remove deprecated lat/long float encodings

This commit is contained in:
geeksville
2020-06-11 21:25:45 -07:00
parent 9f396c1608
commit 98d5f3a7be
3 changed files with 3 additions and 6 deletions

View File

@@ -42,8 +42,8 @@ data class Position(
*/
constructor(p: MeshProtos.Position, defaultTime: Int = currentTime()) : this(
// We prefer the int version of lat/lon but if not available use the depreciated legacy version
if (p.latitudeI == 0) p.latitudeD else degD(p.latitudeI),
if (p.longitudeI == 0) p.longitudeD else degD(p.longitudeI),
degD(p.latitudeI),
degD(p.longitudeI),
p.altitude,
if (p.time != 0) p.time else defaultTime
)

View File

@@ -1327,9 +1327,6 @@ class MeshService : Service(), Logging {
debug("Sending our position to=$destNum lat=$lat, lon=$lon, alt=$alt")
val position = MeshProtos.Position.newBuilder().also {
it.latitudeD = lat // Only old radios will use this variant, others will just ignore it
it.longitudeD = lon
it.longitudeI = Position.degI(lon)
it.latitudeI = Position.degI(lat)