* chore(localvqe): update backend to v1.3, add v1.2/v1.3 gallery models Bump the LocalVQE backend pin 72bfb4c6 -> b0f0378a, which adds the v1.2 (1.3 M) and v1.3 (4.8 M) GGUF SHA-256s to the upstream released-models allowlist (and the arch_version=3 loader) so both load without LOCALVQE_ALLOW_UNHASHED. Add gallery entries for localvqe-v1.2-1.3m and localvqe-v1.3-4.8m (SHA-256 verified against the downloaded weights) and update the audio-transform docs to make v1.3 the current default while noting the compact v1.1/v1.2 alternatives. Assisted-by: Claude:claude-opus-4-8 Claude-Code Signed-off-by: Richard Palethorpe <io@richiejp.com> * chore(flake): add ffmpeg-headless to the dev shell pkg/utils/ffmpeg_test.go shells out to the `ffmpeg` CLI, and the pre-commit gate runs those tests via `make test-coverage`. Without ffmpeg in the dev shell the gate fails with "executable file not found in $PATH". The headless build provides the CLI without GUI/X deps. Assisted-by: Claude:claude-opus-4-8 [Claude Code] Signed-off-by: Richard Palethorpe <io@richiejp.com> * fix(localvqe): parse WAV by walking RIFF sub-chunks Walk the RIFF chunk list instead of assuming the canonical 44-byte header layout. Real inputs (browser-recorded clips, ffmpeg output with an 18/40-byte extensible `fmt ` chunk or trailing LIST/INFO metadata) would otherwise splice header/metadata bytes into the PCM stream as an audible impulse. Honour the `data` chunk size and validate that both `fmt ` and `data` chunks are present. Assisted-by: Claude:claude-opus-4-8 [Claude Code] Signed-off-by: Richard Palethorpe <io@richiejp.com> * fix(security-headers): allow blob: in connect-src for waveform fetch The waveform renderer XHRs/fetches a freshly-created blob: object URL (e.g. an uploaded or enhanced clip before it has a server URL). XHR/fetch of blob: is governed by connect-src, not media-src, so it was blocked by the CSP. Add blob: to connect-src. Assisted-by: Claude:claude-opus-4-8 [Claude Code] Signed-off-by: Richard Palethorpe <io@richiejp.com> * feat(react-ui): add input/output spectrogram view to AudioTransform The transform page only showed time-domain amplitude waveforms, so you could see how loud a clip was but not which frequencies the model touched. Add a time x frequency spectrogram heatmap and render the input and output spectrums side by side, so it's visible which bands the enhancement attenuates (bright input bands that go dark in the output). Computed client-side via a Hann-windowed STFT over both clips (a small dependency-free radix-2 FFT), defaulting to the LocalVQE 512/256 frame geometry. This shows the net input->output spectral change; the model's internal gain mask is not exposed by the backend. - src/utils/fft.js radix-2 FFT - src/hooks/useSpectrogram.js decode + STFT -> normalised dB magnitude grid - src/components/audio/Spectrogram.jsx canvas heatmap (magma colormap) - AudioTransform.jsx dual-spectrogram panel + CSS - e2e spec + UI coverage baseline bump (38.29 -> 39.0; measured ~39.4-40.2) Assisted-by: Claude:claude-opus-4-8 [Claude Code] Signed-off-by: Richard Palethorpe <io@richiejp.com> * test(react-ui): make UI coverage deterministic, tighten the gate UI e2e line coverage swung ~1pp run-to-run (39.1% <-> 40.2%), which forced a loose 0.8pp tolerance on the monotonic gate — a band wide enough to let a real ~300-line regression through silently. The swing was a bug, not inherent jitter: the 'Create Agent navigates' spec ended on the URL assertion, so AgentCreate.jsx's ~400 lines were collected only when its render happened to beat the coverage teardown. Wait for the page to actually render (assert its heading) so those lines are covered every run. With the race gone, repeated runs land within ~0.013pp of each other, so: - tighten UI_COVERAGE_TOLERANCE 0.8 -> 0.1 (noise floor, not a drift band) - set the baseline to the real, reliably-achieved value (39.0 -> 39.86) Localised by running the V8-coverage suite repeatedly and diffing per-file line coverage; AgentCreate.jsx was the sole ~1pp flipper. Assisted-by: Claude:claude-opus-4-8 [Claude Code] Signed-off-by: Richard Palethorpe <io@richiejp.com> --------- Signed-off-by: Richard Palethorpe <io@richiejp.com>
LocalAI is the open-source AI engine. Run any model - LLMs, vision, voice, image, video - on any hardware. No GPU required.
