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Meshtastic-Android/AGENTS.md

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# Meshtastic Android - Agent Guide
This file serves as a comprehensive guide for AI agents and developers working on the `Meshtastic-Android` codebase. Use this as your primary reference for understanding the architecture, conventions, and workflows.
## 1. Project Overview
- **Type:** Native Android Application (Kotlin).
- **Purpose:** Client interface for Meshtastic mesh radios.
- **Architecture:** Modern Android Development (MAD) principles.
- **UI:** Jetpack Compose (Material 3).
- **State Management:** Unidirectional Data Flow (UDF) with ViewModels, Coroutines, and Flow.
- **Dependency Injection:** Hilt.
- **Navigation:** Type-Safe Navigation (Jetpack Navigation).
- **Data Layer:** Repository pattern with Room (local DB), DataStore (prefs), and Protobuf (device comms).
## 2. Codebase Map
| Directory | Description |
| :--- | :--- |
| `app/` | Main application module. Contains `MainActivity`, `AppNavigation`, and Hilt entry points. Uses package `com.geeksville.mesh`. |
| `core/` | Shared library modules. Most code here uses package `org.meshtastic.core.*`. |
| `core/ble/` | **New:** Bluetooth Low Energy stack using Nordic libraries. |
| `core/strings/` | **Crucial:** Centralized string resources using Compose Multiplatform Resources. |
| `feature/` | Feature modules (e.g., `settings`, `map`, `messaging`). Each is a standalone Gradle module. Uses package `org.meshtastic.feature.*`. |
| `build-logic/` | Custom Gradle convention plugins. Defines build logic for the entire project. |
| `gradle/libs.versions.toml` | **Version Catalog.** All dependencies and versions are defined here. |
| `core/proto/` | Protobuf definitions for communicating with the mesh radio. |
## 3. Development Guidelines
### A. UI Development (Jetpack Compose)
- **Material 3:** The app uses Material 3. Look for ways to use **Material 3 Expressive** components where appropriate.
- **Strings:**
- Do **not** use `app/src/main/res/values/strings.xml` for UI strings.
- Use the **Compose Multiplatform Resource** library in `core:resources`.
- **Definition:** Add strings to `core/resources/src/commonMain/composeResources/values/strings.xml`.
- **Usage:**
```kotlin
import org.jetbrains.compose.resources.stringResource
import org.meshtastic.core.resources.Res
import org.meshtastic.core.resources.your_string_key
Text(text = stringResource(Res.string.your_string_key))
```
- **Dialogs:**
- Use the centralized `MeshtasticDialog` for all alerts and confirmation boxes.
- **Specialized Overloads:** Use `MeshtasticResourceDialog` (for resource-only content) or `MeshtasticTextDialog` (for mixed resource/text content) to reduce boilerplate.
- **Location:** Defined in `core/ui/src/main/kotlin/org/meshtastic/core/ui/component/AlertDialogs.kt`.
- **Previews:** Create `@Preview` functions for your Composables to ensure they render correctly.
### B. Architecture & State
- **ViewModels:** Must be annotated with `@HiltViewModel`.
- **Injection:** Use `@Inject constructor(...)`.
- **Scopes:** Use `viewModelScope` for coroutines. Avoid `GlobalScope`.
- **Data Flow:** Expose UI state as `StateFlow<UiState>` or `Flow<UiState>`.
### C. Navigation
- The project uses **Type-Safe Navigation** (Kotlin Serialization).
- Routes are defined in `core/navigation` (e.g., `ContactsRoutes`, `SettingsRoutes`).
- The main `NavHost` is located in `app/src/main/java/com/geeksville/mesh/ui/Main.kt`.
### D. Bluetooth (BLE)
- **Library:** Uses **Nordic Semiconductor's Kotlin BLE Library** and **Android Common Libraries**.
- **Location:** Core logic resides in `core/ble`.
- **Key Classes:** `BluetoothRepository`, `NordicBleInterface`, `BleConnection`.
- **Usage:** Use `BluetoothRepository` for scanning and bonding. Use `BleConnection` for managing connections. Avoid legacy `BluetoothAdapter` APIs directly.
- **Environment Mocking:** Use `LocalEnvironmentOwner` and `MockAndroidEnvironment` to test UI hardware reactions without a real device.
### E. Dependency Management
- **Never** hardcode versions in `build.gradle.kts` files.
- **Action:** Add the library and version to `gradle/libs.versions.toml`.
- **Action:** Apply plugins using the alias from the catalog (e.g., `alias(libs.plugins.meshtastic.android.library)`).
- **Alpha Libraries:** Do not be shy about using alpha libraries from Google if they provide necessary features.
### F. Build Variants (Flavors)
- **`google`**: Includes Google Play Services (Maps, Firebase, Crashlytics).
