James RichandClaude Sonnet 5 bcc1413be2 feat(webApp): add the v0 web executable module (not yet wired into the build)
Compose Multiplatform entry point for the browser, using ComposeViewport
(confirmed as the current, non-deprecated bootstrap for the pinned 1.12.0
against JetBrains' own compose-multiplatform example repo and the 1.12.0
CHANGELOG, since hosted docs didn't carry the exact signature). Wires in
every wasmJs-specific Koin module this whole effort left unregistered
(CorePrefsWasmJsModule, CoreDatastoreWasmJsModule, CoreNetworkWasmJsModule,
CoreBleWasmJsModule) alongside the v0 feature slice per the workpad's AC9:
connections, messaging, node, settings. Map and every other feature module
are absent by dependency-list omission, not a runtime flag.

Shaped directly on desktopApp's module: same DatabaseManager/MessageQueue/
process-lifecycle/BuildConfigProvider platform-stub pattern, with
browser-native replacements (localStorage-backed prefs/datastore, OPFS/Web
Worker Room persistence, Web Bluetooth, WebSocket-only MQTT) instead of
no-ops wherever a real implementation exists, and honest no-ops (TAK,
widgets, notifications, phone location/compass, bundled-asset seeding)
wherever the browser sandbox genuinely can't provide the platform concept.

This module is NOT included in settings.gradle.kts yet. Adding `:webApp`
to the include list breaks root-level Gradle configuration for every
other module: KotlinRootNpmResolver throws "IllegalStateException:
:core:common is not configured for JS usage" before any task runs.
Isolated experimentally: the trigger is specifically `binaries.executable()`,
not `browser()` — with `:webApp` included and only `binaries.executable()`
removed, `./gradlew :core:common:help --dry-run` and `./gradlew projects`
both configure cleanly. So this is inherent to declaring an executable
Kotlin/Wasm binary anywhere in a multi-project build that also contains
other wasmJs-target subprojects, not something scoped to this module's
own config. The likely fix is a Gradle composite build (webApp as its own
build via includeBuild(), consuming the libraries through dependency
substitution instead of as a subproject) — not attempted here: it needs
build-logic's convention plugins and the version catalog shared across a
build boundary, plus substitution rules for webApp's ~15 transitive
project() dependencies, which is a real restructuring that deserves its
own pass rather than a blind attempt at the tail of this one.

:webApp:compileKotlinWasmJs and :webApp:compileTestKotlinWasmJs both pass
in isolation (verified via an ad-hoc temporary settings.gradle.kts include
plus a scoped gradle-runner pass); :webApp:wasmJsBrowserDistribution has
not been made to succeed even in isolation, a second, separate packaging
gap. See .agent_plans/web-target-workpad.md's webApp milestone entry for
the full diagnosis.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-31 04:42:56 -05:00
2026-08-28 14:51:16 -05:00
2020-03-01 16:39:53 -08:00

Meshtastic Logo

Meshtastic-Android

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The Meshtastic client for Android and Compose Desktop — an app for communicating over open-source mesh radios. For more information see our webpage: meshtastic.org. The device-side code lives in the firmware repository.

If you have questions or feedback please Join our discussion forum or the Discord Group. We would love to hear from you!

Features

Highlights of the 2.8 line:

  • Mesh network discovery to surface nodes and channels around you, with Mesh Beacon invitations for joining nearby meshes.
  • Waypoint geofences — draw zones on the map and get alerts when nodes cross them.
  • Secure key backup — encrypted backup, restore, and delete for your device security keys.
  • NFC sharing — write shared contacts and channels to NFC tags.
  • XEdDSA packet signing indicators in the node and messaging UI.
  • Air-quality telemetry — PM1.0, PM2.5, PM10, and CO₂ readings from supported sensors.
  • App Functions / system-AI integration so on-device assistants can trigger common workflows.

Get Meshtastic

The fastest way to get releases is GitHub releases; pair them with Obtainium for automatic updates.

With Obtainium installed, tap a link below on your phone to set it up with everything pre-configured. The google flavor adds Google Crashlytics and Google Maps; fdroid has no Google dependencies.

Channel google flavor fdroid flavor
Latest release Add Add
Open beta Add Add

What those two channels point at right now:

Channel Currently Released
Latest release v2.8.1 2026-08-20
Open beta none published right now

Closed-beta and per-commit snapshot channels, importable config files, and the setup details are in Test Builds & Obtainium. These links, files and the table above are generated — see obtainium/.

These providers are also available but may update more slowly.

Get it on F-Droid Get it on IzzyOnDroid Get it on GitHub Get it on Google Play

The play store is the last to update of these options. To join the Play Store testing program, opt in to become a tester. If you encounter any problems or have questions, ask us on the discord, create an issue, or post in the forum and we'll help as we can.

Desktop

Meshtastic Desktop installers (macOS DMG, Windows MSI/EXE, Linux DEB/RPM/AppImage) are available from GitHub Releases. A Flatpak is available on Flathub (packaging repo: flathub/org.meshtastic.MeshtasticDesktop).

