Structure

backend-name/
├── backend.py/go/cpp    # Main implementation
├── requirements.txt      # Dependencies
├── Dockerfile           # Build configuration
├── install.sh           # Installation script
├── run.sh              # Execution script
├── test.sh             # Test script
└── README.md           # Backend documentation

Required gRPC Methods

At minimum, backends must implement:

  • Health() - Service health check
  • LoadModel() - Model loading and initialization
  • Predict() - Main inference endpoint
  • Status() - Backend status and metrics

Integration with LocalAI Core

Backends communicate with LocalAI core through gRPC:

  1. Service Discovery: Core discovers available backends
  2. Model Loading: Core requests model loading via LoadModel
  3. Inference: Core sends requests via Predict or specialized endpoints
  4. Streaming: Core handles streaming responses for real-time generation
  5. Monitoring: Core tracks backend health and performance

Performance Optimization

Memory Management

  • Model Caching: Efficient model loading and caching
  • Batch Processing: Optimize for multiple concurrent requests
  • Memory Pinning: GPU memory optimization for CUDA/ROCm

Hardware Utilization

  • Multi-GPU: Support for tensor parallelism
  • Mixed Precision: FP16/BF16 for memory efficiency
  • Kernel Fusion: Optimized CUDA/ROCm kernels

Troubleshooting

Common Issues

  1. GRPC Connection: Verify backend service is running and accessible
  2. Model Loading: Check model paths and dependencies
  3. Hardware Detection: Ensure appropriate drivers and libraries
  4. Memory Issues: Monitor GPU memory usage and model sizes

Contributing

When contributing to the backend system:

  1. Follow Protocol: Implement the exact gRPC interface
  2. Add Tests: Include comprehensive test coverage
  3. Document: Provide clear usage examples
  4. Optimize: Consider performance and resource usage
  5. Validate: Test across different hardware targets