- **`fdroid`**: FOSS version. **Strictly segregate sensitive data** (Crashlytics, Firebase, etc.) out of this flavor.
- **Task Example:** `./gradlew assembleFdroidDebug`
### G. Kotlin Multiplatform (KMP) & Decoupling
- **Goal:** We are actively moving logic and models from Android-specific modules to KMP modules (`core:common`, `core:model`, `core:proto`) to support future cross-platform expansion.
- **Domain Models:** Always place domain models (Data Classes, Enums) in `commonMain` of the respective module.
- **Parceling:**
- Use the platform-agnostic `CommonParcelable` and `CommonParcelize` from `core:common`.
- Avoid direct imports of `android.os.Parcelable` or `kotlinx.parcelize.Parcelize` in `commonMain`.
- **Platform Abstractions:** Use `expect`/`actual` for platform-specific logic (e.g., `DateFormatter`, `RandomUtils`, `BuildUtils`).
- **AIDL Compatibility:** AIDL parcelable declarations for models moved to `commonMain` should be relocated to `:core:api` to ensure proper export to consumer modules.
## 4. Quality Assurance
### A. Code Style (Spotless)
- The project uses **Spotless** to enforce formatting.
- **Command:** `./gradlew spotlessApply`
- **Rule:** You **must** run this before submitting any code.
### B. Linting (Detekt)
- The project uses **Detekt** for static analysis.
- **Command:** `./gradlew detekt`
- **Rule:** Ensure zero regressions.
### C. Testing
- **Unit Tests:** JUnit 4/5 in `src/test/java`. Run with `./gradlew test`.
- **Compose UI Tests (JVM):** Preferred for component testing. Use **Robolectric** in `src/test/java`.
- **Important:** Annotate with `@Config(sdk = [34])` if using Java 17 to avoid SDK 35 compatibility issues.
- **Best Practice:** Pass mocked ViewModels to Composables instead of using Hilt in Robolectric tests.
- **Instrumented Tests:** For full E2E or Hilt integration tests, use `src/androidTest/java`. Run with `./gradlew connectedAndroidTest`.
- **Feature Test:** `./gradlew feature:settings:testGoogleDebug`
## 5. Agent Workflow
1. **Explore First:** Before making changes, read `gradle/libs.versions.toml` and the relevant `build.gradle.kts` to understand the environment.
2. **Plan:** Identify which modules (`core` or `feature`) need modification.
3. **Implement:**
- If adding a string, modify `core:resources`.
- If adding a dependency, modify `libs.versions.toml` first.
4. **Verify:**
- Run `./gradlew spotlessApply` (Essential!).
- Run `./gradlew detekt`.
- Run relevant tests (e.g., `./gradlew :feature:settings:testDebugUnitTest`).
## 6. Important Context
- **Protobuf:** Communication with the device uses Protobufs. The definitions are in `core/proto`. This is a Git submodule, but the build system handles it.
- **Legacy:** Some code in `app/` uses the `com.geeksville.mesh` package. Newer code in `core/` and `feature/` uses `org.meshtastic.*`. Respect the existing package structure of the file you are editing.
- **Versioning:** Do not manually edit `versionCode` or `versionName`. These are managed by the build system and CI/CD.
- **Database Safety:** When modifying critical database logic (e.g., `NodeInfoDao`), always ensure you have explicit test coverage for security edge cases (like PKC conflicts or key wiping). Refer to `core/database/src/androidTest/kotlin/org/meshtastic/core/database/dao/NodeInfoDaoTest.kt` for examples.
## 7. Troubleshooting
- **Missing Strings:** If `Res.string.xyz` is unresolved, ensure you have imported `org.meshtastic.core.resources.Res` and the specific string property, and that you have run a build to generate the resources.
- **Build Errors:** Check `gradle/libs.versions.toml` for version conflicts. Use `build-logic` conventions to ensure plugins are applied correctly.
---
*Refer to `CONTRIBUTING.md` for human-centric processes like Code of Conduct and Pull Request etiquette.*
### E. Resources and Assets
- **Centralization:** All global app resources (Strings, Drawables, Fonts, raw files) should be placed in `:core:resources`.
- **Module Path:** `core/resources/src/commonMain/composeResources/`
- **Decentralization:** Feature-specific strings and assets can (and should) be housed in their respective feature module's `composeResources` directory to maintain modular boundaries and clean architectural dependency graphs. Crowdin localization handles globbing `/**/composeResources/values/strings.xml` perfectly.
- **Drawables:** Use `painterResource(Res.drawable.your_icon)` to access cross-platform drawables. Name them consistently (`ic_` for icons, `img_` for artwork). Avoid putting standard Drawables or Vectors in legacy Android `res/drawable` folders unless strictly required by a legacy library (like `OsmDroid` map markers) or the OS layer (like `app_icon.xml`).