Documentation

The two documentation sites below are deployed to GitHub Pages automatically on every push to main.

Site URL Contents
User & Developer Docs meshtastic.github.io/Meshtastic-Android Jekyll site — user guide, developer guide, in-app doc content
API Reference meshtastic.github.io/Meshtastic-Android/api Dokka-generated KDoc for all public APIs

Generating Locally

User & Developer Docs (Jekyll):

./gradlew generateDocsBundle publishDocsSite
BUNDLE_GEMFILE=docs/Gemfile bundle exec jekyll serve \
  --source build/_site --baseurl ""

API Reference (Dokka):

./gradlew dokkaGeneratePublicationHtml
# Output: build/dokka/html/index.html

Architecture

Modern Android Development (MAD)

The app follows modern Android development practices, built on top of a shared Kotlin Multiplatform (KMP) Core:

  • KMP Modules: Business logic (core:domain), data sources (core:data, core:database, core:datastore), and communications (core:network, core:ble) are entirely platform-agnostic, targeting Android and Compose Desktop.
  • UI: JetBrains Compose Multiplatform (Material 3) using Compose Multiplatform resources.
  • State Management: Unidirectional Data Flow (UDF) with ViewModels, Coroutines, and Flow.
  • Dependency Injection: Koin with Koin Annotations (K2 Compiler Plugin).
  • Navigation: JetBrains Navigation 3 (Multiplatform routing with RESTful deep linking).
  • Data Layer: Repository pattern with Room KMP (local DB), DataStore (prefs), and Protobuf (device comms). Protobuf models are consumed from the upstream org.meshtastic:protobufs Maven artifact, pinned in gradle/libs.versions.toml.

Bluetooth Low Energy (BLE)

The BLE stack uses a multiplatform interface-driven architecture. Platform-agnostic interfaces live in commonMain, utilizing the Kable multiplatform BLE library to handle device communication across all supported targets (Android, Desktop). This provides a robust, Coroutine-based architecture for reliable device communication while remaining fully KMP compatible. See core/ble/README.md for details.

Module Documentation

Each module has its own README with details on its responsibilities, API surface, and internal design.

Module Description
androidApp Android application host — activity, manifest, flavors, root Koin graph
desktopApp Compose Desktop host — window, transports, packaging
core/domain Business-logic use cases (radio config, sessions, exports)
core/repository Data & infrastructure contracts (RadioTransport, NodeRepository, ServiceRepository)
core/takserver Meshtastic ↔ TAK (ATAK/iTAK) bridge — CoT server & conversion
core/ble Multiplatform BLE transport (Kable)
core/network Internet comms: firmware metadata, map tiles, radio transports
core/data Repository layer — orchestrates DB, network, and service data
core/database Room KMP local persistence
core/datastore DataStore preferences
core/service Meshtastic Android service abstractions
core/navigation Type-safe Navigation 3 route model
core/resources Centralised CMP string & drawable resources
core/model Shared domain models
core/ui Shared UI components
core/common Common utilities
core/di Koin DI modules
core/testing Shared test fakes & utilities
core/konsist Konsist architecture-rule tests (KMP boundary guards)
core/nfc NFC support
core/prefs Type-safe preferences over multiplatform DataStore
core/barcode Barcode / QR scanning
feature/messaging Messaging UI feature
feature/map Map UI feature — shared state, policy, tile sources and the waypoint editor
feature/map-maplibre MapLibre map surfaces shared by the fdroid flavor and Desktop
feature/node Node detail UI feature
feature/settings Settings UI feature
feature/firmware Firmware update UI feature
feature/intro Onboarding / intro UI feature
feature/wifi-provision Wi-Fi provisioning UI feature
feature/connections Device discovery & connection management (BLE / USB / TCP)
feature/discovery Mesh network discovery (scanner, AI summaries, Mesh Beacon)
feature/docs In-app documentation browser with Chirpy AI assistant
feature/widget Android home-screen Glance widget (live mesh stats)
baselineprofile Macrobenchmark Baseline Profile generation for :androidApp

Translations

You can help translate the app into your native language using Crowdin.

Integration

The app includes a built-in Local TAK Server feature that can be enabled in settings. This runs a loopback-only TLS (mTLS) server on port 8089 so ATAK on the same device can connect directly and route its traffic over the mesh.

Building the Android App

Warning

Debug and release builds install side by side to ease development, but don't run both at once — force-quit the one you are not using.

Follow the Android development guide to set up your environment.

Note: when building the google flavor locally you will need a Google Maps Android SDK api key to use Google Maps. Create secrets.properties at the repo root and set MAPS_API_KEY=…. Without it the build still succeeds with a placeholder key, but map tiles will not load. e.g.

# secrets.properties
MAPS_API_KEY=your_google_maps_api_key_here

Contributing guidelines

For detailed instructions on how to contribute, please see our CONTRIBUTING.md file. For details on our release process, see the RELEASE_PROCESS.md file.

Repository Statistics

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Copyright 2025-2026, Meshtastic LLC. GPL-3.0 license

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JavaScript 0.4%