Compose Multiplatform entry point for the browser, using ComposeViewport (confirmed as the current, non-deprecated bootstrap for the pinned 1.12.0 against JetBrains' own compose-multiplatform example repo and the 1.12.0 CHANGELOG, since hosted docs didn't carry the exact signature). Wires in every wasmJs-specific Koin module this whole effort left unregistered (CorePrefsWasmJsModule, CoreDatastoreWasmJsModule, CoreNetworkWasmJsModule, CoreBleWasmJsModule) alongside the v0 feature slice per the workpad's AC9: connections, messaging, node, settings. Map and every other feature module are absent by dependency-list omission, not a runtime flag. Shaped directly on desktopApp's module: same DatabaseManager/MessageQueue/ process-lifecycle/BuildConfigProvider platform-stub pattern, with browser-native replacements (localStorage-backed prefs/datastore, OPFS/Web Worker Room persistence, Web Bluetooth, WebSocket-only MQTT) instead of no-ops wherever a real implementation exists, and honest no-ops (TAK, widgets, notifications, phone location/compass, bundled-asset seeding) wherever the browser sandbox genuinely can't provide the platform concept. This module is NOT included in settings.gradle.kts yet. Adding `:webApp` to the include list breaks root-level Gradle configuration for every other module: KotlinRootNpmResolver throws "IllegalStateException: :core:common is not configured for JS usage" before any task runs. Isolated experimentally: the trigger is specifically `binaries.executable()`, not `browser()` — with `:webApp` included and only `binaries.executable()` removed, `./gradlew :core:common:help --dry-run` and `./gradlew projects` both configure cleanly. So this is inherent to declaring an executable Kotlin/Wasm binary anywhere in a multi-project build that also contains other wasmJs-target subprojects, not something scoped to this module's own config. The likely fix is a Gradle composite build (webApp as its own build via includeBuild(), consuming the libraries through dependency substitution instead of as a subproject) — not attempted here: it needs build-logic's convention plugins and the version catalog shared across a build boundary, plus substitution rules for webApp's ~15 transitive project() dependencies, which is a real restructuring that deserves its own pass rather than a blind attempt at the tail of this one. :webApp:compileKotlinWasmJs and :webApp:compileTestKotlinWasmJs both pass in isolation (verified via an ad-hoc temporary settings.gradle.kts include plus a scoped gradle-runner pass); :webApp:wasmJsBrowserDistribution has not been made to succeed even in isolation, a second, separate packaging gap. See .agent_plans/web-target-workpad.md's webApp milestone entry for the full diagnosis. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Meshtastic-Android
The Meshtastic client for Android and Compose Desktop — an app for communicating over open-source mesh radios. For more information see our webpage: meshtastic.org. The device-side code lives in the firmware repository.
If you have questions or feedback please Join our discussion forum or the Discord Group. We would love to hear from you!
Features
Highlights of the 2.8 line:
- Mesh network discovery to surface nodes and channels around you, with Mesh Beacon invitations for joining nearby meshes.
- Waypoint geofences — draw zones on the map and get alerts when nodes cross them.
- Secure key backup — encrypted backup, restore, and delete for your device security keys.
- NFC sharing — write shared contacts and channels to NFC tags.
- XEdDSA packet signing indicators in the node and messaging UI.
- Air-quality telemetry — PM1.0, PM2.5, PM10, and CO₂ readings from supported sensors.
- App Functions / system-AI integration so on-device assistants can trigger common workflows.
Get Meshtastic
The fastest way to get releases is GitHub releases; pair them with Obtainium for automatic updates.
With Obtainium installed, tap a link below on your phone to set it up with everything pre-configured. The google flavor adds Google Crashlytics and Google Maps; fdroid has no Google dependencies.
| Channel | google flavor |
fdroid flavor |
|---|---|---|
| Latest release | Add | Add |
| Open beta | Add | Add |
What those two channels point at right now:
| Channel | Currently | Released |
|---|---|---|
| Latest release | v2.8.1 |
2026-08-20 |
| Open beta | none published right now | — |
Closed-beta and per-commit snapshot channels, importable config files, and the setup details are in Test Builds & Obtainium. These links, files and the table above are generated — see obtainium/.
These providers are also available but may update more slowly.
The play store is the last to update of these options. To join the Play Store testing program, opt in to become a tester. If you encounter any problems or have questions, ask us on the discord, create an issue, or post in the forum and we'll help as we can.
Desktop
Meshtastic Desktop installers (macOS DMG, Windows MSI/EXE, Linux DEB/RPM/AppImage) are available from GitHub Releases. A Flatpak is available on Flathub (packaging repo: flathub/org.meshtastic.MeshtasticDesktop).