- Drop-in API compatibility — OpenAI, Anthropic, ElevenLabs APIs
- 36+ backends — llama.cpp, vLLM, transformers, whisper, diffusers, MLX...
- Any hardware — NVIDIA, AMD, Intel, Apple Silicon, Vulkan, or CPU-only
- Multi-user ready — API key auth, user quotas, role-based access
- Built-in AI agents — autonomous agents with tool use, RAG, MCP, and skills
- Privacy-first — your data never leaves your infrastructure
Created by Ettore Di Giacinto and maintained by the LocalAI team.
📖 Documentation | 💬 Discord | 💻 Quickstart | 🖼️ Models | ❓FAQ
Guided tour
https://github.com/user-attachments/assets/08cbb692-57da-48f7-963d-2e7b43883c18
Click to see more!
User and auth
https://github.com/user-attachments/assets/228fa9ad-81a3-4d43-bfb9-31557e14a36c
Agents
https://github.com/user-attachments/assets/6270b331-e21d-4087-a540-6290006b381a
Usage metrics per user
https://github.com/user-attachments/assets/cbb03379-23b4-4e3d-bd26-d152f057007f
Fine-tuning and Quantization
https://github.com/user-attachments/assets/5ba4ace9-d3df-4795-b7d4-b0b404ea71ee
WebRTC
https://github.com/user-attachments/assets/ed88e34c-fed3-4b83-8a67-4716a9feeb7b
Quickstart
macOS
Note: The DMG is not signed by Apple. After installing, run:
sudo xattr -d com.apple.quarantine /Applications/LocalAI.app. See #6268 for details.
Containers (Docker, podman, ...)
Already ran LocalAI before? Use
docker start -i local-aito restart an existing container.
CPU only:
docker run -ti --name local-ai -p 8080:8080 localai/localai:latest
NVIDIA GPU:
# CUDA 13
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-gpu-nvidia-cuda-13
# CUDA 12
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-gpu-nvidia-cuda-12
# NVIDIA Jetson ARM64 (CUDA 12, for AGX Orin and similar)
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-nvidia-l4t-arm64
# NVIDIA Jetson ARM64 (CUDA 13, for DGX Spark)
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-nvidia-l4t-arm64-cuda-13
AMD GPU (ROCm):
docker run -ti --name local-ai -p 8080:8080 --device=/dev/kfd --device=/dev/dri --group-add=video localai/localai:latest-gpu-hipblas
Intel GPU (oneAPI):
docker run -ti --name local-ai -p 8080:8080 --device=/dev/dri/card1 --device=/dev/dri/renderD128 localai/localai:latest-gpu-intel
Vulkan GPU:
docker run -ti --name local-ai -p 8080:8080 localai/localai:latest-gpu-vulkan
Loading models
# From the model gallery (see available models with `local-ai models list` or at https://models.localai.io)
local-ai run llama-3.2-1b-instruct:q4_k_m
# From Huggingface
local-ai run huggingface://TheBloke/phi-2-GGUF/phi-2.Q8_0.gguf
# From the Ollama OCI registry
local-ai run ollama://gemma:2b
# From a YAML config
local-ai run https://gist.githubusercontent.com/.../phi-2.yaml
# From a standard OCI registry (e.g., Docker Hub)
local-ai run oci://localai/phi-2:latest
Automatic Backend Detection: LocalAI automatically detects your GPU capabilities and downloads the appropriate backend. For advanced options, see GPU Acceleration.
For more details, see the Getting Started guide.
