Ettore Di Giacinto cce914b3fd feat(cluster): relay a peer's stream onto a worker tunnel held here
A worker holds ONE tunnel and it lands on ONE frontend replica, so with N
replicas behind a load balancer roughly (N-1)/N of requests arrive somewhere
that cannot reach the worker directly. This is the piece that carries them:
the SessionStore stream handler reads which worker a peer's stream is for,
opens a stream on the tunnel this replica holds, and splices the two.

Splice has had no production caller since phase 1. It has one now, and being
the first caller it settles the two endings phase 1 deliberately left open,
both of which read as normal termination until now:

  - a peer-initiated *StreamError{Remote: true}, which yamux builds only from
    an RST frame the far side sent (stream.go:432-449); a reset this side asks
    for carries Remote: false, and Splice never resets anything, its own Close
    sending a FIN;
  - a graceful ErrRemoteGoAway, which handleGoAway returns for code
    goAwayNormal (session.go:829-833) and close hands unwrapped to every live
    stream (session.go:328-337).

Both truncate whatever was in flight. Reporting them as normal termination is
how a half-finished inference comes to look like a short one that completed,
so both are now reported; the local forms stay silent, because those are the
teardown Splice provokes itself. The decision cannot live in a caller reading
Splice's result, since a result already mapped to nil carries nothing left to
reclassify, so it lives at the classifier with the reasoning beside it. The
relay logs it at debug: a client cancelling a relayed request produces one per
cancellation, and the truncation is separately visible to the frontend's own
gRPC or HTTP client.

The relay hop gets its own request and reply frames. They have to be distinct
from the worker tunnel's, because a relayed stream carries both hops' frames
back to back, and a vocabulary shared between them would let a reader applied
to the wrong hop hand back a plausible sentinel belonging to the other. Its
three refusals stay apart for the reason the worker's three do: ErrNotOwner is
a routing fact and the caller should resolve the owner again; unavailable is
infrastructure at this replica and a retry is worth something; bad-request is
the caller's bug. None of them is, or may be built over, an absence error.

One hop, always. A stream naming a worker this replica does not hold is
refused, never resolved and relayed onward, so a stale ownership row cannot
become a loop between two replicas each certain the other holds the worker.

PeerPool is constructed and closed alongside SessionStore, so both halves of
the peer mesh now have an owner and a shutdown.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Assisted-by: Claude Opus 5 [claude-code]
Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
2026-09-01 14:12:17 +00:00
2026-04-08 19:23:16 +02:00
2025-02-15 18:17:15 +01:00
2026-08-14 15:07:40 +02:00
2023-05-04 15:01:29 +02:00




LocalAI License

Follow LocalAI_API Join LocalAI Discord Community

mudler%2FLocalAI | Trendshift

Deutsch | Español | français | 日本語 | 한국어 | Português | Русский | 中文

LocalAI is the open-source AI engine. Run any model - LLMs, vision, voice, image, video - on any hardware. No GPU required.

A small core, not a bundle. Each backend wraps a best-in-class engine (llama.cpp, vLLM, whisper.cpp, stable-diffusion, MLX...) in its own image, pulled only when a model needs it. You install nothing you don't use.

  • Composable by design: backends are separate and pulled on demand, so you install only what your model needs
  • Open and extensible: load any model, or build your own backend in any language against an open interface
  • Drop-in API compatibility: OpenAI, Anthropic, and ElevenLabs APIs across every backend
  • Any model, any modality: LLMs, vision, voice, image, and video behind one API
  • Any hardware: NVIDIA, AMD, Intel, Apple Silicon, Vulkan, or CPU-only
  • Multi-user ready: API key auth, user quotas, role-based access
  • Built-in AI agents: autonomous agents with tool use, RAG, MCP, and skills
  • Privacy-first: your data never leaves your infrastructure

A small LocalAI core with backends (llama.cpp, vLLM, MLX, whisper.cpp, stable-diffusion, kokoro, parakeet.cpp...) plugged in as separate on-demand images

Created by Ettore Di Giacinto and maintained by the LocalAI team.

📖 Documentation | 💬 Discord | 💻 Quickstart | 🖼️ Models | FAQ

Guided tour

https://github.com/user-attachments/assets/08cbb692-57da-48f7-963d-2e7b43883c18

Click to see more!