Documentation
The two documentation sites below are deployed to GitHub Pages automatically on every push to main.
| Site | URL | Contents |
|---|---|---|
| User & Developer Docs | meshtastic.github.io/Meshtastic-Android | Jekyll site — user guide, developer guide, in-app doc content |
| API Reference | meshtastic.github.io/Meshtastic-Android/api | Dokka-generated KDoc for all public APIs |
Generating Locally
User & Developer Docs (Jekyll):
./gradlew generateDocsBundle publishDocsSite
BUNDLE_GEMFILE=docs/Gemfile bundle exec jekyll serve \
--source build/_site --baseurl ""
API Reference (Dokka):
./gradlew dokkaGeneratePublicationHtml
# Output: build/dokka/html/index.html
Architecture
Modern Android Development (MAD)
The app follows modern Android development practices, built on top of a shared Kotlin Multiplatform (KMP) Core:
- KMP Modules: Business logic (
core:domain), data sources (core:data,core:database,core:datastore), and communications (core:network,core:ble) are entirely platform-agnostic, targeting Android and Compose Desktop. - UI: JetBrains Compose Multiplatform (Material 3) using Compose Multiplatform resources.
- State Management: Unidirectional Data Flow (UDF) with ViewModels, Coroutines, and Flow.
- Dependency Injection: Koin with Koin Annotations (K2 Compiler Plugin).
- Navigation: JetBrains Navigation 3 (Multiplatform routing with RESTful deep linking).
- Data Layer: Repository pattern with Room KMP (local DB), DataStore (prefs), and Protobuf (device comms). Protobuf models are consumed from the upstream
org.meshtastic:protobufsMaven artifact, pinned ingradle/libs.versions.toml.
Bluetooth Low Energy (BLE)
The BLE stack uses a multiplatform interface-driven architecture. Platform-agnostic interfaces live in commonMain, utilizing the Kable multiplatform BLE library to handle device communication across all supported targets (Android, Desktop). This provides a robust, Coroutine-based architecture for reliable device communication while remaining fully KMP compatible. See core/ble/README.md for details.
Module Documentation
Each module has its own README with details on its responsibilities, API surface, and internal design.
| Module | Description |
|---|---|
| androidApp | Android application host — activity, manifest, flavors, root Koin graph |
| desktopApp | Compose Desktop host — window, transports, packaging |
| core/domain | Business-logic use cases (radio config, sessions, exports) |
| core/repository | Data & infrastructure contracts (RadioTransport, NodeRepository, ServiceRepository) |
| core/takserver | Meshtastic ↔ TAK (ATAK/iTAK) bridge — CoT server & conversion |
| core/ble | Multiplatform BLE transport (Kable) |
| core/network | Internet comms: firmware metadata, map tiles, radio transports |
| core/data | Repository layer — orchestrates DB, network, and service data |
| core/database | Room KMP local persistence |
| core/datastore | DataStore preferences |
| core/service | Meshtastic Android service abstractions |
| core/navigation | Type-safe Navigation 3 route model |
| core/resources | Centralised CMP string & drawable resources |
| core/model | Shared domain models |
| core/ui | Shared UI components |
| core/common | Common utilities |
| core/di | Koin DI modules |
| core/testing | Shared test fakes & utilities |
| core/konsist | Konsist architecture-rule tests (KMP boundary guards) |
| core/nfc | NFC support |
| core/prefs | Type-safe preferences over multiplatform DataStore |
| core/barcode | Barcode / QR scanning |
| feature/messaging | Messaging UI feature |
| feature/map | Map UI feature — shared state, policy, tile sources and the waypoint editor |
| feature/map-maplibre | MapLibre map surfaces shared by the fdroid flavor and Desktop |
| feature/node | Node detail UI feature |
| feature/settings | Settings UI feature |
| feature/firmware | Firmware update UI feature |
| feature/intro | Onboarding / intro UI feature |
| feature/wifi-provision | Wi-Fi provisioning UI feature |
| feature/connections | Device discovery & connection management (BLE / USB / TCP) |
| feature/discovery | Mesh network discovery (scanner, AI summaries, Mesh Beacon) |
| feature/docs | In-app documentation browser with Chirpy AI assistant |
| feature/widget | Android home-screen Glance widget (live mesh stats) |
| baselineprofile | Macrobenchmark Baseline Profile generation for :androidApp |
Translations
You can help translate the app into your native language using Crowdin.
Integration
The app includes a built-in Local TAK Server feature that can be enabled in settings. This runs a loopback-only TLS (mTLS) server on port 8089 so ATAK on the same device can connect directly and route its traffic over the mesh.
Building the Android App
Warning
Debug and release builds install side by side to ease development, but don't run both at once — force-quit the one you are not using.
Follow the Android development guide to set up your environment.
Note: when building the google flavor locally you will need a Google Maps Android SDK api key to use Google Maps. Create secrets.properties at the repo root and set MAPS_API_KEY=…. Without it the build still succeeds with a placeholder key, but map tiles will not load.
e.g.
# secrets.properties
MAPS_API_KEY=your_google_maps_api_key_here
Contributing guidelines
For detailed instructions on how to contribute, please see our CONTRIBUTING.md file. For details on our release process, see the RELEASE_PROCESS.md file.
Repository Statistics
Copyright 2025-2026, Meshtastic LLC. GPL-3.0 license