Latest News
- May 2026: LocalAI 4.3.0 -
llama.cppprompt cache on by default (repeated system prompts collapse from minutes to seconds), keyless cosign signing of backend OCI images, per-API-key + per-user usage attribution, Distributed v3 with per-request replica routing. Release notes - May 2026: LocalAI 4.2.0 - LocalAI sees and hears: voice recognition, face recognition + antispoofing liveness, speaker diarization. Plus drop-in Ollama API, video generation, redesigned UI with i18n + admin-configurable branding, vLLM at feature parity with llama.cpp, and 11 new backends. Release notes
- April 2026: LocalAI 4.1.0 - LocalAI becomes a control tower: distributed cluster mode with VRAM-aware smart routing + autoscaling, multi-user platform with OIDC and API keys, per-user quotas with predictive analytics, in-UI fine-tuning with TRL (auto-export to GGUF), on-the-fly quantization backend, visual pipeline editor. Release notes
- March 2026: LocalAI 4.0.0 - native agentic orchestration with the new Agenthub community hub, full React UI rewrite with Canvas mode, MCP Apps + client-side with tool streaming, WebRTC realtime audio, MLX-distributed. Release notes
- February 2026: Realtime API for audio-to-audio with tool calling, ACE-Step 1.5 support
- January 2026: LocalAI 3.10.0 — Anthropic API support, Open Responses API, video & image generation (LTX-2), unified GPU backends, tool streaming, Moonshine, Pocket-TTS. Release notes
- December 2025: Dynamic Memory Resource reclaimer, Automatic multi-GPU model fitting (llama.cpp), Vibevoice backend
- November 2025: Import models via URL, Multiple chats and history
- October 2025: Model Context Protocol (MCP) support for agentic capabilities
- September 2025: New Launcher for macOS and Linux, extended backend support for Mac and Nvidia L4T, MLX-Audio, WAN 2.2
- August 2025: MLX, MLX-VLM, Diffusers, llama.cpp now supported on Apple Silicon
- July 2025: All backends migrated outside the main binary — lightweight, modular architecture
For older news and full release notes, see GitHub Releases and the News page.
Features
- Text generation (
llama.cpp,transformers,vllm... and more) - Text to Audio
- Audio to Text
- Image generation
- OpenAI-compatible tools API
- Realtime API (Speech-to-speech)
- Embeddings generation
- Constrained grammars
- Download models from Huggingface
- Vision API
- Object Detection
- Reranker API
- P2P Inferencing
- Distributed Mode — Horizontal scaling with PostgreSQL + NATS
- Model Context Protocol (MCP)
- Built-in Agents — Autonomous AI agents with tool use, RAG, skills, SSE streaming, and Agent Hub
- Backend Gallery — Install/remove backends on the fly via OCI images
- Voice Activity Detection (Silero-VAD)
- Integrated WebUI
Supported Backends & Acceleration
LocalAI supports 36+ backends including llama.cpp, vLLM, transformers, whisper.cpp, diffusers, MLX, MLX-VLM, and many more. Hardware acceleration is available for NVIDIA (CUDA 12/13), AMD (ROCm), Intel (oneAPI/SYCL), Apple Silicon (Metal), Vulkan, and NVIDIA Jetson (L4T). All backends can be installed on-the-fly from the Backend Gallery.
See the full Backend & Model Compatibility Table and GPU Acceleration guide.
Resources
- Documentation
- LLM fine-tuning guide
- Build from source
- Kubernetes installation
- Integrations & community projects
- Installation video walkthrough
- Media & blog posts
- Examples
Team
LocalAI is maintained by a small team of humans, together with the wider community of contributors.
- Ettore Di Giacinto — original author and project lead
- Richard Palethorpe — maintainer
A huge thank you to everyone who contributes code, reviews PRs, files issues, and helps users in Discord — LocalAI is a community-driven project and wouldn't exist without you. See the full contributors list.
Citation
If you utilize this repository, data in a downstream project, please consider citing it with:
@misc{localai,
author = {Ettore Di Giacinto},
title = {LocalAI: The free, Open source OpenAI alternative},
year = {2023},
publisher = {GitHub},
journal = {GitHub repository},
howpublished = {\url{https://github.com/go-skynet/LocalAI}},
Sponsors
Do you find LocalAI useful?
Support the project by becoming a backer or sponsor. Your logo will show up here with a link to your website.
A huge thank you to our generous sponsors who support this project covering CI expenses, and our Sponsor list:
Individual sponsors
A special thanks to individual sponsors, a full list is on GitHub and buymeacoffee. Special shout out to drikster80 for being generous. Thank you everyone!
Star history
License
LocalAI is a community-driven project created by Ettore Di Giacinto and maintained by the LocalAI team.
MIT - Author Ettore Di Giacinto mudler@localai.io
Acknowledgements
LocalAI couldn't have been built without the help of great software already available from the community. Thank you!
- llama.cpp
- https://github.com/tatsu-lab/stanford_alpaca
- https://github.com/cornelk/llama-go for the initial ideas
- https://github.com/antimatter15/alpaca.cpp
- https://github.com/EdVince/Stable-Diffusion-NCNN
- https://github.com/ggerganov/whisper.cpp
- https://github.com/rhasspy/piper
- exo for the MLX distributed auto-parallel sharding implementation
Contributors
This is a community project, a special thanks to our contributors!