User and auth

https://github.com/user-attachments/assets/228fa9ad-81a3-4d43-bfb9-31557e14a36c

Agents

https://github.com/user-attachments/assets/6270b331-e21d-4087-a540-6290006b381a

Usage metrics per user

https://github.com/user-attachments/assets/cbb03379-23b4-4e3d-bd26-d152f057007f

Fine-tuning and Quantization

https://github.com/user-attachments/assets/5ba4ace9-d3df-4795-b7d4-b0b404ea71ee

WebRTC

https://github.com/user-attachments/assets/ed88e34c-fed3-4b83-8a67-4716a9feeb7b

Quickstart

macOS

Download LocalAI for macOS

Note: The DMG is not signed by Apple. After installing, run: sudo xattr -d com.apple.quarantine /Applications/LocalAI.app. See #6268 for details.

Containers (Docker, podman, ...)

Already ran LocalAI before? Use docker start -i local-ai to restart an existing container.

CPU only:

docker run -ti --name local-ai -p 8080:8080 localai/localai:latest

NVIDIA GPU:

# CUDA 13
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-gpu-nvidia-cuda-13

# CUDA 12
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-gpu-nvidia-cuda-12

# NVIDIA Jetson ARM64 (CUDA 12, for AGX Orin and similar)
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-nvidia-l4t-arm64

# NVIDIA Jetson ARM64 (CUDA 13, for DGX Spark)
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-nvidia-l4t-arm64-cuda-13

AMD GPU (ROCm):

docker run -ti --name local-ai -p 8080:8080 --device=/dev/kfd --device=/dev/dri --group-add=video localai/localai:latest-gpu-hipblas

Intel GPU (oneAPI):

docker run -ti --name local-ai -p 8080:8080 --device=/dev/dri/card1 --device=/dev/dri/renderD128 localai/localai:latest-gpu-intel

Vulkan GPU:

docker run -ti --name local-ai -p 8080:8080 localai/localai:latest-gpu-vulkan

Loading models

# From the model gallery (see available models with `local-ai models list` or at https://models.localai.io)
local-ai run llama-3.2-1b-instruct:q4_k_m
# From Huggingface
local-ai run huggingface://TheBloke/phi-2-GGUF/phi-2.Q8_0.gguf
# From the Ollama OCI registry
local-ai run ollama://gemma:2b
# From a YAML config
local-ai run https://gist.githubusercontent.com/.../phi-2.yaml
# From a standard OCI registry (e.g., Docker Hub)
local-ai run oci://localai/phi-2:latest

To work with a running LocalAI server from the terminal, start the built-in agent from another shell. It answers questions, reads your files and runs commands on your machine, asking you to approve anything that changes state. Inside a session, /models lists installed models and /model <name> switches between them. See the Terminal agent docs.

# Terminal 1
local-ai run llama-3.2-1b-instruct:q4_k_m

# Terminal 2
local-ai chat --model llama-3.2-1b-instruct:q4_k_m

Automatic Backend Detection: LocalAI automatically detects your GPU capabilities and downloads the appropriate backend. For advanced options, see GPU Acceleration.

For more details, see the Getting Started guide.

Latest News

For older news and full release notes, see GitHub Releases and the blog.

Features

Supported Backends & Acceleration

LocalAI supports 60+ backends including llama.cpp, vLLM, SGLang, transformers, whisper.cpp, diffusers, MLX, MLX-VLM, and many more. Hardware acceleration is available for NVIDIA (CUDA 12/13), AMD (ROCm), Intel (oneAPI/SYCL), Apple Silicon (Metal), Vulkan, and NVIDIA Jetson (L4T). All backends can be installed on-the-fly from the Backend Gallery.

See the full Backend & Model Compatibility Table and GPU Acceleration guide.

