Files
LocalAI/backend/cpp/audio-cpp/audio_cpp_runtime.h
Ettore Di Giacinto bc1965ad0b feat(audio-cpp): implement runtime lifecycle
Add protocol-neutral model configuration and runtime ownership against the pinned audio.cpp interfaces. Validate task capabilities, preserve the active model on replacement failures, serialize inference calls, and guarantee session-first teardown.

Assisted-by: Codex:gpt-5
2026-07-29 09:06:44 +00:00

47 lines
1.3 KiB
C++

// SPDX-License-Identifier: MIT
#pragma once
#include "model_config.h"
#include "engine/framework/runtime/registry.h"
#include "engine/framework/runtime/session.h"
#include <memory>
#include <mutex>
namespace audio_cpp {
class AudioCppRuntime {
public:
AudioCppRuntime();
explicit AudioCppRuntime(engine::runtime::ModelRegistry registry);
~AudioCppRuntime();
AudioCppRuntime(const AudioCppRuntime &) = delete;
AudioCppRuntime & operator=(const AudioCppRuntime &) = delete;
void load(const AudioCppModelConfig & config);
void free();
engine::runtime::TaskResult run(
const engine::runtime::TaskRequest & request);
void start_stream(const engine::runtime::TaskRequest & request);
engine::runtime::StreamEvent process_audio_chunk(
const engine::runtime::AudioChunk & chunk);
engine::runtime::TaskResult finish_stream();
private:
engine::runtime::IVoiceTaskSession & require_session_locked();
engine::runtime::IOfflineVoiceTaskSession & require_offline_locked();
engine::runtime::IStreamingVoiceTaskSession & require_streaming_locked();
void free_locked();
std::mutex mutex_;
engine::runtime::ModelRegistry registry_;
std::unique_ptr<engine::runtime::ILoadedVoiceModel> model_;
std::unique_ptr<engine::runtime::IVoiceTaskSession> session_;
};
} // namespace audio_cpp