Backends built by us

Most backends wrap a best-in-class upstream engine. A handful of them are native C/C++/GGML engines (no Python at inference) developed and maintained by the LocalAI project itself:

Backend What it does
vllm.cpp From-scratch C++20 port of vLLM for text generation: paged KV cache, continuous batching, prefix caching, safetensors + GGUF loading, engine-enforced structured output, on CPU, CUDA, Metal and Vulkan. Also serves MiniMax-H3 joint video+audio generation
parakeet.cpp C++/GGML port of NVIDIA NeMo Parakeet ASR (tdt/ctc/rnnt/hybrid), with cache-aware streaming transcription
moss-transcribe.cpp C++/GGML port of OpenMOSS MOSS-Transcribe-Diarize: joint long-form transcription, speaker diarization and timestamping in a single pass
moss-tts.cpp C++/GGML port of the OpenMOSS MOSS-TTS family: text-to-speech (MOSS-TTS-Local v1.5, 48 kHz stereo) with reference-audio voice cloning, through the MOSS-Audio-Tokenizer neural codec
magpie-tts.cpp C++/GGML port of NVIDIA's Magpie TTS Multilingual 357M: 22.05 kHz mono text-to-speech in 5 voices and 9+ languages, with the NanoCodec neural codec and tokenizer/G2P embedded in a single GGUF
ced.cpp C++/GGML port of the CED audio-tagging models: sound-event classification (527-class AudioSet) over REST and the realtime API for live recognition
voice-detect.cpp Speaker recognition and voice analysis (ECAPA-TDNN, WeSpeaker, ERes2Net, CAM++, wav2vec2 age/gender/emotion), replacing the Python speaker-recognition backend
voxtral-tts.c Mistral Voxtral-4B-TTS text-to-speech in pure C: 20 preset voices across 9 languages, 24 kHz WAV output, no dependencies beyond libc
vibevoice.cpp Native port of Microsoft VibeVoice for TTS (voice cloning) and long-form ASR with speaker diarization
rf-detr.cpp Native RF-DETR object detection and instance segmentation
locate-anything.cpp Open-vocabulary object detection and visual grounding (LocateAnything-3B)
depth-anything.cpp Depth Anything 3 monocular metric depth + camera pose estimation
face-detect.cpp Face detection, recognition, demographics and anti-spoofing (SCRFD/ArcFace, YuNet/SFace), replacing the Python insightface backend
free-splatter.cpp Pose-free 3D reconstruction (FreeSplatter): turns a handful of plain photos into 3D Gaussians, no camera poses or GPU required
trellis2.cpp C++/GGML port of Microsoft TRELLIS.2: single-image to textured 3D mesh (GLB with PBR materials)
privacy-filter.cpp Standalone GGML PII/NER token-classification engine powering LocalAI's PII redaction tier
LocalVQE Joint acoustic echo cancellation, noise suppression, and dereverberation
local-store Local-first vector database for embeddings (shipped in-tree)

We also maintain apex-quant, a per-tensor, per-layer quantization recipe for Mixture-of-Experts models that exploits their structural sparsity to produce GGUFs matching or beating Q8_0 quality - and they run out of the box on stock llama.cpp.

Resources

Team

LocalAI is maintained by a small team of humans, together with the wider community of contributors.

A huge thank you to everyone who contributes code, reviews PRs, files issues, and helps users in Discord — LocalAI is a community-driven project and wouldn't exist without you. See the full contributors list.

Citation

If you utilize this repository, data in a downstream project, please consider citing it with:

@misc{localai,
  author = {Ettore Di Giacinto},
  title = {LocalAI: The free, Open source OpenAI alternative},
  year = {2023},
  publisher = {GitHub},
  journal = {GitHub repository},
  howpublished = {\url{https://github.com/go-skynet/LocalAI}},

Sponsors

Do you find LocalAI useful?

Support the project by becoming a backer or sponsor. Your logo will show up here with a link to your website.

A huge thank you to our generous sponsors who support this project covering CI expenses, and our Sponsor list:

Past sponsors


Individual sponsors

A special thanks to individual sponsors, a full list is on GitHub and buymeacoffee. Special shout out to drikster80 for being generous. Thank you everyone!

License

LocalAI is a community-driven project created by Ettore Di Giacinto and maintained by the LocalAI team.

MIT - Author Ettore Di Giacinto mudler@localai.io

Acknowledgements

LocalAI couldn't have been built without the help of great software already available from the community. Thank you!

Contributors

This is a community project, a special thanks to our contributors!

S
Description
No description provided
Readme MIT
230 MiB
0 Stars 1 Watchers 0 Forks
Languages
Go 69.2%
JavaScript 10.7%
Python 5.2%
C++ 5%
HTML 3.7%
Other 6.1%